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1145 lines
30 KiB
C
1145 lines
30 KiB
C
/* -*- mode:C; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Tomas Frydrych <tf@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour-bspline
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* @short_description: A behaviour class interpolating actors along a path
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* defined by bezier spline.
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*
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* #ClutterBehaviourBspline interpolates actors along a defined bspline path.
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*
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* A bezier spline is a set of cubic bezier curves defined by a sequence of
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* control points given when creating a new #ClutterBehaviourBspline instance.
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*
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* Additional bezier curves can be added to the end of the bspline using
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* clutter_behaviour_bspline_append() family of functions, control points can
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* be moved using clutter_behaviour_bspline_adjust(). The bspline can be split
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* into two with clutter_behaviour_bspline_split(), and bsplines can be
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* concatenated using clutter_behaviour_bspline_join().
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*
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* Each time the behaviour reaches a point on the path, the "knot-reached"
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* signal is emitted.
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*
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* Since: 0.4
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*/
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#include "clutter-fixed.h"
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#include "clutter-marshal.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include <stdlib.h>
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#include <memory.h>
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/*
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* We have some experimental code here to allow for constant velocity
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* movement of actors along the bezier path, this macro enables it.
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*/
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#undef CBZ_L2T_INTERPOLATION
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/****************************************************************************
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* ClutterBezier -- represenation of a cubic bezier curve *
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* (private; a building block for the public bspline object) *
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****************************************************************************/
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/*
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* The t parameter of the bezier is from interval <0,1>, so we use
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* 14.18 fixed format to improve precission and simplify POW3 calculation.
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*/
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#define CBZ_T_Q 18
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#define CBZ_T_ONE (1 << CBZ_T_Q)
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#define CBZ_T_POW2(x) ((x >> 9) * (x >> 9))
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#define CBZ_T_POW3(x) ((x >> 12) * (x >> 12) * (x >> 12))
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#define CBZ_T_MUL(x,y) ((x >> 9) * (y >> 9))
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#define CBZ_T_DIV(x,y) ((((x) << 9)/(y)) << 9)
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/*
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* Constants for sampling of the bezier
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*/
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#define CBZ_T_SAMPLES 128
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#define CBZ_T_STEP (CBZ_T_ONE / CBZ_T_SAMPLES)
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#define CBZ_L_STEP (CBZ_T_ONE / CBZ_T_SAMPLES)
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typedef gint32 _FixedT;
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/*
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* This is a private type representing a single cubic bezier
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*/
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typedef struct _ClutterBezier
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{
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/*
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* bezier coefficients -- these are calculated using multiplication and
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* addition from integer input, so these are also integers
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*/
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gint ax;
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gint bx;
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gint cx;
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gint dx;
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gint ay;
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gint by;
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gint cy;
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gint dy;
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/* length of the bezier */
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guint length;
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#ifdef CBZ_L2T_INTERPOLATION
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/*
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* coefficients for the L -> t bezier; these are calculated from fixed
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* point input, and more specifically numbers that have been normalised
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* to fit <0,1>, so these are also fixed point, and we can used the
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* _FixedT type here.
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*/
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_FixedT La;
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_FixedT Lb;
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_FixedT Lc;
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/* _FixedT Ld; == 0 */
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#endif
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} ClutterBezier;
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static ClutterBezier *
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clutter_bezier_new ()
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{
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return g_slice_new0 (ClutterBezier);
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}
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static void
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clutter_bezier_free (ClutterBezier * b)
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{
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if (G_LIKELY (b))
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{
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g_slice_free (ClutterBezier, b);
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}
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}
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static ClutterBezier *
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clutter_bezier_clone_and_move (ClutterBezier *b, gint x, gint y)
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{
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ClutterBezier * b2 = clutter_bezier_new ();
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memcpy (b2, b, sizeof (ClutterBezier));
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b2->dx += x;
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b2->dy += y;
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return b2;
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}
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#ifdef CBZ_L2T_INTERPOLATION
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/*
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* L is relative advance along the bezier curve from interval <0,1>
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*/
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static _FixedT
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clutter_bezier_L2t (ClutterBezier *b, _FixedT L)
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{
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_FixedT t = CBZ_T_MUL (b->La, CBZ_T_POW3(L))
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+ CBZ_T_MUL (b->Lb, CBZ_T_POW2(L))
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+ CBZ_T_MUL (b->Lc, L);
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if (t > CBZ_T_ONE)
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t = CBZ_T_ONE;
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else if (t < 0)
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t = 0;
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return t;
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}
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#endif
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static gint
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clutter_bezier_t2x (ClutterBezier * b, _FixedT t)
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{
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/*
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* NB -- the int coefficients can be at most 8192 for the multiplication
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* to work in this fashion due to the limits of the 14.18 fixed.
