mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
b86e330957
This copies the files for the GLU tesselator from Mesa. The Mesa code is based on the original SGI code and is released under a BSD license. The memalloc.h header has been replaced with one that forces the code to use g_malloc and friends. The rest of the files are not altered from the original so it should be possible to later upgrade the files by simply overwriting them. There is a tesselator.h header which is expected to be included by rest of Cogl to use the tesselator. This contains a trimmed down version of glu.h that only includes parts that pertain to the tesselator. There is also a stub glu.h in the GL directory which is just provided so that the tesselator code can include <GL/gl.h> without depending on the system header. It just redirects to tesselator.h
267 lines
12 KiB
C
267 lines
12 KiB
C
/*
|
|
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
|
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice including the dates of first publication and
|
|
* either this permission notice or a reference to
|
|
* http://oss.sgi.com/projects/FreeB/
|
|
* shall be included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
|
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Except as contained in this notice, the name of Silicon Graphics, Inc.
|
|
* shall not be used in advertising or otherwise to promote the sale, use or
|
|
* other dealings in this Software without prior written authorization from
|
|
* Silicon Graphics, Inc.
|
|
*/
|
|
/*
|
|
** Author: Eric Veach, July 1994.
|
|
**
|
|
*/
|
|
|
|
#ifndef __mesh_h_
|
|
#define __mesh_h_
|
|
|
|
#include <GL/glu.h>
|
|
|
|
typedef struct GLUmesh GLUmesh;
|
|
|
|
typedef struct GLUvertex GLUvertex;
|
|
typedef struct GLUface GLUface;
|
|
typedef struct GLUhalfEdge GLUhalfEdge;
|
|
|
|
typedef struct ActiveRegion ActiveRegion; /* Internal data */
|
|
|
|
/* The mesh structure is similar in spirit, notation, and operations
|
|
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
|
|
* for the manipulation of general subdivisions and the computation of
|
|
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
|
|
* For a simplified description, see the course notes for CS348a,
|
|
* "Mathematical Foundations of Computer Graphics", available at the
|
|
* Stanford bookstore (and taught during the fall quarter).
|
|
* The implementation also borrows a tiny subset of the graph-based approach
|
|
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
|
|
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
|
|
*
|
|
* The fundamental data structure is the "half-edge". Two half-edges
|
|
* go together to make an edge, but they point in opposite directions.
|
|
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
|
|
* its origin vertex (Org), the face on its left side (Lface), and the
|
|
* adjacent half-edges in the CCW direction around the origin vertex
|
|
* (Onext) and around the left face (Lnext). There is also a "next"
|
|
* pointer for the global edge list (see below).
|
|
*
|
|
* The notation used for mesh navigation:
|
|
* Sym = the mate of a half-edge (same edge, but opposite direction)
|
|
* Onext = edge CCW around origin vertex (keep same origin)
|
|
* Dnext = edge CCW around destination vertex (keep same dest)
|
|
* Lnext = edge CCW around left face (dest becomes new origin)
|
|
* Rnext = edge CCW around right face (origin becomes new dest)
|
|
*
|
|
* "prev" means to substitute CW for CCW in the definitions above.
|
|
*
|
|
* The mesh keeps global lists of all vertices, faces, and edges,
|
|
* stored as doubly-linked circular lists with a dummy header node.
|
|
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
|
|
*
|
|
* The circular edge list is special; since half-edges always occur
|
|
* in pairs (e and e->Sym), each half-edge stores a pointer in only
|
|
* one direction. Starting at eHead and following the e->next pointers
|
|
* will visit each *edge* once (ie. e or e->Sym, but not both).
|
|
* e->Sym stores a pointer in the opposite direction, thus it is
|
|
* always true that e->Sym->next->Sym->next == e.
|
|
*
|
|
* Each vertex has a pointer to next and previous vertices in the
|
|
* circular list, and a pointer to a half-edge with this vertex as
|
|
* the origin (NULL if this is the dummy header). There is also a
|
|
* field "data" for client data.
|
|
*
|
|
* Each face has a pointer to the next and previous faces in the
|
|
* circular list, and a pointer to a half-edge with this face as
|
|
* the left face (NULL if this is the dummy header). There is also
|
|
* a field "data" for client data.
|
|
*
|
|
* Note that what we call a "face" is really a loop; faces may consist
|
|
* of more than one loop (ie. not simply connected), but there is no
|
|
* record of this in the data structure. The mesh may consist of
|
|
* several disconnected regions, so it may not be possible to visit
|
|
* the entire mesh by starting at a half-edge and traversing the edge
|
|
* structure.
|
|
*
|
|
* The mesh does NOT support isolated vertices; a vertex is deleted along
|
|
* with its last edge. Similarly when two faces are merged, one of the
|
|
* faces is deleted (see __gl_meshDelete below). For mesh operations,
|
|
* all face (loop) and vertex pointers must not be NULL. However, once
|
|
* mesh manipulation is finished, __gl_MeshZapFace can be used to delete
|
|
* faces of the mesh, one at a time. All external faces can be "zapped"
|
|
* before the mesh is returned to the client; then a NULL face indicates
|
|
* a region which is not part of the output polygon.
