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c2cb5bf64a
Work related to #873; * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-backend-glx.h: * clutter/x11/clutter-x11-texture-pixmap.c: * clutter/x11/clutter-x11-texture-pixmap.h: General cleanup of texture pixmap code, adding; - Pixmap dimentions and depth now auto probed, read only props. - More X safety traps - Add support for optionally tracking damage and automatically updating texture. * clutter/glx/clutter-glx-texture-pixmap.c: * clutter/glx/clutter-glx-texture-pixmap.h: General cleanup and some safety additions. Needs more work so 'proper' subclass - dependent on new COGL. * clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter): Invert g_return_if check. * configure.ac: Pull in XComposite and XDamage (at least for now) * tests/Makefile.am: * tests/test-pixmap.c: Add a modified test from Johan for above.
665 lines
18 KiB
C
665 lines
18 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../x11/clutter-x11-texture-pixmap.h"
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#include "clutter-glx-texture-pixmap.h"
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#include "clutter-glx.h"
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#include "clutter-backend-glx.h"
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#include "../clutter-util.h"
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#include "cogl.h"
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typedef void (*BindTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer,
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int *attribList);
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typedef void (*ReleaseTexImage) (Display *display,
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GLXDrawable drawable,
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int buffer);
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static BindTexImage _gl_bind_tex_image = NULL;
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static ReleaseTexImage _gl_release_tex_image = NULL;
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static gboolean _have_tex_from_pixmap_ext = FALSE;
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static gboolean _ext_check_done = FALSE;
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struct _ClutterGLXTexturePixmapPrivate
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{
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COGLenum target_type;
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guint texture_id;
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GLXPixmap glx_pixmap;
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gboolean bound;
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};
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static void
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clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass);
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self);
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static void
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clutter_glx_texture_pixmap_dispose (GObject *object);
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static void
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clutter_glx_texture_pixmap_notify (GObject *object,
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GParamSpec *pspec);
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static void
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clutter_glx_texture_pixmap_realize (ClutterActor *actor);
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static void
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clutter_glx_texture_pixmap_unrealize (ClutterActor *actor);
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static void
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clutter_glx_texture_pixmap_paint (ClutterActor *actor);
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static void
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clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
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gint x,
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gint y,
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gint width,
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gint height);
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static void
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clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *tex);
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static void
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clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterX11TexturePixmapClass *x11_texture_class =
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CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate));
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object_class->dispose = clutter_glx_texture_pixmap_dispose;
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object_class->notify = clutter_glx_texture_pixmap_notify;
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actor_class->realize = clutter_glx_texture_pixmap_realize;
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actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
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actor_class->paint = clutter_glx_texture_pixmap_paint;
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x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
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if (_ext_check_done == FALSE)
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{
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const gchar *glx_extensions = NULL;
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glx_extensions =
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glXQueryExtensionsString (clutter_x11_get_default_display (),
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clutter_x11_get_default_screen ());
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/* Check for the texture from pixmap extension */
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if (cogl_check_extension ("GLX_EXT_texture_from_pixmap", glx_extensions))
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{
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_gl_bind_tex_image =
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(BindTexImage)cogl_get_proc_address ("glXBindTexImageEXT");
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_gl_release_tex_image =
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(ReleaseTexImage)cogl_get_proc_address ("glXReleaseTexImageEXT");
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if (_gl_bind_tex_image && _gl_release_tex_image)
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_have_tex_from_pixmap_ext = TRUE;
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}
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_ext_check_done = TRUE;
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}
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}
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = self->priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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ClutterGLXTexturePixmapPrivate);
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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priv->target_type = CGL_TEXTURE_RECTANGLE_ARB;
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else
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priv->target_type = CGL_TEXTURE_2D;
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}
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static void
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clutter_glx_texture_pixmap_dispose (GObject *object)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv;
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if (priv->glx_pixmap != None)
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{
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clutter_x11_trap_x_errors ();
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glXDestroyGLXPixmap (clutter_x11_get_default_display(),
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priv->glx_pixmap);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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priv->glx_pixmap = None;
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}
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G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object);
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}
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static void
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clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
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{
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if (g_str_equal (pspec->name, "pixmap"))
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
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clutter_glx_texture_pixmap_create_glx_pixmap (texture);
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}
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}
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static void
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clutter_glx_texture_pixmap_realize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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COGLenum pixel_type, pixel_format,filter_quality;
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gboolean repeat_x, repeat_y;
