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78fdefcf0c
This may be useful when trying to identify the device across sessions. https://bugzilla.gnome.org/show_bug.cgi?id=740759
1977 lines
54 KiB
C
1977 lines
54 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright © 2009, 2010, 2011 Intel Corp.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-input-device
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* @short_description: An input device managed by Clutter
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*
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* #ClutterInputDevice represents an input device known to Clutter.
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*
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* The #ClutterInputDevice class holds the state of the device, but
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* its contents are usually defined by the Clutter backend in use.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-input-device.h"
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#include "clutter-actor-private.h"
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-enum-types.h"
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#include "clutter-event-private.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include <math.h>
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enum
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{
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PROP_0,
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PROP_BACKEND,
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PROP_ID,
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PROP_NAME,
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PROP_DEVICE_TYPE,
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PROP_DEVICE_MANAGER,
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PROP_DEVICE_MODE,
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PROP_HAS_CURSOR,
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PROP_ENABLED,
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PROP_N_AXES,
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PROP_VENDOR_ID,
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PROP_PRODUCT_ID,
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PROP_LAST
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};
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static void _clutter_input_device_free_touch_info (gpointer data);
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT);
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static void
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clutter_input_device_dispose (GObject *gobject)
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{
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ClutterInputDevice *device = CLUTTER_INPUT_DEVICE (gobject);
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g_clear_pointer (&device->device_name, g_free);
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g_clear_pointer (&device->vendor_id, g_free);
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g_clear_pointer (&device->product_id, g_free);
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if (device->associated != NULL)
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{
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if (device->device_mode == CLUTTER_INPUT_MODE_SLAVE)
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_clutter_input_device_remove_slave (device->associated, device);
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_clutter_input_device_set_associated_device (device->associated, NULL);
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g_object_unref (device->associated);
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device->associated = NULL;
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}
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g_clear_pointer (&device->axes, g_array_unref);
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g_clear_pointer (&device->keys, g_array_unref);
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g_clear_pointer (&device->scroll_info, g_array_unref);
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g_clear_pointer (&device->touch_sequences_info, g_hash_table_unref);
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if (device->inv_touch_sequence_actors)
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{
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GHashTableIter iter;
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gpointer key, value;
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g_hash_table_iter_init (&iter, device->inv_touch_sequence_actors);
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while (g_hash_table_iter_next (&iter, &key, &value))
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g_list_free (value);
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g_hash_table_unref (device->inv_touch_sequence_actors);
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device->inv_touch_sequence_actors = NULL;
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}
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G_OBJECT_CLASS (clutter_input_device_parent_class)->dispose (gobject);
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}
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static void
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clutter_input_device_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
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switch (prop_id)
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{
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case PROP_ID:
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self->id = g_value_get_int (value);
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break;
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case PROP_DEVICE_TYPE:
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self->device_type = g_value_get_enum (value);
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break;
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case PROP_DEVICE_MANAGER:
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self->device_manager = g_value_get_object (value);
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break;
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case PROP_DEVICE_MODE:
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self->device_mode = g_value_get_enum (value);
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break;
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case PROP_BACKEND:
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self->backend = g_value_get_object (value);
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break;
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case PROP_NAME:
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self->device_name = g_value_dup_string (value);
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break;
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case PROP_HAS_CURSOR:
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self->has_cursor = g_value_get_boolean (value);
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break;
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case PROP_ENABLED:
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clutter_input_device_set_enabled (self, g_value_get_boolean (value));
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break;
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case PROP_VENDOR_ID:
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self->vendor_id = g_value_dup_string (value);
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break;
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case PROP_PRODUCT_ID:
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self->product_id = g_value_dup_string (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_input_device_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject);
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switch (prop_id)
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{
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case PROP_ID:
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g_value_set_int (value, self->id);
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break;
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case PROP_DEVICE_TYPE:
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g_value_set_enum (value, self->device_type);
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break;
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case PROP_DEVICE_MANAGER:
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g_value_set_object (value, self->device_manager);
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break;
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case PROP_DEVICE_MODE:
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g_value_set_enum (value, self->device_mode);
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break;
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case PROP_BACKEND:
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g_value_set_object (value, self->backend);
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break;
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case PROP_NAME:
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g_value_set_string (value, self->device_name);
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break;
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case PROP_HAS_CURSOR:
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g_value_set_boolean (value, self->has_cursor);
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break;
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case PROP_N_AXES:
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g_value_set_uint (value, clutter_input_device_get_n_axes (self));
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break;
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case PROP_ENABLED:
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g_value_set_boolean (value, self->is_enabled);
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break;
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case PROP_VENDOR_ID:
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g_value_set_string (value, self->vendor_id);
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break;
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case PROP_PRODUCT_ID:
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g_value_set_string (value, self->product_id);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_input_device_class_init (ClutterInputDeviceClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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/**
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* ClutterInputDevice:id:
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*
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* The unique identifier of the device
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*
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* Since: 1.2
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*/
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obj_props[PROP_ID] =
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g_param_spec_int ("id",
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P_("Id"),
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P_("Unique identifier of the device"),
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-1, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:name:
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*
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* The name of the device
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*
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* Since: 1.2
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*/
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obj_props[PROP_NAME] =
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g_param_spec_string ("name",
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P_("Name"),
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P_("The name of the device"),
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NULL,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:device-type:
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*
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* The type of the device
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*
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* Since: 1.2
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*/
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obj_props[PROP_DEVICE_TYPE] =
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g_param_spec_enum ("device-type",
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P_("Device Type"),
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P_("The type of the device"),
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CLUTTER_TYPE_INPUT_DEVICE_TYPE,
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CLUTTER_POINTER_DEVICE,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:device-manager:
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*
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* The #ClutterDeviceManager instance which owns the device
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*
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* Since: 1.6
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*/
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obj_props[PROP_DEVICE_MANAGER] =
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g_param_spec_object ("device-manager",
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P_("Device Manager"),
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P_("The device manager instance"),
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CLUTTER_TYPE_DEVICE_MANAGER,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:mode:
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*
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* The mode of the device.
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*
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* Since: 1.6
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*/
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obj_props[PROP_DEVICE_MODE] =
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g_param_spec_enum ("device-mode",
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P_("Device Mode"),
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P_("The mode of the device"),
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CLUTTER_TYPE_INPUT_MODE,
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CLUTTER_INPUT_MODE_FLOATING,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:has-cursor:
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*
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* Whether the device has an on screen cursor following its movement.