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*/
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return ((b->ax*CBZ_T_POW3(t) + b->bx*CBZ_T_POW2(t) + b->cx*t) >> CBZ_T_Q)
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+ b->dx;
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}
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static gint
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clutter_bezier_t2y (ClutterBezier * b, _FixedT t)
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{
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/*
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* NB -- the int coefficients can be at most 8192 for the multiplication
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* to work in this fashion due to the limits of the 14.18 fixed.
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*/
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return ((b->ay*CBZ_T_POW3(t) + b->by*CBZ_T_POW2(t) + b->cy*t) >> CBZ_T_Q)
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+ b->dy;
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}
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/*
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* Advances along the bezier to relative length L and returns the coordinances
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* in knot
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*/
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static void
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clutter_bezier_advance (ClutterBezier *b, _FixedT L, ClutterKnot * knot)
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{
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#ifdef CBZ_L2T_INTERPOLATION
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_FixedT t = clutter_bezier_L2t (b, L);
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#else
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_FixedT t = L;
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#endif
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knot->x = clutter_bezier_t2x (b, t);
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knot->y = clutter_bezier_t2y (b, t);
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CLUTTER_NOTE (BEHAVIOUR, "advancing to relative pt %f: t %f, {%d,%d}",
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(double) L / (double) CBZ_T_ONE,
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(double) t / (double) CBZ_T_ONE,
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knot->x, knot->y);
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}
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static void
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clutter_bezier_init (ClutterBezier *b,
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gint x_0, gint y_0,
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gint x_1, gint y_1,
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gint x_2, gint y_2,
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gint x_3, gint y_3)
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{
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_FixedT t;
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int i;
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int xp = x_0;
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int yp = y_0;
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_FixedT length [CBZ_T_SAMPLES + 1];
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#ifdef CBZ_L2T_INTERPOLATION
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int j, k;
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_FixedT L;
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_FixedT t_equalized [CBZ_T_SAMPLES + 1];
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#endif
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#if 0
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g_debug ("Initializing bezier at {{%d,%d},{%d,%d},{%d,%d},{%d,%d}}",
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x0, y0, x1, y1, x2, y2, x3, y3);
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#endif
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b->dx = x_0;
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b->dy = y_0;
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b->cx = 3 * (x_1 - x_0);
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b->cy = 3 * (y_1 - y_0);
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b->bx = 3 * (x_2 - x_1) - b->cx;
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b->by = 3 * (y_2 - y_1) - b->cy;
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b->ax = x_3 - 3 * x_2 + 3 * x_1 - x_0;
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b->ay = y_3 - 3 * y_2 + 3 * y_1 - y_0;
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#if 0
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g_debug ("Cooeficients {{%d,%d},{%d,%d},{%d,%d},{%d,%d}}",
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b->ax, b->ay, b->bx, b->by, b->cx, b->cy, b->dx, b->dy);
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#endif
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/*
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* Because of the way we do the multiplication in bezeir_t2x,y
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* these coefficients need to be at most 0x1fff; this should be the case,
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* I think, but have added this warning to catch any problems -- if it
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* triggers, we need to change those two functions a bit.
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*/
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if (b->ax > 0x1fff || b->bx > 0x1fff || b->cx > 0x1fff)
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g_warning ("Calculated coefficents will result in multiplication "
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"overflow in clutter_bezier_t2x and clutter_bezier_t2y.");
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/*
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* Sample the bezier with CBZ_T_SAMPLES and calculate length at
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* each point.
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*
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* We are working with integers here, so we use the fast sqrti function.
