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8d429e8abc
* clutter/clutter-main.c (_clutter_id_to_color): When choosing a pick color, set all but the most significant of the unused bits. This should make make it more likely that the GL implementation will round down to the right value. * tests/test-pick.c: Test case for picking. It creates 192 actors at known positions and stores their gids. It then calls clutter_stage_get_actor_at_pos with each position to check that the right gid is returned. * tests/Makefile.am (noinst_PROGRAMS): Add test-pick
100 lines
2.1 KiB
C
100 lines
2.1 KiB
C
#include <clutter/clutter.h>
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#define STAGE_WIDTH 320
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#define STAGE_HEIGHT 200
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#define ACTORS_X 12
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#define ACTORS_Y 16
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typedef struct _Data Data;
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struct _Data
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{
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ClutterActor *stage;
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int y, x;
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guint32 gids[ACTORS_X * ACTORS_Y];
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guint actor_width, actor_height;
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int ret;
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};
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static gboolean
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on_timeout (Data *data)
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{
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int y, x;
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for (y = 0; y < ACTORS_Y; y++)
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for (x = 0; x < ACTORS_X; x++)
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{
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gboolean pass = FALSE;
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guint32 gid;
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ClutterActor *actor
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= clutter_stage_get_actor_at_pos (CLUTTER_STAGE (data->stage),
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x * data->actor_width
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+ data->actor_width / 2,
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y * data->actor_height
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+ data->actor_height / 2);
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printf ("actor %u -> ", data->gids[y * ACTORS_X + x]);
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if (actor == NULL)
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printf ("NULL: FAIL\n");
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else
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{
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gid = clutter_actor_get_gid (actor);
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if (gid == data->gids[y * ACTORS_X + x])
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pass = TRUE;
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printf ("% 8i: %s\n", gid, pass ? "pass" : "FAIL");
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}
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if (!pass)
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data->ret = 1;
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}
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clutter_main_quit ();
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return FALSE;
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}
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int
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main (int argc, char **argv)
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{
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int y, x;
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Data data;
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data.ret = 0;
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clutter_init (&argc, &argv);
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data.stage = clutter_stage_get_default ();
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clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
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data.actor_width = STAGE_WIDTH / ACTORS_X;
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data.actor_height = STAGE_HEIGHT / ACTORS_Y;
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for (y = 0; y < ACTORS_Y; y++)
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for (x = 0; x < ACTORS_X; x++)
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{
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ClutterColor color = { x * 255 / (ACTORS_X - 1),
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y * 255 / (ACTORS_Y - 1),
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128, 255 };
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ClutterGeometry geom = { x * data.actor_width, y * data.actor_height,
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data.actor_width, data.actor_height };
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ClutterActor *rect = clutter_rectangle_new_with_color (&color);
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clutter_actor_set_geometry (rect, &geom);
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clutter_container_add (CLUTTER_CONTAINER (data.stage), rect, NULL);
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data.gids[y * ACTORS_X + x] = clutter_actor_get_gid (rect);
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}
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clutter_actor_show (data.stage);
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g_timeout_add (250, (GSourceFunc) on_timeout, &data);
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clutter_main ();
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printf ("end result: %s\n", data.ret ? "FAIL" : "pass");
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return data.ret;
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}
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