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guint width, height;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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if (!_have_tex_from_pixmap_ext)
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{
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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realize (actor);
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return;
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}
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g_object_get (actor,
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"pixel-type", &pixel_type,
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"pixel-format", &pixel_format,
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"repeat-x", &repeat_x,
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"repeat-y", &repeat_y,
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"filter-quality", &filter_quality,
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"pixmap-width", &width,
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"pixmap-height", &height,
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NULL);
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cogl_textures_create (1, &priv->texture_id);
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clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (actor),
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0, 0,
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width, height);
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cogl_texture_set_alignment (priv->target_type, 4, width);
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cogl_texture_set_filters (priv->target_type,
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filter_quality ? CGL_LINEAR : CGL_NEAREST,
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filter_quality ? CGL_LINEAR : CGL_NEAREST);
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cogl_texture_set_wrap (priv->target_type,
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repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE,
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repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE);
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static void
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clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
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{
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ClutterGLXTexturePixmapPrivate *priv;
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Display *dpy;
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priv = CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
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dpy = clutter_x11_get_default_display();
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if (!_have_tex_from_pixmap_ext)
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{
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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unrealize (actor);
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return;
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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return;
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if (priv->bound && priv->glx_pixmap)
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{
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clutter_x11_trap_x_errors ();
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(_gl_release_tex_image) (dpy,
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priv->glx_pixmap,
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GLX_FRONT_LEFT_EXT);
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XSync (clutter_x11_get_default_display(), FALSE);
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clutter_x11_untrap_x_errors ();
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}
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cogl_textures_destroy (1, &priv->texture_id);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static void
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texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
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int x_1,
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int y_1,
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int x_2,
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int y_2)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
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int qwidth = 0, qheight = 0;
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float tx, ty;
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guint width, height;
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g_object_get (texture,
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"pixmap-width", &width,
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"pixmap-height", &height,
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NULL);
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qwidth = x_2 - x_1;
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qheight = y_2 - y_1;
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cogl_texture_bind (priv->target_type, priv->texture_id);
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if (priv->target_type == CGL_TEXTURE_2D) /* POT */
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{
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tx = (float) width / clutter_util_next_p2 (width);
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ty = (float) height / clutter_util_next_p2 (height);
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}
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else
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{
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tx = (float) width;
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ty = (float) height;
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}
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qx1 = x_1; qx2 = x_2;
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qy1 = y_1; qy2 = y_2;
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cogl_texture_quad (x_1, x_2, y_1, y_2,
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0,
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0,
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CLUTTER_FLOAT_TO_FIXED (tx),
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CLUTTER_FLOAT_TO_FIXED (ty));
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}
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static void
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clutter_glx_texture_pixmap_paint (ClutterActor *actor)
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{
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ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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gint x_1, y_1, x_2, y_2;
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ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
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if (!_have_tex_from_pixmap_ext)
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{
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CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
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paint (actor);
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return;
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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clutter_actor_realize (actor);
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cogl_push_matrix ();
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switch (priv->target_type)
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{
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case CGL_TEXTURE_2D:
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cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
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break;
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case CGL_TEXTURE_RECTANGLE_ARB:
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cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
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break;
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default:
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break;
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}
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col.alpha = clutter_actor_get_opacity (actor);
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cogl_color (&col);
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clutter_actor_get_coords (actor, &x_1, &y_1, &x_2, &y_2);
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texture_render_to_gl_quad (texture, 0, 0, x_2 - x_1, y_2 - y_1);
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cogl_pop_matrix ();
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}
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static GLXFBConfig *
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get_fbconfig_for_depth (guint depth)
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{
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GLXFBConfig *fbconfigs, *ret = NULL;
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int n_elements, i, found;
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Display *dpy;
