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Since framebuffer state is not flushed prior to replaying the journal, the trick of marking the framebuffer dirty prior to calling glBindFramebuffer() doesn't work... the outstanding journal entries will get replayed to the newly created framebuffer. Fix this by flushing the journal as well. http://bugzilla.openedhand.com/show_bug.cgi?id=2110 Signed-off-by: Robert Bragg <robert@linux.intel.com> |
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