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ccc3068ffd
The CoglBitmap struct is now only defined within cogl-bitmap.c so that all of its members can now only be accessed with accessor functions. To get to the data pointer for the bitmap image you must first call _cogl_bitmap_map and later call _cogl_bitmap_unmap. The map function takes the same arguments as cogl_pixel_array_map so that eventually we can make a bitmap optionally internally divert to a pixel array. There is a _cogl_bitmap_new_from_data function which constructs a new bitmap object and takes ownership of the data pointer. The function gets passed a destroy callback which gets called when the bitmap is freed. This is similar to how gdk_pixbuf_new_from_data works. Alternatively NULL can be passed for the destroy function which means that the caller will manage the life of the pointer (but must guarantee that it stays alive at least until the bitmap is freed). This mechanism is used instead of the old approach of creating a CoglBitmap struct on the stack and manually filling in the members. It could also later be used to create a CoglBitmap that owns a GdkPixbuf ref so that we don't necessarily have to copy the GdkPixbuf data when converting to a bitmap. There is also _cogl_bitmap_new_shared. This creates a bitmap using a reference to another CoglBitmap for the data. This is a bit of a hack but it is needed by the atlas texture backend which wants to divert the set_region virtual to another texture but it needs to override the format of the bitmap to ignore the premult flag.
586 lines
18 KiB
C
586 lines
18 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include "cogl-material-opengl-private.h"
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_INTERNAL_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_wrap_coords (float t_1, float t_2,
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float *out_t_1, float *out_t_2)
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{
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float int_part;
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/* Wrap t_1 and t_2 to the range [0,1] */
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modff (t_1 < t_2 ? t_1 : t_2, &int_part);
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t_1 -= int_part;
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t_2 -= int_part;
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if (cogl_util_float_signbit (int_part))
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{
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*out_t_1 = 1.0f + t_1;
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*out_t_2 = 1.0f + t_2;
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}
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else
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{
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*out_t_1 = t_1;
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*out_t_2 = t_2;
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}
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}
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static void
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_cogl_texture_2d_manual_repeat_cb (const float *coords,
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void *user_data)
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{
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CoglTexture2DManualRepeatData *data = user_data;
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float slice_coords[4];
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_cogl_texture_2d_wrap_coords (coords[0], coords[2],
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slice_coords + 0, slice_coords + 2);
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_cogl_texture_2d_wrap_coords (coords[1], coords[3],
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slice_coords + 1, slice_coords + 3);
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data->callback (COGL_TEXTURE (data->tex_2d),
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data->tex_2d->gl_texture,
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GL_TEXTURE_2D,
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slice_coords,
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coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglTexture2DManualRepeatData data;
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data.tex_2d = tex_2d;
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data.callback = callback;
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data.user_data = user_data;
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/* We need to implement manual repeating because if Cogl is calling
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this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
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and hardware repeating can't be done */
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_cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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}
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static void
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_cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture 2D doesn't make use of the r
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coordinate so we can ignore its wrap mode */
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if (tex_2d->wrap_mode_s != wrap_mode_s ||
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tex_2d->wrap_mode_t != wrap_mode_t)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) );
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tex_2d->wrap_mode_s = wrap_mode_s;
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tex_2d->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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_cogl_delete_gl_texture (tex_2d->gl_texture);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_2d));
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}
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static gboolean
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_cogl_texture_2d_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height)))
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return FALSE;
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_cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
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gl_intformat,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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static CoglTexture2D *
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_cogl_texture_2d_create_base (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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tex->vtable = &cogl_texture_2d_vtable;
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tex_2d->width = width;
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tex_2d->height = height;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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/* We default to GL_LINEAR for both filters */
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tex_2d->min_filter = GL_LINEAR;
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tex_2d->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_2d->wrap_mode_s = GL_FALSE;
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tex_2d->wrap_mode_t = GL_FALSE;
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tex_2d->format = internal_format;
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return tex_2d;
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}
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_2d_can_create (width, height, internal_format))
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return COGL_INVALID_HANDLE;
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internal_format = _cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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CoglBitmap *dst_bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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guint8 *data;
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g_return_val_if_fail (bmp != NULL, COGL_INVALID_HANDLE);
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internal_format =
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_cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp),
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internal_format);
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if (!_cogl_texture_2d_can_create (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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internal_format))
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return COGL_INVALID_HANDLE;
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if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type)) == NULL)
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return COGL_INVALID_HANDLE;
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tex_2d = _cogl_texture_2d_create_base (_cogl_bitmap_get_width (bmp),
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_cogl_bitmap_get_height (bmp),
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flags,
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internal_format);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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(data = _cogl_bitmap_map (dst_bmp,
