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aa017383ac
Currently, the window actor freeze/thaw implementation sets the frozen state of the surface actor using `meta_surface_actor_set_frozen()`. If we want to expand that behavior to also freeze/thaw commits for X11 windows running on Xwayland, we need to have a specific vfunc to abstract that in the window actor specific implementation. https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
92 lines
3.6 KiB
C
92 lines
3.6 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef META_WINDOW_ACTOR_PRIVATE_H
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#define META_WINDOW_ACTOR_PRIVATE_H
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#include <X11/extensions/Xdamage.h>
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#include "compositor/meta-plugin-manager.h"
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#include "compositor/meta-surface-actor.h"
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#include "meta/compositor-mutter.h"
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struct _MetaWindowActorClass
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{
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ClutterActorClass parent;
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void (*frame_complete) (MetaWindowActor *actor,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time);
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void (*assign_surface_actor) (MetaWindowActor *actor,
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MetaSurfaceActor *surface_actor);
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void (*queue_frame_drawn) (MetaWindowActor *actor,
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gboolean skip_sync_delay);
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void (*pre_paint) (MetaWindowActor *actor);
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void (*post_paint) (MetaWindowActor *actor);
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void (*queue_destroy) (MetaWindowActor *actor);
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void (*set_frozen) (MetaWindowActor *actor,
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gboolean frozen);
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};
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typedef enum
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{
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META_WINDOW_ACTOR_CHANGE_SIZE = 1 << 0,
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META_WINDOW_ACTOR_CHANGE_POSITION = 1 << 1
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} MetaWindowActorChanges;
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void meta_window_actor_queue_destroy (MetaWindowActor *self);
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void meta_window_actor_show (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_hide (MetaWindowActor *self,
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MetaCompEffect effect);
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void meta_window_actor_size_change (MetaWindowActor *self,
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MetaSizeChange which_change,
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MetaRectangle *old_frame_rect,
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MetaRectangle *old_buffer_rect);
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void meta_window_actor_pre_paint (MetaWindowActor *self);
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void meta_window_actor_post_paint (MetaWindowActor *self);
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void meta_window_actor_frame_complete (MetaWindowActor *self,
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ClutterFrameInfo *frame_info,
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gint64 presentation_time);
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gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
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MetaWindowActorChanges meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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gboolean did_placement);
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void meta_window_actor_update_opacity (MetaWindowActor *self);
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void meta_window_actor_mapped (MetaWindowActor *self);
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void meta_window_actor_unmapped (MetaWindowActor *self);
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void meta_window_actor_sync_updates_frozen (MetaWindowActor *self);
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void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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gboolean no_delay_frame);
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void meta_window_actor_effect_completed (MetaWindowActor *actor,
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MetaPluginEffect event);
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MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
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void meta_window_actor_assign_surface_actor (MetaWindowActor *self,
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MetaSurfaceActor *surface_actor);
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MetaWindowActor *meta_window_actor_from_window (MetaWindow *window);
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MetaWindowActor *meta_window_actor_from_actor (ClutterActor *actor);
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void meta_window_actor_set_geometry_scale (MetaWindowActor *window_actor,
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int geometry_scale);
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int meta_window_actor_get_geometry_scale (MetaWindowActor *window_actor);
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void meta_window_actor_notify_damaged (MetaWindowActor *window_actor);
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gboolean meta_window_actor_is_frozen (MetaWindowActor *self);
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gboolean meta_window_actor_is_opaque (MetaWindowActor *self);
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#endif /* META_WINDOW_ACTOR_PRIVATE_H */
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