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*
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* Since: 1.6
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*/
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obj_props[PROP_HAS_CURSOR] =
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g_param_spec_boolean ("has-cursor",
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P_("Has Cursor"),
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P_("Whether the device has a cursor"),
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FALSE,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:enabled:
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*
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* Whether the device is enabled.
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*
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* A device with the #ClutterInputDevice:device-mode property set
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* to %CLUTTER_INPUT_MODE_MASTER cannot be disabled.
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*
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* A device must be enabled in order to receive events from it.
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*
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* Since: 1.6
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*/
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obj_props[PROP_ENABLED] =
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g_param_spec_boolean ("enabled",
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P_("Enabled"),
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P_("Whether the device is enabled"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterInputDevice:n-axes:
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*
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* The number of axes of the device.
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*
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* Since: 1.6
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*/
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obj_props[PROP_N_AXES] =
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g_param_spec_uint ("n-axes",
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P_("Number of Axes"),
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P_("The number of axes on the device"),
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0, G_MAXUINT,
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0,
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CLUTTER_PARAM_READABLE);
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/**
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* ClutterInputDevice:backend:
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*
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* The #ClutterBackend that created the device.
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*
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* Since: 1.6
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*/
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obj_props[PROP_BACKEND] =
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g_param_spec_object ("backend",
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P_("Backend"),
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P_("The backend instance"),
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CLUTTER_TYPE_BACKEND,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:vendor-id:
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*
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* Vendor ID of this device.
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*
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* Since: 1.22
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*/
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obj_props[PROP_VENDOR_ID] =
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g_param_spec_string ("vendor-id",
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P_("Vendor ID"),
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P_("Vendor ID"),
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NULL,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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/**
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* ClutterInputDevice:product-id:
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*
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* Product ID of this device.
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*
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* Since: 1.22
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*/
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obj_props[PROP_PRODUCT_ID] =
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g_param_spec_string ("product-id",
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P_("Product ID"),
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P_("Product ID"),
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NULL,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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gobject_class->dispose = clutter_input_device_dispose;
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gobject_class->set_property = clutter_input_device_set_property;
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gobject_class->get_property = clutter_input_device_get_property;
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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static void
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clutter_input_device_init (ClutterInputDevice *self)
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{
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self->id = -1;
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self->device_type = CLUTTER_POINTER_DEVICE;
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self->click_count = 0;
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self->current_time = self->previous_time = CLUTTER_CURRENT_TIME;
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self->current_x = self->previous_x = -1;
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self->current_y = self->previous_y = -1;
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self->current_button_number = self->previous_button_number = -1;
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self->current_state = self->previous_state = 0;
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self->touch_sequences_info =
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g_hash_table_new_full (NULL, NULL,
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NULL, _clutter_input_device_free_touch_info);
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self->inv_touch_sequence_actors = g_hash_table_new (NULL, NULL);
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}
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static ClutterTouchInfo *
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_clutter_input_device_ensure_touch_info (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterStage *stage)
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{
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ClutterTouchInfo *info;
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info = g_hash_table_lookup (device->touch_sequences_info, sequence);
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if (info == NULL)
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{
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info = g_slice_new0 (ClutterTouchInfo);
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info->sequence = sequence;
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g_hash_table_insert (device->touch_sequences_info, sequence, info);
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if (g_hash_table_size (device->touch_sequences_info) == 1)
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_clutter_input_device_set_stage (device, stage);
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}
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return info;
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}
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/*< private >
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* clutter_input_device_set_coords:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence or NULL
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* @x: X coordinate of the device
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* @y: Y coordinate of the device
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*
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* Stores the last known coordinates of the device
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*/
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void
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_clutter_input_device_set_coords (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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gfloat x,
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gfloat y,
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ClutterStage *stage)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (sequence == NULL)
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{
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if (device->current_x != x)
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device->current_x = x;
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if (device->current_y != y)
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device->current_y = y;
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}
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else
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{
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ClutterTouchInfo *info;
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info = _clutter_input_device_ensure_touch_info (device, sequence, stage);
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info->current_x = x;
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info->current_y = y;
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}
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}
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/*< private >
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* clutter_input_device_set_state:
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* @device: a #ClutterInputDevice
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* @state: a bitmask of modifiers
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*
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* Stores the last known modifiers state of the device
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*/
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void
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_clutter_input_device_set_state (ClutterInputDevice *device,
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ClutterModifierType state)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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device->current_state = state;
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}
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/**
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* clutter_input_device_get_modifier_state:
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* @device: a #ClutterInputDevice
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*
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* Retrieves the current modifiers state of the device, as seen
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* by the last event Clutter processed.
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*
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* Return value: the last known modifier state
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*
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* Since: 1.16
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*/
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ClutterModifierType
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clutter_input_device_get_modifier_state (ClutterInputDevice *device)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0);
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return device->current_state;
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}
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/*< private >
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* clutter_input_device_set_time:
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* @device: a #ClutterInputDevice
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* @time_: the time
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*
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* Stores the last known event time of the device
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*/
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void
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_clutter_input_device_set_time (ClutterInputDevice *device,
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guint32 time_)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (device->current_time != time_)
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device->current_time = time_;
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}
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/*< private >
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* clutter_input_device_set_stage:
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* @device: a #ClutterInputDevice
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* @stage: a #ClutterStage or %NULL
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*
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* Stores the stage under the device
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*/
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void
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_clutter_input_device_set_stage (ClutterInputDevice *device,
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ClutterStage *stage)
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{
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if (device->stage == stage)
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return;
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|
|
|
device->stage = stage;
|
|
|
|
/* we leave the ->cursor_actor in place in order to check
|
|
* if we left the stage without crossing it again; this way
|
|
* we can emit a leave event on the cursor actor right before
|
|
* we emit the leave event on the stage.
|
|
*/
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_get_stage:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the stage currently associated with @device.
|
|
*
|
|
* Return value: The stage currently associated with @device.
