mutter/cogl-pango/cogl-pango-pipeline-cache.c
Robert Bragg 4c3dadd35e Add a strong CoglTexture type to replace CoglHandle
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.

We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.

The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:

  cogl_texture_get_width
  cogl_texture_get_height
  cogl_texture_can_repeat
  cogl_texture_can_mipmap
  cogl_texture_generate_mipmap;
  cogl_texture_get_format
  cogl_texture_set_region
  cogl_texture_get_region

Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.

We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.

The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface.  These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace.  It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need.  Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:27:03 +01:00

239 lines
6.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib.h>
#include <cogl/cogl.h>
#include "cogl-pango-pipeline-cache.h"
typedef struct _CoglPangoPipelineCacheEntry CoglPangoPipelineCacheEntry;
struct _CoglPangoPipelineCache
{
GHashTable *hash_table;
CoglPipeline *base_texture_alpha_pipeline;
CoglPipeline *base_texture_rgba_pipeline;
gboolean use_mipmapping;
};
struct _CoglPangoPipelineCacheEntry
{
/* This will take a reference or it can be NULL to represent the
pipeline used to render colors */
CoglTexture *texture;
/* This will only take a weak reference */
CoglHandle pipeline;
};
static void
_cogl_pango_pipeline_cache_key_destroy (gpointer data)
{
if (data)
cogl_object_unref (data);
}
static void
_cogl_pango_pipeline_cache_value_destroy (gpointer data)
{
CoglPangoPipelineCacheEntry *cache_entry = data;
if (cache_entry->texture)
cogl_object_unref (cache_entry->texture);
/* We don't need to unref the pipeline because it only takes a weak
reference */
g_slice_free (CoglPangoPipelineCacheEntry, cache_entry);
}
CoglPangoPipelineCache *
_cogl_pango_pipeline_cache_new (gboolean use_mipmapping)
{
CoglPangoPipelineCache *cache = g_new (CoglPangoPipelineCache, 1);
/* The key is the pipeline pointer. A reference is taken when the
pipeline is used as a key so we should unref it again in the
destroy function */
cache->hash_table =
g_hash_table_new_full (g_direct_hash,
g_direct_equal,
_cogl_pango_pipeline_cache_key_destroy,
_cogl_pango_pipeline_cache_value_destroy);
cache->base_texture_rgba_pipeline = NULL;
cache->base_texture_alpha_pipeline = NULL;
cache->use_mipmapping = use_mipmapping;
return cache;
}
static CoglPipeline *
get_base_texture_rgba_pipeline (CoglPangoPipelineCache *cache)
{
if (cache->base_texture_rgba_pipeline == NULL)
{
CoglPipeline *pipeline;
pipeline = cache->base_texture_rgba_pipeline = cogl_pipeline_new ();
cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE);
if (cache->use_mipmapping)
cogl_pipeline_set_layer_filters
(pipeline, 0,
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
COGL_PIPELINE_FILTER_LINEAR);
}
return cache->base_texture_rgba_pipeline;
}
static CoglPipeline *
get_base_texture_alpha_pipeline (CoglPangoPipelineCache *cache)
{
if (cache->base_texture_alpha_pipeline == NULL)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_copy (get_base_texture_rgba_pipeline (cache));
cache->base_texture_alpha_pipeline = pipeline;
/* The default combine mode of materials is to modulate (A x B)
* the texture RGBA channels with the RGBA channels of the
* previous layer (which in our case is just the font color)
*
* Since the RGB for an alpha texture is defined as 0, this gives us:
*
* result.rgb = color.rgb * 0
* result.a = color.a * texture.a
*
* What we want is premultiplied rgba values:
*
* result.rgba = color.rgb * texture.a
* result.a = color.a * texture.a
*/
cogl_pipeline_set_layer_combine (pipeline, 0, /* layer */
"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
NULL);
}
return cache->base_texture_alpha_pipeline;
}
typedef struct
{
CoglPangoPipelineCache *cache;
CoglTexture *texture;
} PipelineDestroyNotifyData;
static void
pipeline_destroy_notify_cb (void *user_data)
{
PipelineDestroyNotifyData *data = user_data;
g_hash_table_remove (data->cache->hash_table, data->texture);
g_slice_free (PipelineDestroyNotifyData, data);
}
CoglPipeline *
_cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
CoglHandle texture)
{
CoglPangoPipelineCacheEntry *entry;
PipelineDestroyNotifyData *destroy_data;
static CoglUserDataKey pipeline_destroy_notify_key;
/* Look for an existing entry */
entry = g_hash_table_lookup (cache->hash_table, texture);
if (entry)
return cogl_object_ref (entry->pipeline);
/* No existing pipeline was found so let's create another */
entry = g_slice_new (CoglPangoPipelineCacheEntry);
if (texture)
{
CoglPipeline *base;
entry->texture = cogl_object_ref (texture);
if (cogl_texture_get_format (entry->texture) == COGL_PIXEL_FORMAT_A_8)
base = get_base_texture_alpha_pipeline (cache);
else
base = get_base_texture_rgba_pipeline (cache);
entry->pipeline = cogl_pipeline_copy (base);
cogl_pipeline_set_layer_texture (entry->pipeline, 0 /* layer */, texture);
}
else
{
entry->texture = NULL;
entry->pipeline = cogl_pipeline_new ();
}
/* Add a weak reference to the pipeline so we can remove it from the
hash table when it is destroyed */
destroy_data = g_slice_new (PipelineDestroyNotifyData);
destroy_data->cache = cache;
destroy_data->texture = texture;
cogl_object_set_user_data (entry->pipeline,
&pipeline_destroy_notify_key,
destroy_data,
pipeline_destroy_notify_cb);
g_hash_table_insert (cache->hash_table,
texture ? cogl_object_ref (texture) : NULL,
entry);
/* This doesn't take a reference on the pipeline so that it will use
the newly created reference */
return entry->pipeline;
}
void
_cogl_pango_pipeline_cache_free (CoglPangoPipelineCache *cache)
{
if (cache->base_texture_rgba_pipeline)
cogl_object_unref (cache->base_texture_rgba_pipeline);
if (cache->base_texture_alpha_pipeline)
cogl_object_unref (cache->base_texture_alpha_pipeline);
g_hash_table_destroy (cache->hash_table);
g_free (cache);
}