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COGL_BUFFER_ACCESS_READ, 0)))
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{
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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memcpy (tex_2d->first_pixel.data, data,
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_cogl_get_format_bpp (_cogl_bitmap_get_format (dst_bmp)));
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_cogl_bitmap_unmap (dst_bmp);
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}
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE,
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dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_2d->gl_format = gl_intformat;
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cogl_object_unref (dst_bmp);
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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void
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_cogl_texture_2d_externally_modified (CoglHandle handle)
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{
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if (!_cogl_is_texture_2d (handle))
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return;
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COGL_TEXTURE_2D (handle)->mipmaps_dirty = TRUE;
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}
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static int
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_cogl_texture_2d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static gboolean
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_cogl_texture_2d_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
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{
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return TRUE;
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}
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static void
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_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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/* The texture coordinates map directly so we don't need to do
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anything */
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}
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static CoglTransformResult
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_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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/* The texture coordinates map directly so we don't need to do
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anything other than check for repeats */
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gboolean need_repeat = FALSE;
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int i;
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for (i = 0; i < 4; i++)
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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need_repeat = TRUE;
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return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
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: COGL_TRANSFORM_NO_REPEAT);
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}
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static gboolean
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_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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if (out_gl_handle)
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*out_gl_handle = tex_2d->gl_texture;
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if (out_gl_target)
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*out_gl_target = GL_TEXTURE_2D;
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return TRUE;
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}
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static void
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_cogl_texture_2d_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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if (min_filter == tex_2d->min_filter
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&& mag_filter == tex_2d->mag_filter)
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return;
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/* Store new values */
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tex_2d->min_filter = min_filter;
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tex_2d->mag_filter = mag_filter;
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/* Apply new filters to the texture */
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
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}
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static void
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_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Only update if the mipmaps are dirty */
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if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
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tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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/* glGenerateMipmap is defined in the FBO extension. If it's not
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available we'll fallback to temporarily enabling
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GL_GENERATE_MIPMAP and reuploading the first pixel */
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
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else
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{
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GE( glTexParameteri (GL_TEXTURE_2D,
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GL_GENERATE_MIPMAP,
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GL_TRUE) );
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GE( glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
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tex_2d->first_pixel.gl_format,
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tex_2d->first_pixel.gl_type,
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tex_2d->first_pixel.data) );
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GE( glTexParameteri (GL_TEXTURE_2D,
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GL_GENERATE_MIPMAP,
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GL_FALSE) );
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}
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tex_2d->mipmaps_dirty = FALSE;
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}
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}
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static void
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_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
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{
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/* Nothing needs to be done */
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}
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static gboolean
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_cogl_texture_2d_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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CoglBitmap *bmp)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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GLenum gl_format;
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GLenum gl_type;
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guint8 *data;
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_cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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/* If this touches the first pixel then we'll update our copy */
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if (dst_x == 0 && dst_y == 0 &&
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!cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
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(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
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{
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CoglPixelFormat bpp =
|
|
_cogl_get_format_bpp (_cogl_bitmap_get_format (bmp));
|
|
tex_2d->first_pixel.gl_format = gl_format;
|
|
tex_2d->first_pixel.gl_type = gl_type;
|
|
memcpy (tex_2d->first_pixel.data,
|
|
data + _cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
|
|
bpp);
|
|
|
|
_cogl_bitmap_unmap (bmp);
|
|
}
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
FALSE,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
bmp,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
int bpp;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
bpp = _cogl_get_format_bpp (format);
|
|
|
|
_cogl_pixel_format_to_gl (format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
FALSE);
|
|
return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
|
|
gl_format,
|
|
gl_type,
|
|
data);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
_cogl_texture_2d_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_set_filters,
|
|
_cogl_texture_2d_pre_paint,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_width,
|
|
_cogl_texture_2d_get_height,
|
|
NULL /* is_foreign */
|
|
};
|