|
|
*/
|
|
ClutterStage *
|
|
_clutter_input_device_get_stage (ClutterInputDevice *device)
|
|
{
|
|
return device->stage;
|
|
}
|
|
|
|
static void
|
|
_clutter_input_device_free_touch_info (gpointer data)
|
|
{
|
|
g_slice_free (ClutterTouchInfo, data);
|
|
}
|
|
|
|
static ClutterActor *
|
|
_clutter_input_device_get_actor (ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence)
|
|
{
|
|
ClutterTouchInfo *info;
|
|
|
|
if (sequence == NULL)
|
|
return device->cursor_actor;
|
|
|
|
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
|
|
|
|
return info->actor;
|
|
}
|
|
|
|
static void on_cursor_actor_destroy (ClutterActor *actor,
|
|
ClutterInputDevice *device);
|
|
|
|
static void
|
|
_clutter_input_device_associate_actor (ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
ClutterActor *actor)
|
|
{
|
|
if (sequence == NULL)
|
|
device->cursor_actor = actor;
|
|
else
|
|
{
|
|
GList *sequences =
|
|
g_hash_table_lookup (device->inv_touch_sequence_actors, actor);
|
|
ClutterTouchInfo *info;
|
|
ClutterStage *stage = CLUTTER_STAGE (clutter_actor_get_stage (actor));
|
|
|
|
info = _clutter_input_device_ensure_touch_info (device, sequence, stage);
|
|
info->actor = actor;
|
|
|
|
g_hash_table_insert (device->inv_touch_sequence_actors,
|
|
actor, g_list_prepend (sequences, sequence));
|
|
}
|
|
|
|
g_signal_connect (actor,
|
|
"destroy", G_CALLBACK (on_cursor_actor_destroy),
|
|
device);
|
|
_clutter_actor_set_has_pointer (actor, TRUE);
|
|
}
|
|
|
|
static void
|
|
_clutter_input_device_unassociate_actor (ClutterInputDevice *device,
|
|
ClutterActor *actor,
|
|
gboolean destroyed)
|
|
{
|
|
if (device->cursor_actor == actor)
|
|
device->cursor_actor = NULL;
|
|
else
|
|
{
|
|
GList *l, *sequences =
|
|
g_hash_table_lookup (device->inv_touch_sequence_actors,
|
|
actor);
|
|
|
|
for (l = sequences; l != NULL; l = l->next)
|
|
{
|
|
ClutterTouchInfo *info =
|
|
g_hash_table_lookup (device->touch_sequences_info, l->data);
|
|
|
|
if (info)
|
|
info->actor = NULL;
|
|
}
|
|
|
|
g_list_free (sequences);
|
|
g_hash_table_remove (device->inv_touch_sequence_actors, actor);
|
|
}
|
|
|
|
if (destroyed == FALSE)
|
|
{
|
|
g_signal_handlers_disconnect_by_func (actor,
|
|
G_CALLBACK (on_cursor_actor_destroy),
|
|
device);
|
|
_clutter_actor_set_has_pointer (actor, FALSE);
|
|
}
|
|
}
|
|
|
|
static void
|
|
on_cursor_actor_destroy (ClutterActor *actor,
|
|
ClutterInputDevice *device)
|
|
{
|
|
_clutter_input_device_unassociate_actor (device, actor, TRUE);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_set_actor:
|
|
* @device: a #ClutterInputDevice
|
|
* @actor: a #ClutterActor
|
|
* @emit_crossing: %TRUE to emit crossing events
|
|
*
|
|
* Sets the actor under the pointer coordinates of @device
|
|
*
|
|
* This function is called by _clutter_input_device_update()
|
|
* and it will:
|
|
*
|
|
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
|
|
* of @device, if any
|
|
* - set to %FALSE the :has-pointer property of the previous
|
|
* pointer actor of @device, if any
|
|
* - queue a %CLUTTER_ENTER event on the new pointer actor
|
|
* - set to %TRUE the :has-pointer property of the new pointer
|
|
* actor
|
|
*/
|
|
void
|
|
_clutter_input_device_set_actor (ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
ClutterActor *actor,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterActor *old_actor = _clutter_input_device_get_actor (device, sequence);
|
|
|
|
if (old_actor == actor)
|
|
return;
|
|
|
|
if (old_actor != NULL)
|
|
{
|
|
ClutterActor *tmp_old_actor;
|
|
|
|
if (emit_crossing)
|
|
{
|
|
ClutterEvent *event;
|
|
|
|
event = clutter_event_new (CLUTTER_LEAVE);
|
|
event->crossing.time = device->current_time;
|
|
event->crossing.flags = 0;
|
|
event->crossing.stage = device->stage;
|
|
event->crossing.source = old_actor;
|
|
event->crossing.x = device->current_x;
|
|
event->crossing.y = device->current_y;
|
|
event->crossing.related = actor;
|
|
clutter_event_set_device (event, device);
|
|
|
|
/* we need to make sure that this event is processed
|
|
* before any other event we might have queued up until
|
|
* now, so we go on, and synthesize the event emission
|
|
* ourselves
|
|
*/
|
|
_clutter_process_event (event);
|
|
|
|
clutter_event_free (event);
|
|
}
|
|
|
|
/* processing the event might have destroyed the actor */
|
|
tmp_old_actor = _clutter_input_device_get_actor (device, sequence);
|
|
_clutter_input_device_unassociate_actor (device,
|
|
old_actor,
|
|
tmp_old_actor == NULL);
|
|
old_actor = tmp_old_actor;
|
|
}
|
|
|
|
if (actor != NULL)
|
|
{
|
|
_clutter_input_device_associate_actor (device, sequence, actor);
|
|
|
|
if (emit_crossing)
|
|
{
|
|
ClutterEvent *event;
|
|
|
|
event = clutter_event_new (CLUTTER_ENTER);
|
|
event->crossing.time = device->current_time;
|
|
event->crossing.flags = 0;
|
|
event->crossing.stage = device->stage;
|
|
event->crossing.x = device->current_x;
|
|
event->crossing.y = device->current_y;
|
|
event->crossing.source = actor;
|
|
event->crossing.related = old_actor;
|
|
clutter_event_set_device (event, device);
|
|
|
|
/* see above */
|
|
_clutter_process_event (event);
|
|
|
|
clutter_event_free (event);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_type:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the type of @device
|
|
*
|
|
* Return value: the type of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
ClutterInputDeviceType
|
|
clutter_input_device_get_device_type (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
|
|
CLUTTER_POINTER_DEVICE);
|
|
|
|
return device->device_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_id:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the unique identifier of @device
|
|
*
|
|
* Return value: the identifier of the device
|
|
*
|
|
* Since: 1.0
|
|
*/
|
|
gint
|
|
clutter_input_device_get_device_id (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1);
|
|
|
|
return device->id;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_set_enabled:
|
|
* @device: a #ClutterInputDevice
|
|
* @enabled: %TRUE to enable the @device
|
|
*
|
|
* Enables or disables a #ClutterInputDevice.
