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11349b6c74
This is useful because sometimes we need to get the current matrix, which is too expensive when indirect rendering. In addition, this virtualization makes it easier to clean up the API in the future.
44 lines
1.0 KiB
Makefile
44 lines
1.0 KiB
Makefile
INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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-DG_LOG_DOMAIN=\"Cogl-Common\" \
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-DCLUTTER_COMPILATION \
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$(CLUTTER_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(MAINTAINER_CFLAGS) \
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$(GCC_FLAGS)
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LDADD = $(CLUTTER_LIBS)
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noinst_LTLIBRARIES = libclutter-cogl-common.la
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EXTRA_DIST = stb_image.c
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libclutter_cogl_common_la_SOURCES = \
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cogl-handle.h \
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cogl-util.h \
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cogl-util.c \
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cogl-bitmap.h \
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cogl-bitmap.c \
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cogl-bitmap-fallback.c \
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cogl-current-matrix.c \
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cogl-current-matrix.h \
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cogl-primitives.h \
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cogl-primitives.c \
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cogl-bitmap-pixbuf.c \
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cogl-clip-stack.h \
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cogl-clip-stack.c \
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cogl-fixed.c \
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cogl-color.c \
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cogl-vertex-buffer-private.h \
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cogl-vertex-buffer.c \
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cogl-matrix.c \
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cogl-matrix-stack.c \
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cogl-matrix-stack.h \
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cogl-material.c \
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cogl-material-private.h \
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cogl-debug.c
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