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*/
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length[0] = 0;
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for (t = CBZ_T_STEP, i = 1; i <= CBZ_T_SAMPLES; ++i, t += CBZ_T_STEP)
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{
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int x = clutter_bezier_t2x (b, t);
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int y = clutter_bezier_t2y (b, t);
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guint l = clutter_sqrti ((y - yp)*(y - yp) + (x - xp)*(x - xp));
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l += length[i-1];
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length[i] = l;
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xp = x;
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yp = y;
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}
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b->length = length[CBZ_T_SAMPLES];
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#if 0
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g_debug ("length %d", b->length);
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#endif
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#ifdef CBZ_L2T_INTERPOLATION
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/*
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* Now normalize the length values, converting them into _FixedT
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*/
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for (i = 0; i <= CBZ_T_SAMPLES; ++i)
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{
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length[i] = (length[i] << CBZ_T_Q) / b->length;
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}
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/*
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* Now generate a L -> t table such that the L will equidistant
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* over <0,1>
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*/
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t_equalized[0] = 0;
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for (i = 1, j = 1, L = CBZ_L_STEP; i < CBZ_T_SAMPLES; ++i, L += CBZ_L_STEP)
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{
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_FixedT l1, l2;
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_FixedT d1, d2, d;
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_FixedT t1, t2;
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/* find the band for our L */
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for (k = j; k < CBZ_T_SAMPLES; ++k)
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{
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if (L < length[k])
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break;
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}
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/*
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* Now we know that L is from (length[k-1],length[k]>
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* We remember k-1 in order not to have to iterate over the
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* whole length array in the next iteration of the main loop
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*/
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j = k - 1;
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/*
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* Now interpolate equlised t as a weighted average
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*/
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l1 = length[k-1];
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l2 = length[k];
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d1 = l2 - L;
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d2 = L - l1;
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d = l2 - l1;
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t1 = (k - 1) * CBZ_T_STEP;
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t2 = k * CBZ_T_STEP;
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t_equalized[i] = (t1*d1 + t2*d2)/d;
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if (t_equalized[i] < t_equalized[i-1])
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g_debug ("wrong t: L %f, l1 %f, l2 %f, t1 %f, t2 %f",
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(double) (L)/(double)CBZ_T_ONE,
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(double) (l1)/(double)CBZ_T_ONE,
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(double) (l2)/(double)CBZ_T_ONE,
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(double) (t1)/(double)CBZ_T_ONE,
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(double) (t2)/(double)CBZ_T_ONE);
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}
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t_equalized[CBZ_T_SAMPLES] = CBZ_T_ONE;
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/* We now fit a bezier -- at this stage, do a single fit through our values
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* at 0, 1/3, 2/3 and 1
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*
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* FIXME -- do we need to use a better fitting approach to choose the best
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* beziere. The actual curve we acquire this way is not too bad shapwise,
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* but (probably due to rounding errors) the resulting curve no longer
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* satisfies the necessary condition that for L2 > L1, t2 > t1, which
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* causes oscilation.
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*/
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#if 0
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/*
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* These are the control points we use to calculate the curve coefficients
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* for bezier t(L); these are not needed directly, but are implied in the
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* calculations below.
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*
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* (p0 is 0,0, and p3 is 1,1)
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*/
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p1 = (18 * t_equalized[CBZ_T_SAMPLES/3] -
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9 * t_equalized[2*CBZ_T_SAMPLES/3] +
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2 << CBZ_T_Q) / 6;
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p2 = (18 * t_equalized[2*CBZ_T_SAMPLES/3] -
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9 * t_equalized[CBZ_T_SAMPLES/3] -
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(5 << CBZ_T_Q)) / 6;
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#endif
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b->Lc = (18 * t_equalized[CBZ_T_SAMPLES/3] -
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9 * t_equalized[2*CBZ_T_SAMPLES/3] +
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(2 << CBZ_T_Q)) >> 1;
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b->Lb = (36 * t_equalized[2*CBZ_T_SAMPLES/3] -