|
|
*
|
|
* Only devices with a #ClutterInputDevice:device-mode property set
|
|
* to %CLUTTER_INPUT_MODE_SLAVE or %CLUTTER_INPUT_MODE_FLOATING can
|
|
* be disabled.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
clutter_input_device_set_enabled (ClutterInputDevice *device,
|
|
gboolean enabled)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
|
|
enabled = !!enabled;
|
|
|
|
if (!enabled && device->device_mode == CLUTTER_INPUT_MODE_MASTER)
|
|
return;
|
|
|
|
if (device->is_enabled == enabled)
|
|
return;
|
|
|
|
device->is_enabled = enabled;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_ENABLED]);
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_enabled:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves whether @device is enabled.
|
|
*
|
|
* Return value: %TRUE if the device is enabled
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
clutter_input_device_get_enabled (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
|
|
|
return device->is_enabled;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_coords:
|
|
* @device: a #ClutterInputDevice
|
|
* @sequence: (allow-none): a #ClutterEventSequence, or %NULL if
|
|
* the device is not touch-based
|
|
* @point: (out caller-allocates): return location for the pointer
|
|
* or touch point
|
|
*
|
|
* Retrieves the latest coordinates of a pointer or touch point of
|
|
* @device.
|
|
*
|
|
* Return value: %FALSE if the device's sequence hasn't been found,
|
|
* and %TRUE otherwise.
|
|
*
|
|
* Since: 1.12
|
|
*/
|
|
gboolean
|
|
clutter_input_device_get_coords (ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
ClutterPoint *point)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (point != NULL, FALSE);
|
|
|
|
if (sequence == NULL)
|
|
{
|
|
point->x = device->current_x;
|
|
point->y = device->current_y;
|
|
}
|
|
else
|
|
{
|
|
ClutterTouchInfo *info =
|
|
g_hash_table_lookup (device->touch_sequences_info, sequence);
|
|
|
|
if (info == NULL)
|
|
return FALSE;
|
|
|
|
point->x = info->current_x;
|
|
point->y = info->current_y;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* _clutter_input_device_update:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Updates the input @device by determining the #ClutterActor underneath the
|
|
* pointer's cursor
|
|
*
|
|
* This function calls _clutter_input_device_set_actor() if needed.
|
|
*
|
|
* This function only works for #ClutterInputDevice of type
|
|
* %CLUTTER_POINTER_DEVICE.
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterActor *
|
|
_clutter_input_device_update (ClutterInputDevice *device,
|
|
ClutterEventSequence *sequence,
|
|
gboolean emit_crossing)
|
|
{
|
|
ClutterStage *stage;
|
|
ClutterActor *new_cursor_actor;
|
|
ClutterActor *old_cursor_actor;
|
|
ClutterPoint point = { -1, -1 };
|
|
|
|
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
|
|
return NULL;
|
|
|
|
stage = device->stage;
|
|
if (G_UNLIKELY (stage == NULL))
|
|
{
|
|
CLUTTER_NOTE (EVENT, "No stage defined for device %d '%s'",
|
|
clutter_input_device_get_device_id (device),
|
|
clutter_input_device_get_device_name (device));
|
|
return NULL;
|
|
}
|
|
|
|
clutter_input_device_get_coords (device, sequence, &point);
|
|
|
|
old_cursor_actor = _clutter_input_device_get_actor (device, sequence);
|
|
new_cursor_actor =
|
|
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
|
|
|
|
/* if the pick could not find an actor then we do not update the
|
|
* input device, to avoid ghost enter/leave events; the pick should
|
|
* never fail, except for bugs in the glReadPixels() implementation
|
|
* in which case this is the safest course of action anyway
|
|
*/
|
|
if (new_cursor_actor == NULL)
|
|
return NULL;
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
"Actor under cursor (device %d, at %.2f, %.2f): %s",
|
|
clutter_input_device_get_device_id (device),
|
|
point.x,
|
|
point.y,
|
|
_clutter_actor_get_debug_name (new_cursor_actor));
|
|
|
|
/* short-circuit here */
|
|
if (new_cursor_actor == old_cursor_actor)
|
|
return old_cursor_actor;
|
|
|
|
_clutter_input_device_set_actor (device, sequence,
|
|
new_cursor_actor,
|
|
emit_crossing);
|
|
|
|
return new_cursor_actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_pointer_actor:
|
|
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
|
|
*
|
|
* Retrieves the #ClutterActor underneath the pointer of @device
|
|
*
|
|
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterActor *
|
|
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
|
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
|
|
|
|
return device->cursor_actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_pointer_stage:
|
|
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
|
|
*
|
|
* Retrieves the #ClutterStage underneath the pointer of @device
|
|
*
|
|
* Return value: (transfer none): a pointer to the #ClutterStage or %NULL
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
ClutterStage *
|
|
clutter_input_device_get_pointer_stage (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
|
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
|
|
|
|
return device->stage;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_name:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the name of the @device
|
|
*
|
|
* Return value: the name of the device, or %NULL. The returned string
|
|
* is owned by the #ClutterInputDevice and should never be modified
|
|
* or freed
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
const gchar *
|
|
clutter_input_device_get_device_name (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
|
|
|
return device->device_name;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_has_cursor:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves whether @device has a pointer that follows the
|
|
* device motion.
|
|
*
|
|
* Return value: %TRUE if the device has a cursor
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
clutter_input_device_get_has_cursor (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
|
|
|
return device->has_cursor;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_device_mode:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the #ClutterInputMode of @device.
|
|
*
|
|
* Return value: the device mode
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
ClutterInputMode
|
|
clutter_input_device_get_device_mode (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
|
|
CLUTTER_INPUT_MODE_FLOATING);
|
|
|
|
return device->device_mode;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_update_from_event:
|
|
* @device: a #ClutterInputDevice
|
|
* @event: a #ClutterEvent
|
|
* @update_stage: whether to update the #ClutterStage of the @device
|
|
* using the stage of the event
|
|
*
|
|
* Forcibly updates the state of the @device using a #ClutterEvent
|
|
*
|
|
* This function should never be used by applications: it is meant
|
|
* for integration with embedding toolkits, like clutter-gtk
|
|
*
|
|
* Embedding toolkits that disable the event collection inside Clutter
|
|
* need to use this function to update the state of input devices depending
|
|
* on a #ClutterEvent that they are going to submit to the event handling code
|
|
* in Clutter though clutter_do_event(). Since the input devices hold the state
|
|
* that is going to be used to fill in fields like the #ClutterButtonEvent
|
|
* click count, or to emit synthesized events like %CLUTTER_ENTER and
|
|
* %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
|
|
* responsible of updating the input device state.
