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16ed7677e0
This adds a --enable-wayland-compositor configure option which will add support for a ClutterWaylandSurface actor which can be used to aid in writing Wayland compositors using Clutter by providing a ClutterActor to represent Wayland client surfaces. Notably this configure option isn't tied into any particular backend since conceptually the compositor support can be used in conjunction with any clutter backend that has corresponding Cogl support. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
566 lines
16 KiB
C
566 lines
16 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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/**
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* SECTION:clutter-wayland-surface
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* @Title: ClutterWaylandSurface
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* @short_description: An actor which displays the content of a client surface
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*
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* #ClutterWaylandSurface is an actor for displaying the contents of a client
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* surface. It is intended to support developers implementing Clutter based
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* wayland compositors.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-wayland-surface.h"
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#include "clutter-actor-private.h"
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#include "clutter-marshal.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-private.h"
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#include "clutter-backend.h"
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#include <cogl/cogl.h>
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#include <wayland-server.h>
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enum
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{
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PROP_SURFACE = 1,
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PROP_WIDTH,
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PROP_HEIGHT
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};
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#if 0
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enum
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{
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LAST_SIGNAL
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};
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static guint signals[LAST_SIGNAL] = { 0, };
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#endif
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struct _ClutterWaylandSurfacePrivate
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{
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struct wl_surface *surface;
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CoglTexture2D *buffer;
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int width, height;
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CoglPipeline *pipeline;
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GArray *damage;
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};
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G_DEFINE_TYPE (ClutterWaylandSurface,
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clutter_wayland_surface,
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CLUTTER_TYPE_ACTOR);
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static gboolean
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clutter_wayland_surface_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, self);
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}
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static void
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clutter_wayland_surface_queue_damage_redraw (ClutterWaylandSurface *texture,
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gint x,
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gint y,
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gint width,
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gint height)
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{
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ClutterWaylandSurfacePrivate *priv = texture->priv;
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ClutterActor *self = CLUTTER_ACTOR (texture);
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ClutterActorBox allocation;
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float scale_x;
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float scale_y;
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ClutterVertex origin;
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ClutterPaintVolume clip;
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/* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's
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* coordinate space so we need to convert from surface coordinates to
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* actor coordinates...
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*/
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/* Calling clutter_actor_get_allocation_box() is enormously expensive
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* if the actor has an out-of-date allocation, since it triggers
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* a full redraw. clutter_actor_queue_clipped_redraw() would redraw
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* the whole stage anyways in that case, so just go ahead and do
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* it here.
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*/
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if (!clutter_actor_has_allocation (self))
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{
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clutter_actor_queue_redraw (self);
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return;
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}
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if (priv->width == 0 || priv->height == 0)
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return;
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clutter_actor_get_allocation_box (self, &allocation);
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scale_x = (allocation.x2 - allocation.x1) / priv->width;
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scale_y = (allocation.y2 - allocation.y1) / priv->height;
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_clutter_paint_volume_init_static (&clip, self);
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origin.x = x * scale_x;
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origin.y = y * scale_y;
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origin.z = 0;
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clutter_paint_volume_set_origin (&clip, &origin);
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clutter_paint_volume_set_width (&clip, width * scale_x);
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clutter_paint_volume_set_height (&clip, height * scale_y);
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_clutter_actor_queue_redraw_with_clip (self, 0, &clip);
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clutter_paint_volume_free (&clip);
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}
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static void
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free_pipeline (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->pipeline)
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{
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cogl_object_unref (priv->pipeline);
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priv->pipeline = NULL;
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}
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}
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static void
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opacity_change_cb (ClutterWaylandSurface *self)
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{
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free_pipeline (self);
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}
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static void
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clutter_wayland_surface_init (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_WAYLAND_TYPE_SURFACE,
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ClutterWaylandSurfacePrivate);
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priv->surface = NULL;
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priv->width = 0;
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priv->height = 0;
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priv->damage = g_array_new (FALSE, FALSE, sizeof (int));
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self->priv = priv;
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g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL);
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}
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static void
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clutter_wayland_surface_dispose (GObject *object)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->damage)