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45 * t_equalized[CBZ_T_SAMPLES/3] -
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(9 << CBZ_T_Q)) >> 1;
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b->La = ((27 * (t_equalized[CBZ_T_SAMPLES/3] -
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t_equalized[2*CBZ_T_SAMPLES/3]) +
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(7 << CBZ_T_Q)) >> 1) + CBZ_T_ONE;
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g_debug ("t(1/3) %f, t(2/3) %f",
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(double)t_equalized[CBZ_T_SAMPLES/3]/(double)CBZ_T_ONE,
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(double)t_equalized[2*CBZ_T_SAMPLES/3]/(double)CBZ_T_ONE);
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g_debug ("L -> t coefficients: %f, %f, %f",
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(double)b->La/(double)CBZ_T_ONE,
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(double)b->Lb/(double)CBZ_T_ONE,
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(double)b->Lc/(double)CBZ_T_ONE);
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/*
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* For debugging, you can load these values into a spreadsheet and graph
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* them to see how well the approximation matches the data
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*/
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for (i = 0; i < CBZ_T_SAMPLES; ++i)
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{
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g_print ("%f, %f, %f\n",
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(double)(i*CBZ_T_STEP)/(double)CBZ_T_ONE,
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(double)(t_equalized[i])/(double)CBZ_T_ONE,
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(double)(clutter_bezier_L2t(b,i*CBZ_T_STEP))/(double)CBZ_T_ONE);
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}
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#endif
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}
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/*
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* Moves a control point at indx to location represented by knot
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*/
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static void
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clutter_bezier_adjust (ClutterBezier * b, ClutterKnot * knot, guint indx)
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{
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guint x[4], y[4];
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g_assert (indx < 4);
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x[0] = b->dx;
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y[0] = b->dy;
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x[1] = b->cx / 3 + x[0];
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y[1] = b->cy / 3 + y[0];
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x[2] = b->bx / 3 + b->cx + x[1];
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y[2] = b->by / 3 + b->cy + y[1];
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x[3] = b->ax + x[0] + b->cx + b->bx;
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y[3] = b->ay + y[0] + b->cy + b->by;
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x[indx] = knot->x;
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y[indx] = knot->y;
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clutter_bezier_init (b, x[0], y[0], x[1], y[1], x[2], y[2], x[3], y[3]);
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}
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/****************************************************************************
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* *
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* ClutterBehaviourBspline *
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* *
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****************************************************************************/
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G_DEFINE_TYPE (ClutterBehaviourBspline,
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clutter_behaviour_bspline,
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CLUTTER_TYPE_BEHAVIOUR);
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#define CLUTTER_BEHAVIOUR_BSPLINE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_BSPLINE, \
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ClutterBehaviourBsplinePrivate))
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enum
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{
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KNOT_REACHED,
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LAST_SIGNAL
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};
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static guint bspline_signals[LAST_SIGNAL] = { 0, };
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struct _ClutterBehaviourBsplinePrivate
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{
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/*
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* The individual bezier curves that make up this bspline
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*/
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GArray * splines;
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/*
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* The length of the bspline
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*/
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guint length;
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/*
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* Bspline offsets (these allow us to move the bspline without having to
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* mess about with the individual beziers).
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*
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* NB: this is not the actual origin, but an adjustment to the origin of
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* the first bezier; it defaults to 0 unless the user explicitely changes
|
|
* the bspline offset.
|
|
*/
|
|
gint x;
|
|
gint y;
|
|
|
|
/*
|
|
* A temporary stack of control points used by the append methods
|
|
*/
|
|
GArray * point_stack;
|
|
};
|
|
|
|
static void
|
|
clutter_behaviour_bspline_finalize (GObject *object)
|
|
{
|
|
ClutterBehaviourBspline *self = CLUTTER_BEHAVIOUR_BSPLINE (object);
|
|
ClutterBehaviourBsplinePrivate *priv = self->priv;
|
|
gint i;
|
|
|
|
for (i = 0; i < priv->splines->len; ++i)
|
|
clutter_bezier_free (g_array_index (priv->splines, ClutterBezier*, i));
|
|
|
|
g_array_free (priv->splines, TRUE);
|
|
|
|
for (i = 0; i < priv->point_stack->len; ++i)
|
|
clutter_knot_free (g_array_index (priv->point_stack, ClutterKnot*, i));
|
|
|
|
g_array_free (priv->point_stack, TRUE);
|
|
|
|
G_OBJECT_CLASS (clutter_behaviour_bspline_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
actor_apply_knot_foreach (ClutterBehaviour *behaviour,
|
|
ClutterActor *actor,
|
|
gpointer data)
|
|
{
|
|
ClutterKnot *knot = data;
|
|
|
|
clutter_actor_set_position (actor, knot->x, knot->y);
|
|
}
|
|
|
|
/*
|
|
* Advances to a point that is at distance 'to' along the spline;
|
|
*
|
|
* returns FALSE if the length is beyond the end of the bspline.