|
|
*
|
|
* For instance, this might be the code to translate an embedding toolkit
|
|
* native motion notification into a Clutter #ClutterMotionEvent and ask
|
|
* Clutter to process it:
|
|
*
|
|
* |[
|
|
* ClutterEvent c_event;
|
|
*
|
|
* translate_native_event_to_clutter (native_event, &c_event);
|
|
*
|
|
* clutter_do_event (&c_event);
|
|
* ]|
|
|
*
|
|
* Before letting clutter_do_event() process the event, it is necessary to call
|
|
* clutter_input_device_update_from_event():
|
|
*
|
|
* |[
|
|
* ClutterEvent c_event;
|
|
* ClutterDeviceManager *manager;
|
|
* ClutterInputDevice *device;
|
|
*
|
|
* translate_native_event_to_clutter (native_event, &c_event);
|
|
*
|
|
* // get the device manager
|
|
* manager = clutter_device_manager_get_default ();
|
|
*
|
|
* // use the default Core Pointer that Clutter backends register by default
|
|
* device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);
|
|
*
|
|
* // update the state of the input device
|
|
* clutter_input_device_update_from_event (device, &c_event, FALSE);
|
|
*
|
|
* clutter_do_event (&c_event);
|
|
* ]|
|
|
*
|
|
* The @update_stage boolean argument should be used when the input device
|
|
* enters and leaves a #ClutterStage; it will use the #ClutterStage field
|
|
* of the passed @event to update the stage associated to the input device.
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_input_device_update_from_event (ClutterInputDevice *device,
|
|
ClutterEvent *event,
|
|
gboolean update_stage)
|
|
{
|
|
ClutterModifierType event_state;
|
|
ClutterEventSequence *sequence;
|
|
ClutterStage *event_stage;
|
|
gfloat event_x, event_y;
|
|
guint32 event_time;
|
|
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
g_return_if_fail (event != NULL);
|
|
|
|
event_state = clutter_event_get_state (event);
|
|
event_time = clutter_event_get_time (event);
|
|
event_stage = clutter_event_get_stage (event);
|
|
sequence = clutter_event_get_event_sequence (event);
|
|
clutter_event_get_coords (event, &event_x, &event_y);
|
|
|
|
_clutter_input_device_set_coords (device, sequence, event_x, event_y, event_stage);
|
|
_clutter_input_device_set_state (device, event_state);
|
|
_clutter_input_device_set_time (device, event_time);
|
|
|
|
if (update_stage)
|
|
_clutter_input_device_set_stage (device, event_stage);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_reset_axes:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Resets the axes on @device
|
|
*/
|
|
void
|
|
_clutter_input_device_reset_axes (ClutterInputDevice *device)
|
|
{
|
|
if (device->axes != NULL)
|
|
{
|
|
g_array_free (device->axes, TRUE);
|
|
device->axes = NULL;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]);
|
|
}
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_add_axis:
|
|
* @device: a #ClutterInputDevice
|
|
* @axis: the axis type
|
|
* @minimum: the minimum axis value
|
|
* @maximum: the maximum axis value
|
|
* @resolution: the axis resolution
|
|
*
|
|
* Adds an axis of type @axis on @device.
|
|
*/
|
|
guint
|
|
_clutter_input_device_add_axis (ClutterInputDevice *device,
|
|
ClutterInputAxis axis,
|
|
gdouble minimum,
|
|
gdouble maximum,
|
|
gdouble resolution)
|
|
{
|
|
ClutterAxisInfo info;
|
|
guint pos;
|
|
|
|
if (device->axes == NULL)
|
|
device->axes = g_array_new (FALSE, TRUE, sizeof (ClutterAxisInfo));
|
|
|
|
info.axis = axis;
|
|
info.min_value = minimum;
|
|
info.max_value = maximum;
|
|
info.resolution = resolution;
|
|
|
|
switch (axis)
|
|
{
|
|
case CLUTTER_INPUT_AXIS_X:
|
|
case CLUTTER_INPUT_AXIS_Y:
|
|
info.min_axis = 0;
|
|
info.max_axis = 0;
|
|
break;
|
|
|
|
case CLUTTER_INPUT_AXIS_XTILT:
|
|
case CLUTTER_INPUT_AXIS_YTILT:
|
|
info.min_axis = -1;
|
|
info.max_axis = 1;
|
|
break;
|
|
|
|
default:
|
|
info.min_axis = 0;
|
|
info.max_axis = 1;
|
|
break;
|
|
}
|
|
|
|
device->axes = g_array_append_val (device->axes, info);
|
|
pos = device->axes->len - 1;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_N_AXES]);
|
|
|
|
return pos;
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_translate_axis:
|
|
* @device: a #ClutterInputDevice
|
|
* @index_: the index of the axis
|
|
* @gint: the absolute value of the axis
|
|
* @axis_value: (out): the translated value of the axis
|
|
*
|
|
* Performs a conversion from the absolute value of the axis
|
|
* to a relative value.
|
|
*
|
|
* The axis at @index_ must not be %CLUTTER_INPUT_AXIS_X or
|
|
* %CLUTTER_INPUT_AXIS_Y.
|
|
*
|
|
* Return value: %TRUE if the conversion was successful
|
|
*/
|
|
gboolean
|
|
_clutter_input_device_translate_axis (ClutterInputDevice *device,
|
|
guint index_,
|
|
gdouble value,
|
|
gdouble *axis_value)
|
|
{
|
|
ClutterAxisInfo *info;
|
|
gdouble width;
|
|
gdouble real_value;
|
|
|
|
if (device->axes == NULL || index_ >= device->axes->len)
|
|
return FALSE;
|
|
|
|
info = &g_array_index (device->axes, ClutterAxisInfo, index_);
|
|
|
|
if (info->axis == CLUTTER_INPUT_AXIS_X ||
|
|
info->axis == CLUTTER_INPUT_AXIS_Y)
|
|
return FALSE;
|
|
|
|
if (fabs (info->max_value - info->min_value) < 0.0000001)
|
|
return FALSE;
|
|
|
|
width = info->max_value - info->min_value;
|
|
real_value = (info->max_axis * (value - info->min_value)
|
|
+ info->min_axis * (info->max_value - value))
|
|
/ width;
|
|
|
|
if (axis_value)
|
|
*axis_value = real_value;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_axis:
|
|
* @device: a #ClutterInputDevice
|
|
* @index_: the index of the axis
|
|
*
|
|
* Retrieves the type of axis on @device at the given index.