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{
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g_array_free (priv->damage, TRUE);
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priv->damage = NULL;
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}
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G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object);
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}
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static void
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set_size (ClutterWaylandSurface *self,
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int width,
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int height)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->width != width)
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{
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priv->width = width;
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g_object_notify (G_OBJECT (self), "width");
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}
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if (priv->height != height)
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{
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priv->height = height;
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g_object_notify (G_OBJECT (self), "height");
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}
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}
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static void
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clutter_wayland_surface_set_surface (ClutterWaylandSurface *self,
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struct wl_surface *surface)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = self->priv;
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g_return_if_fail (priv->surface == NULL);
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priv->surface = surface;
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/* XXX: should we freeze/thaw notifications? */
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g_object_notify (G_OBJECT (self), "surface");
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/* We have to wait until the next attach event to find out the surface
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* geometry... */
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set_size (self, 0, 0);
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}
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static void
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clutter_wayland_surface_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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switch (prop_id)
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{
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case PROP_SURFACE:
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clutter_wayland_surface_set_surface (self, g_value_get_pointer (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_wayland_surface_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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switch (prop_id)
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{
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case PROP_SURFACE:
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g_value_set_pointer (value, priv->surface);
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break;
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case PROP_WIDTH:
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g_value_set_uint (value, priv->width);
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break;
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case PROP_HEIGHT:
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g_value_set_uint (value, priv->height);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_wayland_surface_paint (ClutterActor *self)
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{
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ClutterWaylandSurfacePrivate *priv;
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (G_UNLIKELY (priv->pipeline == NULL))
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{
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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priv->pipeline = cogl_pipeline_new ();
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cogl_pipeline_set_color4ub (priv->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0,
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COGL_TEXTURE (priv->buffer));
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}
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cogl_set_source (priv->pipeline);
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clutter_actor_get_allocation_box (self, &box);
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cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
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}
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static void
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clutter_wayland_surface_pick (ClutterActor *self,
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const ClutterColor *color)
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{
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ClutterActorBox box;
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cogl_set_source_color4ub (color->red, color->green, color->blue,
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color->alpha);
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clutter_actor_get_allocation_box (self, &box);
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cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
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}
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static void
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clutter_wayland_surface_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (min_width_p)
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*min_width_p = 0;
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if (natural_width_p)
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*natural_width_p = priv->width;
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}
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static void
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clutter_wayland_surface_get_preferred_height (ClutterActor *self,
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
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if (min_height_p)
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*min_height_p = 0;
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if (natural_height_p)
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*natural_height_p = priv->height;
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}
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static gboolean
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clutter_wayland_surface_has_overlaps (ClutterActor *self)
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{
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/* Rectangles never need an offscreen redirect because there are
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never any overlapping primitives */
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return FALSE;
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}
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static void
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clutter_wayland_surface_class_init (ClutterWaylandSurfaceClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterWaylandSurfacePrivate));
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actor_class->get_paint_volume = clutter_wayland_surface_get_paint_volume;
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actor_class->paint = clutter_wayland_surface_paint;
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actor_class->pick = clutter_wayland_surface_pick;
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actor_class->get_preferred_width =
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clutter_wayland_surface_get_preferred_width;
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actor_class->get_preferred_height =
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clutter_wayland_surface_get_preferred_height;
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actor_class->has_overlaps = clutter_wayland_surface_has_overlaps;
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object_class->dispose = clutter_wayland_surface_dispose;
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object_class->set_property = clutter_wayland_surface_set_property;
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object_class->get_property = clutter_wayland_surface_get_property;
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pspec = g_param_spec_pointer ("surface",
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P_("Surface"),
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P_("The underlying wayland surface"),
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CLUTTER_PARAM_READWRITE|
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G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (object_class, PROP_SURFACE, pspec);
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pspec = g_param_spec_uint ("width",
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P_("Surface width"),