|
|
*/
|
|
static gboolean
|
|
clutter_behaviour_bspline_advance (ClutterBehaviourBspline *bs,
|
|
guint to)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv = bs->priv;
|
|
gint i;
|
|
guint length = 0;
|
|
ClutterKnot knot;
|
|
|
|
if (to > priv->length)
|
|
return FALSE;
|
|
|
|
for (i = 0; i < priv->splines->len; ++i)
|
|
{
|
|
ClutterBezier *b = g_array_index (priv->splines, ClutterBezier*, i);
|
|
|
|
if (length + b->length >= to)
|
|
{
|
|
_FixedT L = ((to - length) << CBZ_T_Q) / b->length;
|
|
|
|
clutter_bezier_advance (b, L, &knot);
|
|
|
|
knot.x += bs->priv->x;
|
|
knot.y += bs->priv->y;
|
|
|
|
CLUTTER_NOTE (BEHAVIOUR, "advancing to length %d: (%d, %d)",
|
|
to, knot.x, knot.y);
|
|
|
|
clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR (bs),
|
|
actor_apply_knot_foreach,
|
|
&knot);
|
|
|
|
g_signal_emit (bs, bspline_signals[KNOT_REACHED], 0, &knot);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
length += b->length;
|
|
}
|
|
|
|
/* should not be reached */
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_bspline_alpha_notify (ClutterBehaviour * behave,
|
|
guint32 alpha)
|
|
{
|
|
ClutterBehaviourBspline * bs = CLUTTER_BEHAVIOUR_BSPLINE (behave);
|
|
gint to = (alpha * bs->priv->length) / CLUTTER_ALPHA_MAX_ALPHA;
|
|
|
|
clutter_behaviour_bspline_advance (bs, to);
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_bspline_class_init (ClutterBehaviourBsplineClass *klass)
|
|
{
|
|
GObjectClass * object_class = G_OBJECT_CLASS (klass);
|
|
ClutterBehaviourClass * behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);
|
|
|
|
object_class->finalize = clutter_behaviour_bspline_finalize;
|
|
|
|
behave_class->alpha_notify = clutter_behaviour_bspline_alpha_notify;
|
|
|
|
/**
|
|
* ClutterBehaviourBspline::knot-reached:
|
|
* @pathb: the object which received the signal
|
|
* @knot: the #ClutterKnot reached
|
|
*
|
|
* This signal is emitted at the end of each frame.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
bspline_signals[KNOT_REACHED] =
|
|
g_signal_new ("knot-reached",
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterBehaviourBsplineClass, knot_reached),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__BOXED,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_KNOT);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterBehaviourBsplinePrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_bspline_init (ClutterBehaviourBspline * self)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_BEHAVIOUR_BSPLINE_GET_PRIVATE (self);
|
|
|
|
priv->splines = g_array_new (FALSE, FALSE, sizeof (ClutterBezier *));
|
|
priv->point_stack = g_array_new (FALSE, FALSE, sizeof (ClutterKnot *));
|
|
priv->length = 0;
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_new:
|
|
* @alpha: a #ClutterAlpha, or %NULL
|
|
* @knots: a list of #ClutterKnots representing individual control points
|
|
* @n_knots: the number of control points
|
|
*
|
|
* Creates a new bezier spline behaviour. You can use this behaviour to drive
|
|
* actors along the bezier spline, described by the @knots control points.
|
|
*
|
|
* Bspline is defined by 3n + 1 points, n >=1; any trailing points passed
|
|
* into this function are stored internally and used during any subsequent
|
|
* clutter_behaviour_bspline_append() operations.
