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![Olivier Fourdan](/assets/img/avatar_default.png)
When a game is playing fullscreen, mutter may use a direct scanout of the surface. However, if that surface is from Xwayland and Xwayland had vanished (now that mutter can survive that), the actual surface might be NULL, so check for that case to avoid a crash. Close: https://gitlab.gnome.org/GNOME/mutter/-/issues/1638 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1718>
199 lines
6.0 KiB
C
199 lines
6.0 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2013 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Jasper St. Pierre <jstpierre@mecheye.net>
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*/
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#include "config.h"
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#include "compositor/meta-surface-actor-wayland.h"
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#include <math.h>
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#include "backends/meta-backend-private.h"
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#include "backends/meta-logical-monitor.h"
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#include "cogl/cogl-wayland-server.h"
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#include "compositor/meta-shaped-texture-private.h"
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#include "compositor/region-utils.h"
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#include "wayland/meta-wayland-buffer.h"
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#include "wayland/meta-wayland-private.h"
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#include "wayland/meta-window-wayland.h"
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struct _MetaSurfaceActorWayland
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{
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MetaSurfaceActor parent;
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MetaWaylandSurface *surface;
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};
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G_DEFINE_TYPE (MetaSurfaceActorWayland,
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meta_surface_actor_wayland,
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META_TYPE_SURFACE_ACTOR)
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static void
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meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor,
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int x,
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int y,
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int width,
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int height)
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{
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meta_surface_actor_update_area (actor, x, y, width, height);
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}
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static gboolean
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meta_surface_actor_wayland_is_opaque (MetaSurfaceActor *actor)
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{
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MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
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return meta_shaped_texture_is_opaque (stex);
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}
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CoglScanout *
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meta_surface_actor_wayland_try_acquire_scanout (MetaSurfaceActorWayland *self,
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CoglOnscreen *onscreen)
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{
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MetaWaylandSurface *surface;
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CoglScanout *scanout;
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surface = meta_surface_actor_wayland_get_surface (self);
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if (!surface)
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return NULL;
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scanout = meta_wayland_surface_try_acquire_scanout (surface, onscreen);
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if (!scanout)
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return NULL;
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return scanout;
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}
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#define UNOBSCURED_TRESHOLD 0.1
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ClutterStageView *
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meta_surface_actor_wayland_get_current_primary_view (MetaSurfaceActor *actor,
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ClutterStage *stage)
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{
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ClutterStageView *current_primary_view = NULL;
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float highest_refresh_rate = 0.f;
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float biggest_unobscurred_fraction = 0.f;
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GList *l;
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for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
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{
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ClutterStageView *stage_view = l->data;
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float refresh_rate;
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float unobscurred_fraction = 1.f;
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if (clutter_actor_has_mapped_clones (CLUTTER_ACTOR (actor)))
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{
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if (!clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (actor),
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stage_view))
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continue;
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}
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else
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{
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if (l->next || biggest_unobscurred_fraction > 0.f)
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{
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if (meta_surface_actor_is_obscured_on_stage_view (actor,
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stage_view,
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&unobscurred_fraction))
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continue;
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}
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else
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{
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if (meta_surface_actor_is_obscured (actor))
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continue;
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}
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}
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refresh_rate = clutter_stage_view_get_refresh_rate (stage_view);
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if ((refresh_rate > highest_refresh_rate &&
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(unobscurred_fraction > UNOBSCURED_TRESHOLD ||
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biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD)) ||
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(biggest_unobscurred_fraction < UNOBSCURED_TRESHOLD &&
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unobscurred_fraction > UNOBSCURED_TRESHOLD))
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{
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current_primary_view = stage_view;
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highest_refresh_rate = refresh_rate;
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biggest_unobscurred_fraction = unobscurred_fraction;
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}
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}
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return current_primary_view;
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}
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static void
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meta_surface_actor_wayland_dispose (GObject *object)
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{
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MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object);
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MetaShapedTexture *stex;
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stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
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if (stex)
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meta_shaped_texture_set_texture (stex, NULL);
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if (self->surface)
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{
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g_object_remove_weak_pointer (G_OBJECT (self->surface),
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(gpointer *) &self->surface);
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self->surface = NULL;
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}
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G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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{
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MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
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surface_actor_class->is_opaque = meta_surface_actor_wayland_is_opaque;
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object_class->dispose = meta_surface_actor_wayland_dispose;
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}
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static void
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meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self)
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{
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}
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MetaSurfaceActor *
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meta_surface_actor_wayland_new (MetaWaylandSurface *surface)
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{
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MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL);
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g_assert (meta_is_wayland_compositor ());
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self->surface = surface;
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g_object_add_weak_pointer (G_OBJECT (self->surface),
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(gpointer *) &self->surface);
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return META_SURFACE_ACTOR (self);
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}
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MetaWaylandSurface *
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meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
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{
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return self->surface;
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}
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