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599 lines
14 KiB
C
599 lines
14 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-color
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* @short_description: Color management and manipulation.
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*
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* #ClutterColor is a simple type for representing colors.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-main.h"
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#include "clutter-color.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* clutter_color_add:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: return location for the result
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*
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* Adds @src2 to @src1 and saves the resulting color
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* inside @dest.
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*
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* The alpha channel of @dest is as the maximum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_add (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src1->red + src2->red, 0, 255);
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dest->green = CLAMP (src1->green + src2->green, 0, 255);
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dest->blue = CLAMP (src1->blue + src2->blue, 0, 255);
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dest->alpha = MAX (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_subtract:
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* @src1: a #ClutterColor
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* @src2: a #ClutterColor
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* @dest: return location for the result
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*
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* Subtracts @src2 from @src1 and saves the resulting
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* color inside @dest.
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*
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* The alpha channel of @dest is set as the minimum value
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* between the alpha channels of @src1 and @src2.
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*/
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void
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clutter_color_subtract (const ClutterColor *src1,
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const ClutterColor *src2,
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ClutterColor *dest)
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{
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g_return_if_fail (src1 != NULL);
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g_return_if_fail (src2 != NULL);
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g_return_if_fail (dest != NULL);
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dest->red = CLAMP (src2->red - src1->red, 0, 255);
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dest->green = CLAMP (src2->green - src1->green, 0, 255);
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dest->blue = CLAMP (src2->blue - src1->blue, 0, 255);
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dest->alpha = MIN (src1->alpha, src2->alpha);
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}
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/**
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* clutter_color_lighten:
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* @src: a #ClutterColor
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* @dest: return location for the lighter color
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*
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* Lightens @src by a fixed amount, and saves the changed
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* color in @dest.
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*/
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void
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clutter_color_lighten (const ClutterColor *src,
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ClutterColor *dest)
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{
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/* 0x14ccd is ClutterFixed for 1.3 */
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clutter_color_shadex (src, dest, 0x14ccd);
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}
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/**
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* clutter_color_darken:
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* @src: a #ClutterColor
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* @dest: return location for the darker color
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*
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* Darkens @src by a fixed amount, and saves the changed color
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* in @dest.
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*/
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void
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clutter_color_darken (const ClutterColor *src,
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ClutterColor *dest)
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{
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/* 0xb333 is ClutterFixed for 0.7 */
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clutter_color_shadex (src, dest, 0xb333);
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}
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/**
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* clutter_color_to_hlsx:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format. Returned hue is in degrees (0 .. 360),
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* luminance and saturation from interval <0 .. 1>.
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*/
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void
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clutter_color_to_hlsx (const ClutterColor *src,
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ClutterFixed *hue,
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ClutterFixed *luminance,
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ClutterFixed *saturation)
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{
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ClutterFixed red, green, blue;
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ClutterFixed min, max, delta;
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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red = CLUTTER_INT_TO_FIXED (src->red) / 255;
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green = CLUTTER_INT_TO_FIXED (src->green) / 255;
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blue = CLUTTER_INT_TO_FIXED (src->blue) / 255;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= CFX_ONE/2)
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s = CFX_DIV ((max - min), (max + min));
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else
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s = CFX_DIV ((max - min), (2 - max - min));
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delta = max - min;
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if (red == max)
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h = CFX_DIV ((green - blue), delta);
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else if (green == max)
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h = CLUTTER_INT_TO_FIXED (2) + CFX_DIV ((blue - red), delta);
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else if (blue == max)
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h = CLUTTER_INT_TO_FIXED (4) + CFX_DIV ((red - green), delta);
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h *= 60;
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if (h < 0)
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h += CLUTTER_INT_TO_FIXED (360);
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}
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if (hue)
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*hue = h;
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if (luminance)
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*luminance = l;
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if (saturation)
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*saturation = s;
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}
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/**
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* clutter_color_from_hlsx:
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* @dest: return location for a #ClutterColor
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* @hue: hue value (0 .. 360)
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* @luminance: luminance value (0 .. 1)
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* @saturation: saturation value (0 .. 1)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hlsx (ClutterColor *dest,
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ClutterFixed hue,
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ClutterFixed luminance,
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ClutterFixed saturation)
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{
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ClutterFixed h, l, s;
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ClutterFixed m1, m2;
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g_return_if_fail (dest != NULL);
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l = luminance;
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s = saturation;
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if (l <= CFX_ONE/2)
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m2 = CFX_MUL (l, (CFX_ONE + s));
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else
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m2 = l + s - CFX_MUL (l,s);
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m1 = 2 * l - m2;
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if (s == 0)
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{
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dest->red = (guint8) CFX_INT (l * 255);