|
|
*
|
|
* Return value: a #ClutterBehaviour
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterBehaviour *
|
|
clutter_behaviour_bspline_new (ClutterAlpha *alpha,
|
|
const ClutterKnot *knots,
|
|
guint n_knots)
|
|
{
|
|
ClutterBehaviourBspline *bs;
|
|
gint i;
|
|
|
|
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
|
|
|
|
bs = g_object_new (CLUTTER_TYPE_BEHAVIOUR_BSPLINE, "alpha", alpha, NULL);
|
|
|
|
for (i = 0; i < n_knots; ++i)
|
|
clutter_behaviour_bspline_append_knot (bs, &knots[i]);
|
|
|
|
return CLUTTER_BEHAVIOUR (bs);
|
|
}
|
|
|
|
/*
|
|
* Appends a single spline; knots points to 4 knots if this is first
|
|
* bezier in the spline, 3 subsequently
|
|
*/
|
|
static void
|
|
clutter_behaviour_bspline_append_spline (ClutterBehaviourBspline * bs,
|
|
const ClutterKnot ** knots)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
gint i;
|
|
ClutterBezier * b;
|
|
ClutterKnot knot0;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
priv = bs->priv;
|
|
|
|
if (priv->splines->len)
|
|
{
|
|
/* Get the first point from the last curve */
|
|
ClutterBezier *b_last;
|
|
|
|
b_last = g_array_index (priv->splines,
|
|
ClutterBezier *,
|
|
priv->splines->len - 1);
|
|
|
|
knot0.x = b_last->ax + b_last->bx + b_last->cx + b_last->dx;
|
|
knot0.y = b_last->ay + b_last->by + b_last->cy + b_last->dy;
|
|
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
knot0.x = knots[0]->x;
|
|
knot0.y = knots[0]->y;
|
|
i = 1;
|
|
}
|
|
|
|
b = clutter_bezier_new ();
|
|
clutter_bezier_init (b,
|
|
knot0.x,
|
|
knot0.y,
|
|
knots[i]->x, knots[i]->y,
|
|
knots[i + 1]->x, knots[i + 1]->y,
|
|
knots[i + 2]->x, knots[i + 2]->y);
|
|
|
|
priv->splines = g_array_append_val (priv->splines, b);
|
|
|
|
priv->length += b->length;
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_append_knot:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @knot: a #ClutterKnot control point to append.
|
|
*
|
|
* Appends a #ClutterKnot control point to the bezier spline bs. Note, that
|
|
* since a bezier is defined by 4 control points, the point gets stored in
|
|
* a temporary chache, and only when there are enough control points to
|
|
* create a new bezier curve will the bspline extended.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_append_knot (ClutterBehaviourBspline * bs,
|
|
const ClutterKnot * knot)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
ClutterKnot * k = clutter_knot_copy (knot);
|
|
guint needed = 3;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
priv = bs->priv;
|
|
|
|
g_array_append_val (priv->point_stack, k);
|
|
|
|
if (priv->splines->len == 0)
|
|
needed = 4;
|
|
|
|
if (priv->point_stack->len == needed)
|
|
{
|
|
clutter_behaviour_bspline_append_spline (bs,
|
|
(const ClutterKnot**) priv->point_stack->data);
|
|
|
|
for (i = 0; i < needed; ++i)
|
|
{
|
|
clutter_knot_free (g_array_index (priv->point_stack,
|
|
ClutterKnot *,
|
|
i));
|
|
}
|
|
|
|
g_array_set_size (priv->point_stack, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_behaviour_bspline_append_knots_valist (ClutterBehaviourBspline *bs,
|
|
const ClutterKnot *first_knot,
|
|
va_list args)
|
|
{
|
|
const ClutterKnot * knot;
|
|
|
|
knot = first_knot;
|
|
while (knot)
|
|
{
|
|
clutter_behaviour_bspline_append_knot (bs, knot);
|
|
knot = va_arg (args, ClutterKnot*);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_append:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @first_knot: first #ClutterKnot
|
|
* @VarArgs: a NULL-terminated array of #ClutterKnot control points.
|
|
*
|
|
* Appends a bezier spline defined by the last control point of bezier spline
|
|
* bs and the array of #ClutterKnot control points to the orginal bezier spline
|
|
* bs.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_append (ClutterBehaviourBspline * bs,
|
|
const ClutterKnot * first_knot,
|
|
...)