|
|
*
|
|
* Return value: the axis type
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
ClutterInputAxis
|
|
clutter_input_device_get_axis (ClutterInputDevice *device,
|
|
guint index_)
|
|
{
|
|
ClutterAxisInfo *info;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device),
|
|
CLUTTER_INPUT_AXIS_IGNORE);
|
|
|
|
if (device->axes == NULL)
|
|
return CLUTTER_INPUT_AXIS_IGNORE;
|
|
|
|
if (index_ >= device->axes->len)
|
|
return CLUTTER_INPUT_AXIS_IGNORE;
|
|
|
|
info = &g_array_index (device->axes, ClutterAxisInfo, index_);
|
|
|
|
return info->axis;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_axis_value:
|
|
* @device: a #ClutterInputDevice
|
|
* @axes: (array): an array of axes values, typically
|
|
* coming from clutter_event_get_axes()
|
|
* @axis: the axis to extract
|
|
* @value: (out): return location for the axis value
|
|
*
|
|
* Extracts the value of the given @axis of a #ClutterInputDevice from
|
|
* an array of axis values.
|
|
*
|
|
* An example of typical usage for this function is:
|
|
*
|
|
* |[
|
|
* ClutterInputDevice *device = clutter_event_get_device (event);
|
|
* gdouble *axes = clutter_event_get_axes (event, NULL);
|
|
* gdouble pressure_value = 0;
|
|
*
|
|
* clutter_input_device_get_axis_value (device, axes,
|
|
* CLUTTER_INPUT_AXIS_PRESSURE,
|
|
* &pressure_value);
|
|
* ]|
|
|
*
|
|
* Return value: %TRUE if the value was set, and %FALSE otherwise
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
clutter_input_device_get_axis_value (ClutterInputDevice *device,
|
|
gdouble *axes,
|
|
ClutterInputAxis axis,
|
|
gdouble *value)
|
|
{
|
|
gint i;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
|
g_return_val_if_fail (device->axes != NULL, FALSE);
|
|
|
|
for (i = 0; i < device->axes->len; i++)
|
|
{
|
|
ClutterAxisInfo *info;
|
|
|
|
info = &g_array_index (device->axes, ClutterAxisInfo, i);
|
|
|
|
if (info->axis == axis)
|
|
{
|
|
if (value)
|
|
*value = axes[i];
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_n_axes:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the number of axes available on @device.
|
|
*
|
|
* Return value: the number of axes on the device
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
guint
|
|
clutter_input_device_get_n_axes (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0);
|
|
|
|
if (device->axes != NULL)
|
|
return device->axes->len;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_set_n_keys:
|
|
* @device: a #ClutterInputDevice
|
|
* @n_keys: the number of keys of the device
|
|
*
|
|
* Initializes the keys of @device.
|
|
*
|
|
* Call clutter_input_device_set_key() on each key to set the keyval
|
|
* and modifiers.
|
|
*/
|
|
void
|
|
_clutter_input_device_set_n_keys (ClutterInputDevice *device,
|
|
guint n_keys)
|
|
{
|
|
if (device->keys != NULL)
|
|
g_array_free (device->keys, TRUE);
|
|
|
|
device->n_keys = n_keys;
|
|
device->keys = g_array_sized_new (FALSE, TRUE,
|
|
sizeof (ClutterKeyInfo),
|
|
n_keys);
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_n_keys:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the number of keys registered for @device.
|
|
*
|
|
* Return value: the number of registered keys
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
guint
|
|
clutter_input_device_get_n_keys (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), 0);
|
|
|
|
return device->n_keys;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_set_key:
|
|
* @device: a #ClutterInputDevice
|
|
* @index_: the index of the key
|
|
* @keyval: the keyval
|
|
* @modifiers: a bitmask of modifiers
|
|
*
|
|
* Sets the keyval and modifiers at the given @index_ for @device.
|
|
*
|
|
* Clutter will use the keyval and modifiers set when filling out
|
|
* an event coming from the same input device.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
clutter_input_device_set_key (ClutterInputDevice *device,
|
|
guint index_,
|
|
guint keyval,
|
|
ClutterModifierType modifiers)
|
|
{
|
|
ClutterKeyInfo *key_info;
|
|
|
|
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
|
|
g_return_if_fail (index_ < device->n_keys);
|
|
|
|
key_info = &g_array_index (device->keys, ClutterKeyInfo, index_);
|
|
key_info->keyval = keyval;
|
|
key_info->modifiers = modifiers;
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_key:
|
|
* @device: a #ClutterInputDevice
|
|
* @index_: the index of the key
|
|
* @keyval: (out): return location for the keyval at @index_
|
|
* @modifiers: (out): return location for the modifiers at @index_
|
|
*
|
|
* Retrieves the key set using clutter_input_device_set_key()
|
|
*
|
|
* Return value: %TRUE if a key was set at the given index
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
clutter_input_device_get_key (ClutterInputDevice *device,
|
|
guint index_,
|
|
guint *keyval,
|
|
ClutterModifierType *modifiers)
|
|
{
|
|
ClutterKeyInfo *key_info;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
|
|
|
|
if (device->keys == NULL)
|
|
return FALSE;
|
|
|
|
if (index_ > device->keys->len)
|
|
return FALSE;
|
|
|
|
key_info = &g_array_index (device->keys, ClutterKeyInfo, index_);
|
|
|
|
if (!key_info->keyval && !key_info->modifiers)
|
|
return FALSE;
|
|
|
|
if (keyval)
|
|
*keyval = key_info->keyval;
|
|
|
|
if (modifiers)
|
|
*modifiers = key_info->modifiers;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_add_slave:
|
|
* @master: a #ClutterInputDevice
|
|
* @slave: a #ClutterInputDevice
|
|
*
|
|
* Adds @slave to the list of slave devices of @master
|
|
*
|
|
* This function does not increase the reference count of either @master
|
|
* or @slave.