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dest->green = (guint8) CFX_INT (l * 255);
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dest->blue = (guint8) CFX_INT (l * 255);
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}
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else
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{
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h = hue + CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += CFX_360;
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if (h < CFX_60)
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dest->red = (guint8) CFX_INT((m1 + CFX_MUL((m2-m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->red = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->red = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
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else
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dest->red = (guint8) CFX_INT (m1 * 255);
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h = hue;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += CFX_360;
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if (h < CFX_60)
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dest->green = (guint8)CFX_INT((m1 + CFX_MUL((m2 - m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->green = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->green =
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(guint8) CFX_INT((m1 + CFX_MUL ((m2-m1), (CFX_240-h)) / 60) * 255);
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else
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dest->green = (guint8) CFX_INT (m1 * 255);
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h = hue - CFX_120;
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while (h > CFX_360)
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h -= CFX_360;
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while (h < 0)
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h += CFX_360;
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if (h < CFX_60)
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dest->blue = (guint8) CFX_INT ((m1 + CFX_MUL ((m2-m1), h) / 60) * 255);
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else if (h < CFX_180)
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dest->blue = (guint8) CFX_INT (m2 * 255);
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else if (h < CFX_240)
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dest->blue = (guint8)CFX_INT((m1+CFX_MUL((m2-m1),(CFX_240-h))/60)*255);
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else
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dest->blue = (guint8) CFX_INT(m1 * 255);
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}
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}
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/**
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* clutter_color_to_hls:
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* @src: a #ClutterColor
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* @hue: return location for the hue value or %NULL
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* @luminance: return location for the luminance value or %NULL
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* @saturation: return location for the saturation value or %NULL
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*
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* Converts @src to the HLS format. Returned HLS values are from interval
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* 0 .. 255.
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*/
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void
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clutter_color_to_hls (const ClutterColor *src,
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guint8 *hue,
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guint8 *luminance,
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guint8 *saturation)
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{
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ClutterFixed h, l, s;
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clutter_color_to_hlsx (src, &h, &l, &s);
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if (hue)
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*hue = (guint8) CFX_INT (h * 255) / 360;
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if (luminance)
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*luminance = (guint8) CFX_INT (l * 255);
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if (saturation)
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*saturation = (guint8) CFX_INT (s * 255);
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}
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/**
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* clutter_color_from_hls:
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* @dest: return location for a #ClutterColor
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* @hue: hue value (0 .. 255)
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* @luminance: luminance value (0 .. 255)
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* @saturation: saturation value (0 .. 255)
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*
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* Converts a color expressed in HLS (hue, luminance and saturation)
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* values into a #ClutterColor.
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*/
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void
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clutter_color_from_hls (ClutterColor *dest,
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guint8 hue,
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guint8 luminance,
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guint8 saturation)
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{
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ClutterFixed h, l, s;
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h = CLUTTER_INT_TO_FIXED (hue * 360) / 255;
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l = CLUTTER_INT_TO_FIXED (luminance) / 255;
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s = CLUTTER_INT_TO_FIXED (saturation) / 255;
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clutter_color_from_hlsx (dest, h, l, s);
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}
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/**
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* clutter_color_shade:
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* @src: a #ClutterColor
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* @dest: return location for the shaded color
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* @shade: the shade factor to apply
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*/
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void
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clutter_color_shade (const ClutterColor *src,
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ClutterColor *dest,
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gdouble shade)
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{
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clutter_color_shadex (src, dest, CLUTTER_FLOAT_TO_FIXED (shade));
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}
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/**
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* clutter_color_shadex:
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* @src: a #ClutterColor
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* @dest: return location for the shaded color
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* @shade: #ClutterFixed the shade factor to apply
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*
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* Fixed point version of clutter_color_shade().
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*
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* Shades @src by the factor of @shade and saves the modified
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* color into @dest.
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*
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* Since: 0.2
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*/
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void
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clutter_color_shadex (const ClutterColor *src,
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ClutterColor *dest,
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ClutterFixed shade)
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{
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ClutterFixed h, l, s;
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g_return_if_fail (src != NULL);
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g_return_if_fail (dest != NULL);
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clutter_color_to_hlsx (src, &h, &l, &s);
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l = CFX_MUL (l, shade);
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if (l > CFX_ONE)
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l = CFX_ONE;
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else if (l < 0)
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l = 0;
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s = CFX_MUL (s, shade);
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if (s > CFX_ONE)
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s = CFX_ONE;
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else if (s < 0)
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s = 0;
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clutter_color_from_hlsx (dest, h, l, s);
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}
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/**
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* clutter_color_to_pixel:
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* @src: a #ClutterColor
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*
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* Converts @src into a packed 32 bit integer, containing
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* all the four 8 bit channels used by #ClutterColor.