|
|
{
|
|
va_list args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
g_return_if_fail (first_knot != NULL);
|
|
|
|
va_start (args, first_knot);
|
|
clutter_behaviour_bspline_append_knots_valist (bs, first_knot, args);
|
|
va_end (args);
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_truncate:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @offset: offset of control where the bspline should be truncated
|
|
*
|
|
* Truncates the bezier spline at the control point; if the control point at
|
|
* offset is not one of the on-curve points, the bspline will be
|
|
* truncated at the nearest preceeding on-curve point.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_truncate (ClutterBehaviourBspline *bs,
|
|
guint offset)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
|
|
if (!offset)
|
|
{
|
|
clutter_behaviour_bspline_clear (bs);
|
|
return;
|
|
}
|
|
|
|
priv = bs->priv;
|
|
|
|
/* convert control point offset to the offset of last spline to keep */
|
|
offset = (offset - 1) / 3;
|
|
|
|
priv->splines = g_array_set_size (priv->splines, offset + 1);
|
|
priv->length = 0;
|
|
|
|
for (i = 0; i < priv->splines->len; ++i)
|
|
{
|
|
ClutterBezier *b;
|
|
|
|
b = g_array_index (priv->splines, ClutterBezier*, i);
|
|
|
|
priv->length += b->length;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_clear:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
*
|
|
* Empties a bspline.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_clear (ClutterBehaviourBspline *bs)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
gint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
|
|
priv = bs->priv;
|
|
|
|
for (i = 0; i < priv->splines->len; ++i)
|
|
clutter_bezier_free (g_array_index (priv->splines, ClutterBezier*, i));
|
|
|
|
g_array_set_size (priv->splines, 0);
|
|
|
|
for (i = 0; i < priv->point_stack->len; ++i)
|
|
clutter_knot_free (g_array_index (priv->point_stack, ClutterKnot*, i));
|
|
|
|
g_array_set_size (priv->point_stack, 0);
|
|
|
|
priv->x = 0;
|
|
priv->y = 0;
|
|
priv->length = 0;
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_join:
|
|
* @bs1: a #ClutterBehaviourBspline
|
|
* @bs2: a #ClutterBehaviourBspline
|
|
*
|
|
* Joins a copy of bezier spline bs2 onto the end of bezier spline bs1; bs2 is
|
|
* not modified.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_join (ClutterBehaviourBspline *bs1,
|
|
ClutterBehaviourBspline *bs2)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
gint i, x_1, y_1;
|
|
ClutterKnot knot;
|
|
ClutterBezier *b, *b2;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs1));
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs2));
|
|
|
|
clutter_behaviour_bspline_get_origin (bs2, &knot);
|
|
|
|
priv = bs1->priv;
|
|
|
|
b = g_array_index (priv->splines, ClutterBezier*, priv->splines->len - 1);
|
|
|
|
x_1 = clutter_bezier_t2x (b, CBZ_T_ONE);
|
|
y_1 = clutter_bezier_t2y (b, CBZ_T_ONE);
|
|
|
|
/*
|
|
* need to move bs2 so it joins bs1
|
|
*/
|
|
x_1 -= knot.x;
|
|
y_1 -= knot.y;
|
|
|
|
for (i = 0; i < priv->splines->len; ++i)
|
|
{
|
|
b = g_array_index (bs2->priv->splines, ClutterBezier*, i);
|
|
b2 = clutter_bezier_clone_and_move (b, x_1, y_1);
|
|
|
|
priv->length += b2->length;
|
|
g_array_append_val (priv->splines, b2);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_split:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @offset: an offset of the control point at which to split the spline.
|
|
*
|
|
* Splits a bezier spline into two at the control point at offset; if the
|
|
* control point at offset is not one of the on-curve bezier points, the
|
|
* bspline will be split at the nearest on-curve point before the offset.
|
|
* The original bspline is shortened appropriately.
|
|
*
|
|
* Return value: new ClutterBehaviourBspline.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
ClutterBehaviour *
|
|
clutter_behaviour_bspline_split (ClutterBehaviourBspline *bs,
|
|
guint offset)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
ClutterBehaviourBspline * bs2 = NULL;
|
|
ClutterAlpha * alpha;
|
|
guint i, split, length2 = 0;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs), NULL);
|
|
|
|
priv = bs->priv;
|
|
|
|
split = offset / 3;
|
|
|
|
if (split == 0 || split >= priv->splines->len)
|
|
return NULL;
|
|
|
|
alpha = clutter_behaviour_get_alpha (CLUTTER_BEHAVIOUR (bs));
|
|
|
|
bs2 = g_object_new (CLUTTER_TYPE_BEHAVIOUR_BSPLINE, "alpha", alpha, NULL);
|
|
|
|
bs2->priv->x = priv->x;
|
|
bs2->priv->y = priv->y;
|
|
|
|
for (i = split; i < priv->splines->len; ++i)
|
|
{
|
|
ClutterBezier *b;
|
|
|
|
b = g_array_index (priv->splines, ClutterBezier*, i);
|
|
g_array_append_val (bs2->priv->splines, b);
|
|
|
|
length2 += b->length;
|
|
}
|
|
|
|
bs2->priv->length -= length2;
|
|
bs2->priv->length = length2;
|
|
|
|
g_array_set_size (priv->splines, split);
|
|
|
|
return CLUTTER_BEHAVIOUR (bs2);
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_adjust:
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @offset: an index of control point to ajdust
|
|
* @knot: a #ClutterKnot with new coordinances for the control point.