|
|
*/
|
|
void
|
|
_clutter_input_device_add_slave (ClutterInputDevice *master,
|
|
ClutterInputDevice *slave)
|
|
{
|
|
if (g_list_find (master->slaves, slave) == NULL)
|
|
master->slaves = g_list_prepend (master->slaves, slave);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_remove_slave:
|
|
* @master: a #ClutterInputDevice
|
|
* @slave: a #ClutterInputDevice
|
|
*
|
|
* Removes @slave from the list of slave devices of @master.
|
|
*
|
|
* This function does not decrease the reference count of either @master
|
|
* or @slave.
|
|
*/
|
|
void
|
|
_clutter_input_device_remove_slave (ClutterInputDevice *master,
|
|
ClutterInputDevice *slave)
|
|
{
|
|
if (g_list_find (master->slaves, slave) != NULL)
|
|
master->slaves = g_list_remove (master->slaves, slave);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_add_sequence:
|
|
* @device: a #ClutterInputDevice
|
|
* @sequence: a #ClutterEventSequence
|
|
*
|
|
* Start tracking informations related to a touch point (position,
|
|
* actor underneath the touch point).
|
|
*/
|
|
void
|
|
_clutter_input_device_add_event_sequence (ClutterInputDevice *device,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
ClutterStage *stage;
|
|
|
|
if (sequence == NULL)
|
|
return;
|
|
|
|
stage = clutter_event_get_stage (event);
|
|
if (stage == NULL)
|
|
return;
|
|
|
|
_clutter_input_device_ensure_touch_info (device, sequence, stage);
|
|
}
|
|
|
|
/*< private >
|
|
* clutter_input_device_remove_sequence:
|
|
* @device: a #ClutterInputDevice
|
|
* @sequence: a #ClutterEventSequence
|
|
*
|
|
* Stop tracking informations related to a touch point.
|
|
*/
|
|
void
|
|
_clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
|
|
ClutterEvent *event)
|
|
{
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
ClutterTouchInfo *info =
|
|
g_hash_table_lookup (device->touch_sequences_info, sequence);
|
|
|
|
if (info == NULL)
|
|
return;
|
|
|
|
if (info->actor != NULL)
|
|
{
|
|
GList *sequences =
|
|
g_hash_table_lookup (device->inv_touch_sequence_actors, info->actor);
|
|
|
|
sequences = g_list_remove (sequences, sequence);
|
|
|
|
g_hash_table_replace (device->inv_touch_sequence_actors,
|
|
info->actor, sequences);
|
|
_clutter_input_device_set_actor (device, sequence, NULL, TRUE);
|
|
}
|
|
|
|
g_hash_table_remove (device->touch_sequences_info, sequence);
|
|
}
|
|
|
|
/**
|
|
* clutter_input_device_get_slave_devices:
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Retrieves the slave devices attached to @device.
|
|
*
|
|
* Return value: (transfer container) (element-type Clutter.InputDevice): a
|
|
* list of #ClutterInputDevice, or %NULL. The contents of the list are
|
|
* owned by the device. Use g_list_free() when done
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
GList *
|
|
clutter_input_device_get_slave_devices (ClutterInputDevice *device)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
|
|
|
|
return g_list_copy (device->slaves);
|
|
}
|
|
|
|
/*< internal >
|
|
* clutter_input_device_set_associated_device:
|
|
* @device: a #ClutterInputDevice
|
|
* @associated: (allow-none): a #ClutterInputDevice, or %NULL
|
|
*
|
|
* Sets the associated device for @device.
|
|
*
|
|
* This function keeps a reference on the associated device.
|
|
*/
|
|
void
|
|
_clutter_input_device_set_associated_device (ClutterInputDevice *device,
|
|
ClutterInputDevice *associated)
|
|
{
|
|
if (device->associated == associated)
|
|
return;
|
|
|
|
if (device->associated != NULL)
|
|
g_object_unref (device->associated);
|
|
|
|
device->associated = associated;
|
|
if (device->associated != NULL)
|
|
g_object_ref (device->associated);
|
|
|
|
CLUTTER_NOTE (MISC, "Associating device %d '%s' to device %d '%s'",
|
|
clutter_input_device_get_device_id (device),
|
|
clutter_input_device_get_device_name (device),
|
|
device->associated != NULL
|
|
? clutter_input_device_get_device_id (device->associated)
|
|
: -1,
|
|
device->associated != NULL
|
|
? clutter_input_device_get_device_name (device->associated)
|
|
: "(none)");
|
|
|
|
if (device->device_mode != CLUTTER_INPUT_MODE_MASTER)
|
|
{
|
|
if (device->associated != NULL)
|
|
device->device_mode = CLUTTER_INPUT_MODE_SLAVE;
|
|
else
|
|
device->device_mode = CLUTTER_INPUT_MODE_FLOATING;
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (device), obj_props[PROP_DEVICE_MODE]);
|
|
}
|
|
}
|
|
|
|
/**
|
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* clutter_input_device_get_associated_device:
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* @device: a #ClutterInputDevice
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*
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* Retrieves a pointer to the #ClutterInputDevice that has been
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* associated to @device.
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*
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* If the #ClutterInputDevice:device-mode property of @device is
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* set to %CLUTTER_INPUT_MODE_MASTER, this function will return
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* %NULL.
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*
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* Return value: (transfer none): a #ClutterInputDevice, or %NULL
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*
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* Since: 1.6
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*/
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ClutterInputDevice *
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clutter_input_device_get_associated_device (ClutterInputDevice *device)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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return device->associated;
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}
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/**
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* clutter_input_device_keycode_to_evdev:
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* @device: A #ClutterInputDevice
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* @hardware_keycode: The hardware keycode from a #ClutterKeyEvent
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* @evdev_keycode: The return location for the evdev keycode
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*
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* Translates a hardware keycode from a #ClutterKeyEvent to the
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* equivalent evdev keycode. Note that depending on the input backend
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* used by Clutter this function can fail if there is no obvious
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* mapping between the key codes. The hardware keycode can be taken
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* from the #ClutterKeyEvent.hardware_keycode member of #ClutterKeyEvent.
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*
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* Return value: %TRUE if the conversion succeeded, %FALSE otherwise.
