mutter/clutter/wayland/clutter-wayland-surface.c
Robert Bragg 16ed7677e0 Adds wayland-surface actor for wayland compositors
This adds a --enable-wayland-compositor configure option which will add
support for a ClutterWaylandSurface actor which can be used to aid in
writing Wayland compositors using Clutter by providing a ClutterActor to
represent Wayland client surfaces.

Notably this configure option isn't tied into any particular backend
since conceptually the compositor support can be used in conjunction
with any clutter backend that has corresponding Cogl support.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-12-08 16:13:37 +00:00

566 lines
16 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
/**
* SECTION:clutter-wayland-surface
* @Title: ClutterWaylandSurface
* @short_description: An actor which displays the content of a client surface
*
* #ClutterWaylandSurface is an actor for displaying the contents of a client
* surface. It is intended to support developers implementing Clutter based
* wayland compositors.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include "clutter-wayland-surface.h"
#include "clutter-actor-private.h"
#include "clutter-marshal.h"
#include "clutter-paint-volume-private.h"
#include "clutter-private.h"
#include "clutter-backend.h"
#include <cogl/cogl.h>
#include <wayland-server.h>
enum
{
PROP_SURFACE = 1,
PROP_WIDTH,
PROP_HEIGHT
};
#if 0
enum
{
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL] = { 0, };
#endif
struct _ClutterWaylandSurfacePrivate
{
struct wl_surface *surface;
CoglTexture2D *buffer;
int width, height;
CoglPipeline *pipeline;
GArray *damage;
};
G_DEFINE_TYPE (ClutterWaylandSurface,
clutter_wayland_surface,
CLUTTER_TYPE_ACTOR);
static gboolean
clutter_wayland_surface_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
return clutter_paint_volume_set_from_allocation (volume, self);
}
static void
clutter_wayland_surface_queue_damage_redraw (ClutterWaylandSurface *texture,
gint x,
gint y,
gint width,
gint height)
{
ClutterWaylandSurfacePrivate *priv = texture->priv;
ClutterActor *self = CLUTTER_ACTOR (texture);
ClutterActorBox allocation;
float scale_x;
float scale_y;
ClutterVertex origin;
ClutterPaintVolume clip;
/* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's
* coordinate space so we need to convert from surface coordinates to
* actor coordinates...
*/
/* Calling clutter_actor_get_allocation_box() is enormously expensive
* if the actor has an out-of-date allocation, since it triggers
* a full redraw. clutter_actor_queue_clipped_redraw() would redraw
* the whole stage anyways in that case, so just go ahead and do
* it here.
*/
if (!clutter_actor_has_allocation (self))
{
clutter_actor_queue_redraw (self);
return;
}
if (priv->width == 0 || priv->height == 0)
return;
clutter_actor_get_allocation_box (self, &allocation);
scale_x = (allocation.x2 - allocation.x1) / priv->width;
scale_y = (allocation.y2 - allocation.y1) / priv->height;
_clutter_paint_volume_init_static (&clip, self);
origin.x = x * scale_x;
origin.y = y * scale_y;
origin.z = 0;
clutter_paint_volume_set_origin (&clip, &origin);
clutter_paint_volume_set_width (&clip, width * scale_x);
clutter_paint_volume_set_height (&clip, height * scale_y);
_clutter_actor_queue_redraw_with_clip (self, 0, &clip);
clutter_paint_volume_free (&clip);
}
static void
free_pipeline (ClutterWaylandSurface *self)
{
ClutterWaylandSurfacePrivate *priv = self->priv;
if (priv->pipeline)
{
cogl_object_unref (priv->pipeline);
priv->pipeline = NULL;
}
}
static void
opacity_change_cb (ClutterWaylandSurface *self)
{
free_pipeline (self);
}
static void
clutter_wayland_surface_init (ClutterWaylandSurface *self)
{
ClutterWaylandSurfacePrivate *priv =
G_TYPE_INSTANCE_GET_PRIVATE (self,
CLUTTER_WAYLAND_TYPE_SURFACE,
ClutterWaylandSurfacePrivate);
priv->surface = NULL;
priv->width = 0;
priv->height = 0;
priv->damage = g_array_new (FALSE, FALSE, sizeof (int));
self->priv = priv;
g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL);
}
static void
clutter_wayland_surface_dispose (GObject *object)
{
ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
ClutterWaylandSurfacePrivate *priv = self->priv;
if (priv->damage)
{
g_array_free (priv->damage, TRUE);
priv->damage = NULL;
}
G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object);
}
static void
set_size (ClutterWaylandSurface *self,
int width,
int height)
{
ClutterWaylandSurfacePrivate *priv = self->priv;
if (priv->width != width)
{
priv->width = width;
g_object_notify (G_OBJECT (self), "width");
}
if (priv->height != height)
{
priv->height = height;
g_object_notify (G_OBJECT (self), "height");
}
}
static void
clutter_wayland_surface_set_surface (ClutterWaylandSurface *self,
struct wl_surface *surface)
{
ClutterWaylandSurfacePrivate *priv;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = self->priv;
g_return_if_fail (priv->surface == NULL);
priv->surface = surface;
/* XXX: should we freeze/thaw notifications? */
g_object_notify (G_OBJECT (self), "surface");
/* We have to wait until the next attach event to find out the surface
* geometry... */
set_size (self, 0, 0);
}
static void
clutter_wayland_surface_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
switch (prop_id)
{
case PROP_SURFACE:
clutter_wayland_surface_set_surface (self, g_value_get_pointer (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_wayland_surface_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
ClutterWaylandSurfacePrivate *priv = self->priv;
switch (prop_id)
{
case PROP_SURFACE:
g_value_set_pointer (value, priv->surface);
break;
case PROP_WIDTH:
g_value_set_uint (value, priv->width);
break;
case PROP_HEIGHT:
g_value_set_uint (value, priv->height);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_wayland_surface_paint (ClutterActor *self)
{
ClutterWaylandSurfacePrivate *priv;
ClutterActorBox box;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
if (G_UNLIKELY (priv->pipeline == NULL))
{
guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
priv->pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_pipeline_set_layer_texture (priv->pipeline, 0,
COGL_TEXTURE (priv->buffer));
}
cogl_set_source (priv->pipeline);
clutter_actor_get_allocation_box (self, &box);
cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
}
static void
clutter_wayland_surface_pick (ClutterActor *self,
const ClutterColor *color)
{
ClutterActorBox box;
cogl_set_source_color4ub (color->red, color->green, color->blue,
color->alpha);
clutter_actor_get_allocation_box (self, &box);
cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
}
static void
clutter_wayland_surface_get_preferred_width (ClutterActor *self,
gfloat for_height,
gfloat *min_width_p,
gfloat *natural_width_p)
{
ClutterWaylandSurfacePrivate *priv;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = priv->width;
}
static void
clutter_wayland_surface_get_preferred_height (ClutterActor *self,
gfloat for_width,
gfloat *min_height_p,
gfloat *natural_height_p)
{
ClutterWaylandSurfacePrivate *priv;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = priv->height;
}
static gboolean
clutter_wayland_surface_has_overlaps (ClutterActor *self)
{
/* Rectangles never need an offscreen redirect because there are
never any overlapping primitives */
return FALSE;
}
static void
clutter_wayland_surface_class_init (ClutterWaylandSurfaceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterWaylandSurfacePrivate));
actor_class->get_paint_volume = clutter_wayland_surface_get_paint_volume;
actor_class->paint = clutter_wayland_surface_paint;
actor_class->pick = clutter_wayland_surface_pick;
actor_class->get_preferred_width =
clutter_wayland_surface_get_preferred_width;
actor_class->get_preferred_height =
clutter_wayland_surface_get_preferred_height;
actor_class->has_overlaps = clutter_wayland_surface_has_overlaps;
object_class->dispose = clutter_wayland_surface_dispose;
object_class->set_property = clutter_wayland_surface_set_property;
object_class->get_property = clutter_wayland_surface_get_property;
pspec = g_param_spec_pointer ("surface",
P_("Surface"),
P_("The underlying wayland surface"),
CLUTTER_PARAM_READWRITE|
G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class, PROP_SURFACE, pspec);
pspec = g_param_spec_uint ("width",
P_("Surface width"),
P_("The width of the underlying wayland surface"),
0, G_MAXUINT,
0,
G_PARAM_READABLE);
g_object_class_install_property (object_class, PROP_WIDTH, pspec);
pspec = g_param_spec_uint ("height",
P_("Surface height"),
P_("The height of the underlying wayland surface"),
0, G_MAXUINT,
0,
G_PARAM_READABLE);
g_object_class_install_property (object_class, PROP_HEIGHT, pspec);
}
/**
* clutter_wayland_surface_new:
* @surface: the Wayland surface this actor should represent
*
* Creates a new #ClutterWaylandSurface for @surface
*
* Return value: A new #ClutterWaylandSurface representing @surface
*
* Since: 1.8
* Stability: unstable
*/
ClutterActor *
clutter_wayland_surface_new (struct wl_surface *surface)
{
ClutterActor *actor;
actor = g_object_new (CLUTTER_WAYLAND_TYPE_SURFACE,
"surface", surface,
NULL);
return actor;
}
static void
free_surface_buffers (ClutterWaylandSurface *self)
{
ClutterWaylandSurfacePrivate *priv = self->priv;
if (priv->buffer)
{
cogl_object_unref (priv->buffer);
priv->buffer = NULL;
free_pipeline (self);
}
}
/**
* clutter_wayland_surface_attach_buffer:
* @self: A #ClutterWaylandSurface actor
* @buffer: A compositor side struct wl_buffer pointer
* @error: A #GError
*
* This associates a client's buffer with the #ClutterWaylandSurface
* actor @self. This will automatically result in @self being re-drawn
* with the new buffer contents.
*
* Since: 1.8
* Stability: unstable
*/
gboolean
clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self,
struct wl_buffer *buffer,
GError **error)
{
ClutterWaylandSurfacePrivate *priv;
ClutterBackend *backend = clutter_get_default_backend ();
CoglContext *context = clutter_backend_get_cogl_context (backend);
g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), TRUE);
priv = self->priv;
free_surface_buffers (self);
set_size (self, buffer->width, buffer->height);
priv->buffer =
cogl_wayland_texture_2d_new_from_buffer (context, buffer, error);
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
if (!priv->buffer)
return FALSE;
return TRUE;
}
/**
* clutter_wayland_surface_damage_buffer:
* @self: A #ClutterWaylandSurface actor
* @buffer: A compositor side struct wl_buffer pointer
* @x: The x coordinate of the damaged rectangle
* @y: The y coordinate of the damaged rectangle
* @width: The width of the damaged rectangle
* @height: The height of the damaged rectangle
*
* This marks a region of the given @buffer has having been changed by
* the client. This will automatically result in the corresponding damaged
* region of the actor @self being redrawn.
*
* If multiple regions are changed then this should be called multiple
* times with different damage rectangles.
*
* Since: 1.8
* Stability: unstable
*/
void
clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self,
struct wl_buffer *buffer,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
ClutterWaylandSurfacePrivate *priv;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = self->priv;
if (priv->buffer && wl_buffer_is_shm (buffer))
{
CoglPixelFormat format;
switch (wl_shm_buffer_get_format (buffer))
{
#if G_BYTE_ORDER == G_BIG_ENDIAN
case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
break;
case WL_SHM_FORMAT_ARGB32:
case WL_SHM_FORMAT_XRGB32:
format = COGL_PIXEL_FORMAT_ARGB_8888;
break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
break;
case WL_SHM_FORMAT_ARGB32:
case WL_SHM_FORMAT_XRGB32:
format = COGL_PIXEL_FORMAT_BGRA_8888;
break;
#endif
default:
g_warn_if_reached ();
format = COGL_PIXEL_FORMAT_ARGB_8888;
}
cogl_texture_set_region (COGL_TEXTURE (priv->buffer),
x, y,
x, y,
width, height,
width, height,
format,
wl_shm_buffer_get_stride (buffer),
wl_shm_buffer_get_data (buffer));
}
clutter_wayland_surface_queue_damage_redraw (self, x, y, width, height);
}