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cbd6951134
This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
80 lines
2.4 KiB
C
80 lines
2.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-error-private.h"
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#include "cogl-framebuffer-nop-private.h"
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#include "cogl-texture-2d-nop-private.h"
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#include "cogl-attribute-nop-private.h"
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#include "cogl-clip-stack-nop-private.h"
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static CoglBool
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_cogl_driver_update_features (CoglContext *ctx,
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CoglError **error)
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{
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/* _cogl_gpu_info_init (ctx, &ctx->gpu); */
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memset (ctx->private_features, 0, sizeof (ctx->private_features));
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ctx->feature_flags = 0;
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return TRUE;
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}
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const CoglDriverVtable
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_cogl_driver_nop =
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{
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NULL, /* pixel_format_from_gl_internal */
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NULL, /* pixel_format_to_gl */
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_cogl_driver_update_features,
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_cogl_offscreen_nop_allocate,
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_cogl_offscreen_nop_free,
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_cogl_framebuffer_nop_flush_state,
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_cogl_framebuffer_nop_clear,
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_cogl_framebuffer_nop_query_bits,
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_cogl_framebuffer_nop_finish,
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_cogl_framebuffer_nop_discard_buffers,
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_cogl_framebuffer_nop_draw_attributes,
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_cogl_framebuffer_nop_draw_indexed_attributes,
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_cogl_framebuffer_nop_read_pixels_into_bitmap,
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_cogl_texture_2d_nop_free,
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_cogl_texture_2d_nop_can_create,
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_cogl_texture_2d_nop_init,
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_cogl_texture_2d_nop_allocate,
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_cogl_texture_2d_nop_copy_from_framebuffer,
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_cogl_texture_2d_nop_get_gl_handle,
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_cogl_texture_2d_nop_generate_mipmap,
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_cogl_texture_2d_nop_copy_from_bitmap,
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NULL, /* texture_2d_get_data */
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_cogl_nop_flush_attributes_state,
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_cogl_clip_stack_nop_flush,
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};
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