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Adding a layer difference may mean the pipeline overrides all of the layers of its parent which might make the parent redundant so we should try to prune the hierarchy. This is particularly important for CoglGst because whenever a new frame is ready it tries to make a copy of the pipeline it last used and then replace all of the textures in the layers. Without this patch the new pipeline would keep the parent pipeline alive which means also keeping the old textures alive so all of the frames of the video would effectively be leaked. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 576c7b55aa835448c977f1d79d128dffd40e7cd8) |
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conform | ||
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micro-perf | ||
Makefile.am | ||
README |
Outline of test categories: The conform/ tests: ------------------- These tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. Although it may seem a bit awkward; all the tests are built into a single binary because it makes building the tests *much* faster by avoiding lots of linking. Each test has a wrapper script generated though so running the individual tests should be convenient enough. Running the wrapper script will also print out for convenience how you could run the test under gdb or valgrind like this for example: NOTE: For debugging purposes, you can run this single test as follows: $ libtool --mode=execute \ gdb --eval-command="b test_cogl_depth_test" \ --args ./test-conformance -p /conform/cogl/test_cogl_depth_test or: $ env G_SLICE=always-malloc \ libtool --mode=execute \ valgrind ./test-conformance -p /conform/cogl/test_cogl_depth_test By default the conformance tests are run offscreen. This makes the tests run much faster and they also don't interfere with other work you may want to do by constantly stealing focus. CoglOnscreen framebuffers obviously don't get tested this way so it's important that the tests also get run onscreen every once in a while, especially if changes are being made to CoglFramebuffer related code. Onscreen testing can be enabled by setting COGL_TEST_ONSCREEN=1 in your environment. The micro-bench/ tests: ----------------------- These should be focused performance tests, ideally testing a single metric. Please never forget that these tests are synthetic and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The data/ directory: -------------------- This contains optional data (like images) that can be referenced by a test. Misc notes: ----------- • All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the approach taken for testing. • When running tests under Valgrind, you should follow the instructions available here: http://live.gnome.org/Valgrind and also use the suppression file available inside the data/ directory.