|
|
*
|
|
* Change the coordinaces of control point at index to those represented by
|
|
* the knot.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_adjust (ClutterBehaviourBspline *bs,
|
|
guint offset,
|
|
ClutterKnot *knot)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
ClutterBezier * b1 = NULL;
|
|
ClutterBezier * b2 = NULL;
|
|
guint p1_indx = 0;
|
|
guint p2_indx = 0;
|
|
guint old_length;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
|
|
priv = bs->priv;
|
|
|
|
/*
|
|
* Find the bezier(s) affected by change of this control point
|
|
* and the relative position of the control point within them
|
|
*/
|
|
|
|
if (offset == 0)
|
|
b1 = g_array_index (priv->splines, ClutterBezier*, 0);
|
|
else if (offset + 1 == priv->splines->len)
|
|
{
|
|
b2 = g_array_index (priv->splines,
|
|
ClutterBezier*,
|
|
priv->splines->len - 1);
|
|
p2_indx = 3;
|
|
}
|
|
else
|
|
{
|
|
guint mod3 = offset % 3;
|
|
guint i = offset / 3;
|
|
|
|
if (mod3 == 0)
|
|
{
|
|
/* on-curve point, i.e., two beziers */
|
|
b1 = g_array_index (priv->splines, ClutterBezier*, i - 1);
|
|
b2 = g_array_index (priv->splines, ClutterBezier*, i);
|
|
p1_indx = 3;
|
|
}
|
|
else
|
|
{
|
|
b1 = g_array_index (priv->splines, ClutterBezier*, i);
|
|
p1_indx = mod3;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Adjust the bezier(s) and total bspline length
|
|
*/
|
|
if (b1)
|
|
{
|
|
old_length = b1->length;
|
|
clutter_bezier_adjust (b1, knot, p1_indx);
|
|
priv->length = priv->length - old_length + b1->length;
|
|
}
|
|
|
|
if (b2)
|
|
{
|
|
old_length = b2->length;
|
|
clutter_bezier_adjust (b2, knot, p2_indx);
|
|
priv->length = priv->length - old_length + b2->length;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_set_origin
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @knot: a #ClutterKnot origin for the bezier
|
|
*
|
|
* Sets the origin of the bezier to the point represented by knot. (Initially
|
|
* the origin of a bspline is given by the position of the first control point
|
|
* of the first bezier curve.)
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_set_origin (ClutterBehaviourBspline * bs,
|
|
ClutterKnot * knot)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
|
|
priv = bs->priv;
|
|
|
|
if (priv->splines->len == 0)
|
|
{
|
|
priv->x = knot->x;
|
|
priv->y = knot->y;
|
|
}
|
|
else
|
|
{
|
|
ClutterBezier *b;
|
|
|
|
b = g_array_index (priv->splines, ClutterBezier*, 0);
|
|
|
|
priv->x = knot->x - b->dx;
|
|
priv->y = knot->y - b->dy;
|
|
|
|
CLUTTER_NOTE (BEHAVIOUR, "setting origin to (%d, %d): "
|
|
"b (%d, %d), adjustment (%d, %d)",
|
|
knot->x, knot->y,
|
|
b->dx, b->dy,
|
|
priv->x, priv->y);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_behaviour_bspline_get_origin
|
|
* @bs: a #ClutterBehaviourBspline
|
|
* @knot: a #ClutterKnot where to store the origin of the bezier
|
|
*
|
|
* Gets the origin of the bezier.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_behaviour_bspline_get_origin (ClutterBehaviourBspline *bs,
|
|
ClutterKnot *knot)
|
|
{
|
|
ClutterBehaviourBsplinePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_BSPLINE (bs));
|
|
g_return_if_fail (knot != NULL);
|
|
|
|
priv = bs->priv;
|
|
|
|
if (priv->splines->len == 0)
|
|
{
|
|
knot->x = priv->x;
|
|
knot->y = priv->y;
|
|
}
|
|
else
|
|
{
|
|
ClutterBezier *b;
|
|
|
|
b = g_array_index (priv->splines, ClutterBezier*, 0);
|
|
|
|
knot->x = priv->x + b->dx;
|
|
knot->y = priv->y + b->dy;
|
|
}
|
|
}
|
|
|