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*
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* Since: 1.10
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*/
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gboolean
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clutter_input_device_keycode_to_evdev (ClutterInputDevice *device,
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guint hardware_keycode,
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guint *evdev_keycode)
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{
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ClutterInputDeviceClass *device_class;
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
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device_class = CLUTTER_INPUT_DEVICE_GET_CLASS (device);
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if (device_class->keycode_to_evdev == NULL)
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return FALSE;
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else
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return device_class->keycode_to_evdev (device,
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hardware_keycode,
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evdev_keycode);
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}
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void
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_clutter_input_device_add_scroll_info (ClutterInputDevice *device,
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guint index_,
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ClutterScrollDirection direction,
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gdouble increment)
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{
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ClutterScrollInfo info;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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g_return_if_fail (index_ < clutter_input_device_get_n_axes (device));
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info.axis_id = index_;
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info.direction = direction;
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info.increment = increment;
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info.last_value_valid = FALSE;
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if (device->scroll_info == NULL)
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{
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device->scroll_info = g_array_new (FALSE,
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FALSE,
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sizeof (ClutterScrollInfo));
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}
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g_array_append_val (device->scroll_info, info);
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}
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gboolean
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_clutter_input_device_get_scroll_delta (ClutterInputDevice *device,
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guint index_,
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gdouble value,
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ClutterScrollDirection *direction_p,
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gdouble *delta_p)
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{
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guint i;
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
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g_return_val_if_fail (index_ < clutter_input_device_get_n_axes (device), FALSE);
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if (device->scroll_info == NULL)
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return FALSE;
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for (i = 0; i < device->scroll_info->len; i++)
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{
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ClutterScrollInfo *info = &g_array_index (device->scroll_info,
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ClutterScrollInfo,
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i);
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if (info->axis_id == index_)
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{
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if (direction_p != NULL)
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*direction_p = info->direction;
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if (delta_p != NULL)
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*delta_p = 0.0;
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if (info->last_value_valid)
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{
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if (delta_p != NULL)
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{
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*delta_p = (value - info->last_value)
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/ info->increment;
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}
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info->last_value = value;
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}
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else
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{
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info->last_value = value;
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info->last_value_valid = TRUE;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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void
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_clutter_input_device_reset_scroll_info (ClutterInputDevice *device)
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{
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guint i;
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if (device->scroll_info == NULL)
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return;
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for (i = 0; i < device->scroll_info->len; i++)
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{
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ClutterScrollInfo *info = &g_array_index (device->scroll_info,
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ClutterScrollInfo,
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i);
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info->last_value_valid = FALSE;
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}
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}
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static void
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on_grab_sequence_actor_destroy (ClutterActor *actor,
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ClutterInputDevice *device)
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{
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ClutterEventSequence *sequence =
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g_hash_table_lookup (device->inv_sequence_grab_actors, actor);
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if (sequence != NULL)
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{
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, actor);
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}
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}
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/**
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* clutter_input_device_sequence_grab:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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* @actor: a #ClutterActor
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*
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* Acquires a grab on @actor for the given @device and the given touch
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* @sequence.
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*
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* Any touch event coming from @device and from @sequence will be
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* delivered to @actor, bypassing the usual event delivery mechanism,
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* until the grab is released by calling
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* clutter_input_device_sequence_ungrab().
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*
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* The grab is client-side: even if the windowing system used by the Clutter
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* backend has the concept of "device grabs", Clutter will not use them.
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*
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* Since: 1.12
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*/
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void
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clutter_input_device_sequence_grab (ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterActor *actor)
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{
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ClutterActor *grab_actor;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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if (device->sequence_grab_actors == NULL)
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{
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grab_actor = NULL;
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device->sequence_grab_actors = g_hash_table_new (NULL, NULL);
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device->inv_sequence_grab_actors = g_hash_table_new (NULL, NULL);
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}
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else
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{
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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if (grab_actor != NULL)
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{
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g_signal_handlers_disconnect_by_func (grab_actor,
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
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}
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g_hash_table_insert (device->sequence_grab_actors, sequence, actor);
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g_hash_table_insert (device->inv_sequence_grab_actors, actor, sequence);
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g_signal_connect (actor,
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"destroy",
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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}
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/**
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* clutter_input_device_sequence_ungrab:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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*
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* Releases the grab on the @device for the given @sequence, if one is
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* in place.
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*
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* Since: 1.12
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*/
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void
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clutter_input_device_sequence_ungrab (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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ClutterActor *grab_actor;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (device->sequence_grab_actors == NULL)
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return;
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grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
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if (grab_actor == NULL)
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return;
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g_signal_handlers_disconnect_by_func (grab_actor,
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G_CALLBACK (on_grab_sequence_actor_destroy),
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device);
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g_hash_table_remove (device->sequence_grab_actors, sequence);
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g_hash_table_remove (device->inv_sequence_grab_actors, grab_actor);
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if (g_hash_table_size (device->sequence_grab_actors) == 0)
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{
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g_hash_table_destroy (device->sequence_grab_actors);
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device->sequence_grab_actors = NULL;
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g_hash_table_destroy (device->inv_sequence_grab_actors);
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device->inv_sequence_grab_actors = NULL;
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}
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}
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/**
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* clutter_input_device_sequence_get_grabbed_actor:
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* @device: a #ClutterInputDevice
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* @sequence: a #ClutterEventSequence
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*
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* Retrieves a pointer to the #ClutterActor currently grabbing the
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* touch events coming from @device given the @sequence.
|
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*
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* Return value: (transfer none): a #ClutterActor, or %NULL
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*
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* Since: 1.12
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*/
|
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ClutterActor *
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clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
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ClutterEventSequence *sequence)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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if (device->sequence_grab_actors == NULL)
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return NULL;
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return g_hash_table_lookup (device->sequence_grab_actors, sequence);
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}
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/**
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* clutter_input_device_get_vendor_id:
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* @device: a slave #ClutterInputDevice
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*
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* Gets the vendor ID of this device.
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*
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* Returns: the vendor ID
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*
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* Since: 1.22
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*/
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const gchar *
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clutter_input_device_get_vendor_id (ClutterInputDevice *device)
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{
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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g_return_val_if_fail (clutter_input_device_get_device_mode (device) != CLUTTER_INPUT_MODE_MASTER, NULL);
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return device->vendor_id;
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}
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/**
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* clutter_input_device_get_product_id:
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* @device: a slave #ClutterInputDevice
|
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*
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* Gets the product ID of this device.
|
|
*
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* Returns: the product ID
|
|
*
|
|
* Since: 1.22
|
|
*/
|
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const gchar *
|
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clutter_input_device_get_product_id (ClutterInputDevice *device)
|
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{
|
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g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
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g_return_val_if_fail (clutter_input_device_get_device_mode (device) != CLUTTER_INPUT_MODE_MASTER, NULL);
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return device->product_id;
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}
|