mutter/cogl/cogl-glx-display-private.h
Owen W. Taylor 4d8771a8c2 CoglTexturePixmapX11: add support for stereo content
Add cogl_texture_pixmap_x11_new_left() and
cogl_texture_pixmap_x11_new_right() (which takes the left texture
as an argument) for texture pixmap rendering with stereo content.
The underlying GLXPixmap is created using a stereo visual and shared
between the left and right textures.

Reviewed-by: Robert Bragg <robert.bragg@intel.com>
2014-07-17 19:27:13 -04:00

63 lines
1.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_DISPLAY_GLX_PRIVATE_H
#define __COGL_DISPLAY_GLX_PRIVATE_H
#include "cogl-object-private.h"
typedef struct _CoglGLXCachedConfig
{
/* This will be -1 if there is no cached config in this slot */
int depth;
CoglBool found;
GLXFBConfig fb_config;
CoglBool stereo;
CoglBool can_mipmap;
} CoglGLXCachedConfig;
#define COGL_GLX_N_CACHED_CONFIGS 6
typedef struct _CoglGLXDisplay
{
CoglGLXCachedConfig glx_cached_configs[COGL_GLX_N_CACHED_CONFIGS];
CoglBool found_fbconfig;
CoglBool fbconfig_has_rgba_visual;
GLXFBConfig fbconfig;
/* Single context for all wins */
GLXContext glx_context;
GLXWindow dummy_glxwin;
Window dummy_xwin;
} CoglGLXDisplay;
#endif /* __COGL_DISPLAY_GLX_PRIVATE_H */