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*
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* Return value: a packed color
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*/
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guint32
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clutter_color_to_pixel (const ClutterColor *src)
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{
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g_return_val_if_fail (src != NULL, 0);
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return (src->alpha | src->blue << 8 | src->green << 16 | src->red << 24);
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}
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/**
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* clutter_color_from_pixel:
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* @dest: return location for a #ClutterColor
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* @pixel: a 32 bit packed integer containing a color
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*
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* Converts @pixel from the packed representation of a four 8 bit channel
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* color to a #ClutterColor.
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*/
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void
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clutter_color_from_pixel (ClutterColor *dest,
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guint32 pixel)
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{
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g_return_if_fail (dest != NULL);
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dest->red = pixel >> 24;
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dest->green = (pixel >> 16) & 0xff;
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dest->blue = (pixel >> 8) & 0xff;
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dest->alpha = pixel % 0xff;
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}
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/**
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* clutter_color_parse:
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* @color: a string specifiying a color
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* @dest: return location for a #ClutterColor
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*
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* Parses a string definition of a color, filling the
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* <structfield>red</structfield>, <structfield>green</structfield> and
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* <structfield>blue</structfield> channels of @dest. The
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* <structfield>alpha</structfield> channel is not changed. The
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* color in @dest is not allocated.
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*
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* The color may be defined by any of the formats understood by
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* <function>XParseColor</function>; these include literal color
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* names, like <literal>Red</literal> or <literal>DarkSlateGray</literal>,
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* or hexadecimal specifications like <literal>#3050b2</literal> or
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* <literal>#333</literal>.
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*
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* Return value: %TRUE if parsing succeeded.
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*
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* Since: 0.2
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*/
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gboolean
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clutter_color_parse (const gchar *color,
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ClutterColor *dest)
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{
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PangoColor pango_color;
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if (pango_color_parse (&pango_color, color))
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{
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dest->red = pango_color.red;
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dest->green = pango_color.green;
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dest->blue = pango_color.blue;
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return TRUE;
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}
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else
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return FALSE;
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}
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/**
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* clutter_color_to_string:
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* @color: a #ClutterColor
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*
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* Returns a textual specification of @color in the hexadecimal form
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* <literal>#rrrrggggbbbbaaaa</literal>, where <literal>r</literal>,
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* <literal>g</literal>, <literal>b</literal> and <literal>a</literal> are
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* hex digits representing the red, green, blue and alpha components
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* respectively.
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*
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* Note: the returned string cannot be used to get the color back with
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* clutter_color_parse().
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*
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* Return value: a newly-allocated text string
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*
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* Since: 0.2
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*/
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gchar *
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clutter_color_to_string (const ClutterColor *color)
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{
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g_return_val_if_fail (color != NULL, NULL);
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return g_strdup_printf ("#%04x%04x%04x%04x",
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color->red,
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color->green,
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color->blue,
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color->alpha);
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}
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/**
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* clutter_color_equal:
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* @a: a #ClutterColor
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* @b: a #ClutterColor
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*
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* Compares two #ClutterColor<!-- -->s and checks if they are the same.
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*
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* Return value: %TRUE if the two colors are the same.
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*
|
|
* Since: 0.2
|
|
*/
|
|
gboolean
|
|
clutter_color_equal (const ClutterColor *a,
|
|
const ClutterColor *b)
|
|
{
|
|
g_return_val_if_fail (a != NULL, FALSE);
|
|
g_return_val_if_fail (b != NULL, FALSE);
|
|
|
|
if (a == b)
|
|
return TRUE;
|
|
|
|
return (a->red == b->red &&
|
|
a->green == b->green &&
|
|
a->blue == b->blue &&
|
|
a->alpha == b->alpha);
|
|
}
|
|
|
|
/**
|
|
* clutter_color_copy:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Makes a copy of the color structure. The result must be
|
|
* freed using clutter_color_free().
|
|
*
|
|
* Return value: an allocated copy of @color.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterColor *
|
|
clutter_color_copy (const ClutterColor *color)
|
|
{
|
|
ClutterColor *result;
|
|
|
|
g_return_val_if_fail (color != NULL, NULL);
|
|
|
|
result = g_slice_new (ClutterColor);
|
|
*result = *color;
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* clutter_color_free:
|
|
* @color: a #ClutterColor
|
|
*
|
|
* Frees a color structure created with clutter_color_copy().
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
void
|
|
clutter_color_free (ClutterColor *color)
|
|
{
|
|
g_return_if_fail (color != NULL);
|
|
|
|
g_slice_free (ClutterColor, color);
|
|
}
|
|
|
|
GType
|
|
clutter_color_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
|
|
|
if (!our_type)
|
|
our_type = g_boxed_type_register_static ("ClutterColor",
|
|
(GBoxedCopyFunc) clutter_color_copy,
|
|
(GBoxedFreeFunc) clutter_color_free);
|
|
return our_type;
|
|
}
|