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P_("The width of the underlying wayland surface"),
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0, G_MAXUINT,
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0,
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G_PARAM_READABLE);
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g_object_class_install_property (object_class, PROP_WIDTH, pspec);
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pspec = g_param_spec_uint ("height",
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P_("Surface height"),
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P_("The height of the underlying wayland surface"),
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0, G_MAXUINT,
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0,
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G_PARAM_READABLE);
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g_object_class_install_property (object_class, PROP_HEIGHT, pspec);
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}
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/**
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* clutter_wayland_surface_new:
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* @surface: the Wayland surface this actor should represent
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*
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* Creates a new #ClutterWaylandSurface for @surface
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*
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* Return value: A new #ClutterWaylandSurface representing @surface
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*
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* Since: 1.8
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* Stability: unstable
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*/
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ClutterActor *
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clutter_wayland_surface_new (struct wl_surface *surface)
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{
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ClutterActor *actor;
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actor = g_object_new (CLUTTER_WAYLAND_TYPE_SURFACE,
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"surface", surface,
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NULL);
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return actor;
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}
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static void
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free_surface_buffers (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->buffer)
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{
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cogl_object_unref (priv->buffer);
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priv->buffer = NULL;
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free_pipeline (self);
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}
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}
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/**
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* clutter_wayland_surface_attach_buffer:
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* @self: A #ClutterWaylandSurface actor
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* @buffer: A compositor side struct wl_buffer pointer
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* @error: A #GError
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*
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* This associates a client's buffer with the #ClutterWaylandSurface
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* actor @self. This will automatically result in @self being re-drawn
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* with the new buffer contents.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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gboolean
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clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self,
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struct wl_buffer *buffer,
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GError **error)
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{
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ClutterWaylandSurfacePrivate *priv;
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *context = clutter_backend_get_cogl_context (backend);
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g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), TRUE);
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priv = self->priv;
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free_surface_buffers (self);
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set_size (self, buffer->width, buffer->height);
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priv->buffer =
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cogl_wayland_texture_2d_new_from_buffer (context, buffer, error);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
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if (!priv->buffer)
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return FALSE;
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return TRUE;
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}
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/**
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* clutter_wayland_surface_damage_buffer:
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* @self: A #ClutterWaylandSurface actor
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* @buffer: A compositor side struct wl_buffer pointer
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* @x: The x coordinate of the damaged rectangle
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* @y: The y coordinate of the damaged rectangle
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* @width: The width of the damaged rectangle
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* @height: The height of the damaged rectangle
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*
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* This marks a region of the given @buffer has having been changed by
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* the client. This will automatically result in the corresponding damaged
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* region of the actor @self being redrawn.
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*
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* If multiple regions are changed then this should be called multiple
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* times with different damage rectangles.
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*
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* Since: 1.8
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* Stability: unstable
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*/
|
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void
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clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self,
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struct wl_buffer *buffer,
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gint32 x,
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gint32 y,
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gint32 width,
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gint32 height)
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{
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ClutterWaylandSurfacePrivate *priv;
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g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
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priv = self->priv;
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if (priv->buffer && wl_buffer_is_shm (buffer))
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{
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CoglPixelFormat format;
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switch (wl_shm_buffer_get_format (buffer))
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{
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#if G_BYTE_ORDER == G_BIG_ENDIAN
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case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
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format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
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break;
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case WL_SHM_FORMAT_ARGB32:
|
|
case WL_SHM_FORMAT_XRGB32:
|
|
format = COGL_PIXEL_FORMAT_ARGB_8888;
|
|
break;
|
|
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
|
|
case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
|
|
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
|
|
break;
|
|
case WL_SHM_FORMAT_ARGB32:
|
|
case WL_SHM_FORMAT_XRGB32:
|
|
format = COGL_PIXEL_FORMAT_BGRA_8888;
|
|
break;
|
|
#endif
|
|
default:
|
|
g_warn_if_reached ();
|
|
format = COGL_PIXEL_FORMAT_ARGB_8888;
|
|
}
|
|
|
|
cogl_texture_set_region (COGL_TEXTURE (priv->buffer),
|
|
x, y,
|
|
x, y,
|
|
width, height,
|
|
width, height,
|
|
format,
|
|
wl_shm_buffer_get_stride (buffer),
|
|
wl_shm_buffer_get_data (buffer));
|
|
}
|
|
|
|
clutter_wayland_surface_queue_damage_redraw (self, x, y, width, height);
|
|
}
|