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8d4a6f4d4c
At least the 1.6.0 documentation. The 2.0 one has been missed by the filter-branch and will be re-added later.
207 lines
7.0 KiB
XML
207 lines
7.0 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
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<!ENTITY version "@COGL_1_VERSION@">
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]>
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<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
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<bookinfo>
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<title>Cogl Reference Manual</title>
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<releaseinfo>for Cogl &version;</releaseinfo>
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<copyright>
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<year>2008</year>
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<holder>OpenedHand LTD</holder>
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</copyright>
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<copyright>
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<year>2009</year>
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<year>2010</year>
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<holder>Intel Corporation</holder>
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</copyright>
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<legalnotice>
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<para>
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Permission is granted to copy, distribute and/or modify this
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document under the terms of the <citetitle>GNU Free
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Documentation License</citetitle>, Version 1.1 or any later
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version published by the Free Software Foundation with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover
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Texts. You may obtain a copy of the <citetitle>GNU Free
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Documentation License</citetitle> from the Free Software
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Foundation by visiting <ulink type="http"
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url="http://www.fsf.org">their Web site</ulink> or by writing
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to:
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<address>
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The Free Software Foundation, Inc.,
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<street>59 Temple Place</street> - Suite 330,
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
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<country>USA</country>
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</address>
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</para>
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</legalnotice>
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</bookinfo>
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<chapter>
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<title>Cogl - a modern 3D graphics API</title>
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<section id="cogl-intro">
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<title>About Cogl</title>
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<para>Cogl is a modern 3D graphics API with associated utility
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APIs designed to expose the features of 3D graphics hardware
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using a more object oriented design than OpenGL. The library has
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primarily been driven by the practical needs of Clutter but it
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is not tied to any one toolkit or even constrained to developing
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UI toolkits.</para>
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</section>
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<xi:include href="xml/cogl.xml"/>
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<xi:include href="xml/cogl-color.xml"/>
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<xi:include href="xml/cogl-texture.xml"/>
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<xi:include href="blend-strings.xml"/>
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<xi:include href="xml/cogl-material.xml"/>
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<xi:include href="xml/cogl-primitives.xml"/>
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<xi:include href="xml/cogl-paths.xml"/>
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<xi:include href="xml/cogl-clipping.xml"/>
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<xi:include href="xml/cogl-vertex-buffer.xml"/>
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<xi:include href="xml/cogl-matrix.xml"/>
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<xi:include href="xml/cogl-shaders.xml"/>
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<xi:include href="xml/cogl-offscreen.xml"/>
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<xi:include href="xml/cogl-bitmap.xml"/>
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<xi:include href="xml/cogl-fixed.xml"/>
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<xi:include href="xml/cogl-gtype.xml"/>
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</chapter>
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<chapter>
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<title>Cogl experimental API</title>
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<section id="cogl-experimental">
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<title>About the experimental API</title>
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<para>Cogl has some experimental API developers are welcomed to play
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with. The main drawback when using those is that there is no API
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stability guarantee, functions flagged as experimental could be changed
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or removed in future versions of the library. To use this experimental
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API you will need to define
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<literal>COGL_ENABLE_EXPERIMENTAL_API</literal> before including
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<filename class="headerfile"><clutter/clutter.h></filename> or
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<filename class="headerfile"><cogl/cogl.h></filename>.</para>
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</section>
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<xi:include href="xml/cogl-buffer.xml"/>
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<xi:include href="xml/cogl-vector.xml"/>
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<xi:include href="xml/cogl-texture-3d.xml"/>
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</chapter>
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<chapter>
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<title>Cogl deprecated API</title>
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<section id="cogl-deprecated">
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<title>About the deprecated API</title>
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<para>Cogl has evolved from once being a thin abstraction over
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OpenGL and GLES where a lot of OpenGL's state machine style APIs
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were simply rebranded as Cogl API into the more distinguished API
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style we have today. The result of this evolution though is that
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some of the APIs are considered deprecated and because we plan to
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remove them at the next opportunity we have to break the API
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developers should aim to avoid these functions to keep their code
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working with future major versions of Cogl.</para>
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</section>
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<xi:include href="xml/cogl-deprecated.xml"/>
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<xi:include href="xml/cogl-texture-deprecated.xml"/>
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<xi:include href="xml/cogl-material-deprecated.xml"/>
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<xi:include href="xml/cogl-clipping-deprecated.xml"/>
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<xi:include href="xml/cogl-vertex-buffer-deprecated.xml"/>
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<xi:include href="xml/cogl-shaders-deprecated.xml"/>
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<xi:include href="xml/cogl-offscreen-deprecated.xml"/>
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</chapter>
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<chapter id="coglglossary">
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<title>Glossaries</title>
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<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
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</chapter>
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<index>
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<title>Index of all symbols</title>
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<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
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</index>
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<index role="deprecated">
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<title>Index of deprecated symbols</title>
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<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
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</index>
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<index role="0.8">
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<title>Index of new symbols in 0.8</title>
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<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.0">
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<title>Index of new symbols in 1.0</title>
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<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.2">
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<title>Index of new symbols in 1.2</title>
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<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.4">
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<title>Index of new symbols in 1.4</title>
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<xi:include href="xml/api-index-1.4.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.6">
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<title>Index of new symbols in 1.6</title>
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<xi:include href="xml/api-index-1.6.xml"><xi:fallback /></xi:include>
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</index>
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<appendix id="license">
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<title>License</title>
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<para>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the <citetitle>GNU Library General
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Public License</citetitle> as published by the Free Software
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Foundation; either version 2 of the License, or (at your option)
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any later version.
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</para>
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<para>
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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<citetitle>GNU Library General Public License</citetitle> for
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more details.
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</para>
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<para>
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You may obtain a copy of the <citetitle>GNU Library General
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Public License</citetitle> from the Free Software Foundation by
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visiting <ulink type="http" url="http://www.fsf.org">their Web
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site</ulink> or by writing to:
|
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<address>
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Free Software Foundation, Inc.
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<street>59 Temple Place</street> - Suite 330
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
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<country>USA</country>
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</address>
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</para>
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</appendix>
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</book>
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