mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
e98960a685
Currently when a unique pipeline is created and added to the pipeline cache that pipeline will live forever which includes keeping a reference to any large resources that the pipeline has such as textures. These textures don't actually need to be kept for the pipeline to be used as a key in the hash table so ideally we wouldn't do this. This test case tries rendering with a pipeline that has textures and then checks whether the textures are successfully destroyed after the pipeline is unreffed. The test is currently marked as a known failure because the pipeline cache will prevent them from being destroyed. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 0056f805dadd46b966d57f66b02890b8c29971ac)
93 lines
2.8 KiB
C
93 lines
2.8 KiB
C
#include <cogl/cogl.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
/* Keep track of the number of textures that we've created and are
|
|
* still alive */
|
|
static int destroyed_texture_count = 0;
|
|
|
|
#define N_TEXTURES 3
|
|
|
|
static void
|
|
free_texture_cb (void *user_data)
|
|
{
|
|
destroyed_texture_count++;
|
|
}
|
|
|
|
static CoglTexture *
|
|
create_texture (void)
|
|
{
|
|
static const guint8 data[] =
|
|
{ 0xff, 0xff, 0xff, 0xff };
|
|
static CoglUserDataKey texture_data_key;
|
|
CoglTexture2D *tex_2d;
|
|
|
|
tex_2d = cogl_texture_2d_new_from_data (test_ctx,
|
|
1, 1, /* width / height */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
4, /* rowstride */
|
|
data,
|
|
NULL);
|
|
|
|
/* Set some user data on the texture so we can track when it has
|
|
* been destroyed */
|
|
cogl_object_set_user_data (COGL_OBJECT (tex_2d),
|
|
&texture_data_key,
|
|
GINT_TO_POINTER (1),
|
|
free_texture_cb);
|
|
|
|
return COGL_TEXTURE (tex_2d);
|
|
}
|
|
|
|
void
|
|
test_pipeline_cache_unrefs_texture (void)
|
|
{
|
|
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
|
|
CoglPipeline *simple_pipeline;
|
|
int i;
|
|
|
|
/* Create a pipeline with three texture layers. That way we can be
|
|
* pretty sure the pipeline will cause a unique shader to be
|
|
* generated in the cache */
|
|
for (i = 0; i < N_TEXTURES; i++)
|
|
{
|
|
CoglTexture *tex = create_texture ();
|
|
cogl_pipeline_set_layer_texture (pipeline, i, tex);
|
|
cogl_object_unref (tex);
|
|
}
|
|
|
|
/* Draw something with the pipeline to ensure it gets into the
|
|
* pipeline cache */
|
|
cogl_framebuffer_draw_rectangle (test_fb,
|
|
pipeline,
|
|
0, 0, 10, 10);
|
|
cogl_framebuffer_finish (test_fb);
|
|
|
|
/* Draw something else so that it is no longer the current flushed
|
|
* pipeline, and the units have a different texture bound */
|
|
simple_pipeline = cogl_pipeline_new (test_ctx);
|
|
for (i = 0; i < N_TEXTURES; i++)
|
|
{
|
|
CoglColor combine_constant;
|
|
cogl_color_init_from_4ub (&combine_constant, i, 0, 0, 255);
|
|
cogl_pipeline_set_layer_combine_constant (simple_pipeline,
|
|
i,
|
|
&combine_constant);
|
|
}
|
|
cogl_framebuffer_draw_rectangle (test_fb, simple_pipeline, 0, 0, 10, 10);
|
|
cogl_framebuffer_finish (test_fb);
|
|
cogl_object_unref (simple_pipeline);
|
|
|
|
g_assert_cmpint (destroyed_texture_count, ==, 0);
|
|
|
|
/* Destroy the pipeline. This should immediately cause the textures
|
|
* to be freed */
|
|
cogl_object_unref (pipeline);
|
|
|
|
g_assert_cmpint (destroyed_texture_count, ==, N_TEXTURES);
|
|
|
|
if (cogl_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|