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int db, stencil, alpha, mipmap, rgba, value;
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dpy = clutter_x11_get_default_display ();
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fbconfigs = glXGetFBConfigs (dpy,
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clutter_x11_get_default_screen (),
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&n_elements);
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db = G_MAXSHORT;
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stencil = G_MAXSHORT;
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mipmap = 0;
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rgba = 0;
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found = n_elements;
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for (i = 0; i < n_elements; i++)
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{
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XVisualInfo *vi;
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int visual_depth;
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vi = glXGetVisualFromFBConfig (dpy,
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fbconfigs[i]);
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if (vi == NULL)
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continue;
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visual_depth = vi->depth;
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XFree (vi);
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if (visual_depth != depth)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_ALPHA_SIZE,
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&alpha);
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BUFFER_SIZE,
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&value);
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if (value != depth && (value - alpha) != depth)
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continue;
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value = 0;
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if (depth == 32)
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{
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGBA_EXT,
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&value);
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if (value)
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rgba = 1;
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}
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if (!value)
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{
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if (rgba)
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continue;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_TEXTURE_RGB_EXT,
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&value);
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if (!value)
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continue;
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}
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_DOUBLEBUFFER,
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&value);
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if (value > db)
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continue;
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db = value;
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glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_STENCIL_SIZE,
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&value);
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if (value > stencil)
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continue;
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stencil = value;
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found = i;
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}
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if (found != n_elements)
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{
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ret = g_malloc (sizeof (GLXFBConfig));
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*ret = fbconfigs[found];
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}
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if (n_elements)
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XFree (fbconfigs);
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return ret;
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}
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static void
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clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
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{
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ClutterGLXTexturePixmapPrivate *priv = texture->priv;
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GLXPixmap glx_pixmap;
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int attribs[7], i = 0;
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GLXFBConfig *fbconfig;
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Display *dpy;
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guint depth;
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Pixmap pixmap;
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ClutterBackendGLX *backend_glx;
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backend_glx = CLUTTER_BACKEND_GLX(clutter_get_default_backend ());
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dpy = clutter_x11_get_default_display ();
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g_object_get (texture,
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"pixmap-depth", &depth,
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"pixmap", &pixmap,
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NULL);
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fbconfig = get_fbconfig_for_depth (depth);
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if (!fbconfig)
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{
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g_critical ("Could not find an FBConfig for selected pixmap");
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return;
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}
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attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
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if (depth == 24)
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{
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attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
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}
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else if (depth == 32)
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{
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attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
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|
}
|
|
else
|
|
{
|
|
g_critical ("Pixmap with depth bellow 24 are not supported");
|
|
return;
|
|
}
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = 0;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
|
|
if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB)
|
|
attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT;
|
|
else
|
|
attribs[i++] = GLX_TEXTURE_2D_EXT;
|
|
|
|
attribs[i++] = None;
|
|
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glx_pixmap = glXCreatePixmap (dpy,
|
|
*fbconfig,
|
|
pixmap,
|
|
attribs);
|
|
XSync (dpy, FALSE);
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
g_free (fbconfig);
|
|
|
|
if (glx_pixmap != None)
|
|
{
|
|
if (priv->glx_pixmap)
|
|
{
|
|
if (_have_tex_from_pixmap_ext &&
|
|
CLUTTER_ACTOR_IS_REALIZED (texture) &&
|
|
priv->bound)
|
|
{
|
|
cogl_texture_bind (priv->target_type, priv->texture_id);
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
(_gl_release_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
XSync (clutter_x11_get_default_display(), FALSE);
|
|
|
|
if (clutter_x11_untrap_x_errors ())
|
|
g_warning ("Failed to bind texture pixmap");
|
|
|
|
}
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glXDestroyGLXPixmap (dpy, priv->glx_pixmap);
|
|
XSync (dpy, FALSE);
|
|
clutter_x11_untrap_x_errors ();
|
|
}
|
|
|
|
priv->glx_pixmap = glx_pixmap;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
Display *dpy;
|
|
|
|
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
|
dpy = clutter_x11_get_default_display();
|
|
|
|
if (!_have_tex_from_pixmap_ext)
|
|
{
|
|
CLUTTER_X11_TEXTURE_PIXMAP_CLASS
|
|
(texture)->update_area (texture,
|
|
x, y,
|
|
width, height);
|
|
return;
|
|
}
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
|
|
return;
|
|
|
|
cogl_texture_bind (priv->target_type, priv->texture_id);
|
|
|
|
if (_have_tex_from_pixmap_ext)
|
|
{
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
(_gl_bind_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
XSync (clutter_x11_get_default_display(), FALSE);
|
|
|
|
if (clutter_x11_untrap_x_errors ())
|
|
g_warning ("Failed to bind texture pixmap");
|
|
|
|
priv->bound = TRUE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_pixmap:
|
|
* @pixmap: the X Pixmap to which this texture should be bound
|
|
* @width: the width of the X pixmap
|
|
* @height: the height of the X pixmap
|
|
* @depth: the depth of the X pixmap
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"pixmap", pixmap,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new:
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new (void)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
|
|
|
|
return actor;
|
|
}
|