|
|
*/
|
|
|
|
struct GLUvertex {
|
|
GLUvertex *next; /* next vertex (never NULL) */
|
|
GLUvertex *prev; /* previous vertex (never NULL) */
|
|
GLUhalfEdge *anEdge; /* a half-edge with this origin */
|
|
void *data; /* client's data */
|
|
|
|
/* Internal data (keep hidden) */
|
|
GLdouble coords[3]; /* vertex location in 3D */
|
|
GLdouble s, t; /* projection onto the sweep plane */
|
|
long pqHandle; /* to allow deletion from priority queue */
|
|
};
|
|
|
|
struct GLUface {
|
|
GLUface *next; /* next face (never NULL) */
|
|
GLUface *prev; /* previous face (never NULL) */
|
|
GLUhalfEdge *anEdge; /* a half edge with this left face */
|
|
void *data; /* room for client's data */
|
|
|
|
/* Internal data (keep hidden) */
|
|
GLUface *trail; /* "stack" for conversion to strips */
|
|
GLboolean marked; /* flag for conversion to strips */
|
|
GLboolean inside; /* this face is in the polygon interior */
|
|
};
|
|
|
|
struct GLUhalfEdge {
|
|
GLUhalfEdge *next; /* doubly-linked list (prev==Sym->next) */
|
|
GLUhalfEdge *Sym; /* same edge, opposite direction */
|
|
GLUhalfEdge *Onext; /* next edge CCW around origin */
|
|
GLUhalfEdge *Lnext; /* next edge CCW around left face */
|
|
GLUvertex *Org; /* origin vertex (Overtex too long) */
|
|
GLUface *Lface; /* left face */
|
|
|
|
/* Internal data (keep hidden) */
|
|
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
|
|
int winding; /* change in winding number when crossing
|
|
from the right face to the left face */
|
|
};
|
|
|
|
#define Rface Sym->Lface
|
|
#define Dst Sym->Org
|
|
|
|
#define Oprev Sym->Lnext
|
|
#define Lprev Onext->Sym
|
|
#define Dprev Lnext->Sym
|
|
#define Rprev Sym->Onext
|
|
#define Dnext Rprev->Sym /* 3 pointers */
|
|
#define Rnext Oprev->Sym /* 3 pointers */
|
|
|
|
|
|
struct GLUmesh {
|
|
GLUvertex vHead; /* dummy header for vertex list */
|
|
GLUface fHead; /* dummy header for face list */
|
|
GLUhalfEdge eHead; /* dummy header for edge list */
|
|
GLUhalfEdge eHeadSym; /* and its symmetric counterpart */
|
|
};
|
|
|
|
/* The mesh operations below have three motivations: completeness,
|
|
* convenience, and efficiency. The basic mesh operations are MakeEdge,
|
|
* Splice, and Delete. All the other edge operations can be implemented
|
|
* in terms of these. The other operations are provided for convenience
|
|
* and/or efficiency.
|
|
*
|
|
* When a face is split or a vertex is added, they are inserted into the
|
|
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
|
|
* This makes it easier to process all vertices or faces in the global lists
|
|
* without worrying about processing the same data twice. As a convenience,
|
|
* when a face is split, the "inside" flag is copied from the old face.
|
|
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
|
|
* f->trail, e->winding) is set to zero.
|
|
*
|
|
* ********************** Basic Edge Operations **************************
|
|
*
|
|
* __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
|
|
* The loop (face) consists of the two new half-edges.
|
|
*
|
|
* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
|
|
* mesh connectivity and topology. It changes the mesh so that
|
|
* eOrg->Onext <- OLD( eDst->Onext )
|
|
* eDst->Onext <- OLD( eOrg->Onext )
|
|
* where OLD(...) means the value before the meshSplice operation.
|
|
*
|
|
* This can have two effects on the vertex structure:
|
|
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
|
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
|
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
|
*
|
|
* Similarly (and independently) for the face structure,
|
|
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
|
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
|
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
|
*
|
|
* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
|
|
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
|
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
|
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
|
* would create isolated vertices, those are deleted as well.
|
|
*
|
|
* ********************** Other Edge Operations **************************
|
|
*
|
|
* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
|
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
|
* eOrg and eNew will have the same left face.
|
|
*
|
|
* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
|
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
|
* eOrg and eNew will have the same left face.
|
|
*
|
|
* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
|
* to eDst->Org, and returns the corresponding half-edge eNew.
|
|
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
|
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
|
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
|
*
|
|
* ************************ Other Operations *****************************
|
|
*
|
|
* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
|
|
* and no loops (what we usually call a "face").
|
|
*
|
|
* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
|
|
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
|
*
|
|
* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
|
*
|
|
* __gl_meshZapFace( fZap ) destroys a face and removes it from the
|
|
* global face list. All edges of fZap will have a NULL pointer as their
|
|
* left face. Any edges which also have a NULL pointer as their right face
|
|
* are deleted entirely (along with any isolated vertices this produces).
|
|
* An entire mesh can be deleted by zapping its faces, one at a time,
|
|
* in any order. Zapped faces cannot be used in further mesh operations!
|
|
*
|
|
* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
|
|
*/
|
|
|
|
GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh );
|
|
int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
|
|
int __gl_meshDelete( GLUhalfEdge *eDel );
|
|
|
|
GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
|
|
GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg );
|
|
GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
|
|
|
|
GLUmesh *__gl_meshNewMesh( void );
|
|
GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
|
|
void __gl_meshDeleteMesh( GLUmesh *mesh );
|
|
void __gl_meshZapFace( GLUface *fZap );
|
|
|
|
#ifdef NDEBUG
|
|
#define __gl_meshCheckMesh( mesh )
|
|
#else
|
|
void __gl_meshCheckMesh( GLUmesh *mesh );
|
|
#endif
|
|
|
|
#endif
|