mutter/cogl/winsys/cogl-winsys-glx-feature-functions.h
Robert Bragg d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00

106 lines
3.9 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*/
/* This can be included multiple times with different definitions for
* the COGL_WINSYS_FEATURE_* functions.
*/
/* Macro prototypes:
* COGL_WINSYS_FEATURE_BEGIN (name, namespaces, extension_names,
* implied_public_feature_flags,
* implied_private_feature_flags,
* implied_winsys_feature)
* COGL_WINSYS_FEATURE_FUNCTION (return_type, function_name,
* (arguments))
* ...
* COGL_WINSYS_FEATURE_END ()
*
* Note: You can list multiple namespace and extension names if the
* corresponding _FEATURE_FUNCTIONS have the same semantics accross
* the different extension variants.
*
* XXX: NB: Don't add a trailing semicolon when using these macros
*/
COGL_WINSYS_FEATURE_BEGIN (texture_from_pixmap,
"EXT\0",
"texture_from_pixmap\0",
0,
0,
COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP)
COGL_WINSYS_FEATURE_FUNCTION (void, glXBindTexImage,
(Display *display,
GLXDrawable drawable,
int buffer,
int *attribList))
COGL_WINSYS_FEATURE_FUNCTION (void, glXReleaseTexImage,
(Display *display,
GLXDrawable drawable,
int buffer))
COGL_WINSYS_FEATURE_END ()
COGL_WINSYS_FEATURE_BEGIN (video_sync,
"SGI\0",
"video_sync\0",
0,
0,
COGL_WINSYS_FEATURE_VBLANK_COUNTER)
COGL_WINSYS_FEATURE_FUNCTION (int, glXGetVideoSync,
(unsigned int *count))
COGL_WINSYS_FEATURE_FUNCTION (int, glXWaitVideoSync,
(int divisor,
int remainder,
unsigned int *count))
COGL_WINSYS_FEATURE_END ()
COGL_WINSYS_FEATURE_BEGIN (swap_control,
"SGI\0",
"swap_control\0",
0,
0,
COGL_WINSYS_FEATURE_SWAP_THROTTLE)
COGL_WINSYS_FEATURE_FUNCTION (int, glXSwapInterval,
(int interval))
COGL_WINSYS_FEATURE_END ()
COGL_WINSYS_FEATURE_BEGIN (copy_sub_buffer,
"MESA\0",
"copy_sub_buffer\0",
0,
0,
0)
COGL_WINSYS_FEATURE_FUNCTION (void, glXCopySubBuffer,
(Display *dpy,
GLXDrawable drawable,
int x, int y, int width, int height))
COGL_WINSYS_FEATURE_END ()
COGL_WINSYS_FEATURE_BEGIN (swap_event,
"INTEL\0",
"swap_event\0",
0,
0,
COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT)
COGL_WINSYS_FEATURE_END ()