mutter/src/compositor/meta-window-actor-private.h
Olivier Fourdan aa017383ac window-actor: Add set_frozen vfunc
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.

If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
2020-01-16 09:22:25 +01:00

92 lines
3.6 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_WINDOW_ACTOR_PRIVATE_H
#define META_WINDOW_ACTOR_PRIVATE_H
#include <X11/extensions/Xdamage.h>
#include "compositor/meta-plugin-manager.h"
#include "compositor/meta-surface-actor.h"
#include "meta/compositor-mutter.h"
struct _MetaWindowActorClass
{
ClutterActorClass parent;
void (*frame_complete) (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time);
void (*assign_surface_actor) (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor);
void (*queue_frame_drawn) (MetaWindowActor *actor,
gboolean skip_sync_delay);
void (*pre_paint) (MetaWindowActor *actor);
void (*post_paint) (MetaWindowActor *actor);
void (*queue_destroy) (MetaWindowActor *actor);
void (*set_frozen) (MetaWindowActor *actor,
gboolean frozen);
};
typedef enum
{
META_WINDOW_ACTOR_CHANGE_SIZE = 1 << 0,
META_WINDOW_ACTOR_CHANGE_POSITION = 1 << 1
} MetaWindowActorChanges;
void meta_window_actor_queue_destroy (MetaWindowActor *self);
void meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_size_change (MetaWindowActor *self,
MetaSizeChange which_change,
MetaRectangle *old_frame_rect,
MetaRectangle *old_buffer_rect);
void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_post_paint (MetaWindowActor *self);
void meta_window_actor_frame_complete (MetaWindowActor *self,
ClutterFrameInfo *frame_info,
gint64 presentation_time);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
MetaWindowActorChanges meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement);
void meta_window_actor_update_opacity (MetaWindowActor *self);
void meta_window_actor_mapped (MetaWindowActor *self);
void meta_window_actor_unmapped (MetaWindowActor *self);
void meta_window_actor_sync_updates_frozen (MetaWindowActor *self);
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
MetaPluginEffect event);
MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
void meta_window_actor_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
MetaWindowActor *meta_window_actor_from_window (MetaWindow *window);
MetaWindowActor *meta_window_actor_from_actor (ClutterActor *actor);
void meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
int geometry_scale);
int meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor);
void meta_window_actor_notify_damaged (MetaWindowActor *window_actor);
gboolean meta_window_actor_is_frozen (MetaWindowActor *self);
gboolean meta_window_actor_is_opaque (MetaWindowActor *self);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */