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e7332a3778
* TODO: Sync up a little. * clutter/clutter-main.c: Set a default window title based on g_prgname(). * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/egl/clutter-stage-egl.c: * clutter/glx/clutter-stage-glx.c: * clutter/sdl/clutter-stage-sdl.c: Alter draw_to_pixbuf to return a pixbuf * configure.ac: Only full in gdk-pixbuf-xlib as a GLX backend dep. * tests/test-entry.c: Fix a couple of warnings.
46 lines
994 B
Plaintext
46 lines
994 B
Plaintext
TODO
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Last updated 31/05/2007
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0.4 (July 07)
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==
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Definetly:
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- YUV texture data [DONE] premulled alpha texture data. (ma)
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- Basic layout code. [DONE] (eb)
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- Basic text entry [DONE] (np)
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- Perspective setup [DONE] (ma)
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- API doc fixups (all)
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- main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb)
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- ClutterProxyTexture (ma)
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- event queue fixups [DONE} (eb)
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- clutter_actor_get_vertices [Partly DONE?] (tf)
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- fix up event queue [DONE] (eb)
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Maybe:
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- SDL event fixups [DONE - roughly]
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- Application developers manual
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- Lookat type functionality.
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- Mipmaps for pango renderer to improving text scaling quality
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0.6
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===
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Definetly:
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- Fragment shader support infrastructure
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- Device independant units
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- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
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- App developers manual.
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Nice/Maybe:
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- Gradient support ?
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- Rectangle like props to all actors
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- Glitz integration
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- Some kind of focus model.
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- Apple/Win native backends. |