mirror of
https://github.com/brl/mutter.git
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07c6f96cb4
This updates Wayland support in line with upstream changes to the Wayland API and protocol. This update means we no longer use the Cogl stub winsys so a lot of code that had to manually interact with EGL and implement a swap_buffers mechanism could be removed and instead we now depend on Cogl to handle those things for us. This update also adds an input device manager consistent with other clutter backends. Note: to use the client side "wayland" clutter backend you need to have built Cogl with --enable-wayland-egl-platform. If Cogl has been built with support for multiple winsys backends then you should run applications with COGL_RENDERER=EGL in the environment. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
257 lines
7.8 KiB
C
257 lines
7.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <wayland-util.h>
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#include <wayland-client.h>
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-event-private.h"
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#include "clutter-private.h"
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#include "clutter-keysyms.h"
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#include "evdev/clutter-xkb-utils.h"
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#include "clutter-input-device-wayland.h"
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#include "cogl/clutter-stage-cogl.h"
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typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
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G_DEFINE_TYPE (ClutterInputDeviceWayland,
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clutter_input_device_wayland,
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CLUTTER_TYPE_INPUT_DEVICE);
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static void
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clutter_wayland_handle_motion (void *data,
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struct wl_input_device *input_device,
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uint32_t _time,
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int32_t x, int32_t y,
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int32_t sx, int32_t sy)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->pointer_focus;
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ClutterEvent *event;
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event = clutter_event_new (CLUTTER_MOTION);
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event->motion.stage = stage_cogl->wrapper;
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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event->motion.time = _time;
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event->motion.modifier_state = 0;
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event->motion.x = sx;
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event->motion.y = sy;
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device->surface_x = sx;
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device->surface_y = sy;
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device->x = x;
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device->y = y;
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_button (void *data,
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struct wl_input_device *input_device,
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uint32_t _time,
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uint32_t button, uint32_t state)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->pointer_focus;
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ClutterEvent *event;
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ClutterEventType type;
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if (state)
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type = CLUTTER_BUTTON_PRESS;
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else
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type = CLUTTER_BUTTON_RELEASE;
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event = clutter_event_new (type);
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event->button.stage = stage_cogl->wrapper;
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event->button.device = CLUTTER_INPUT_DEVICE (device);
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event->button.time = _time;
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event->button.x = device->surface_x;
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event->button.y = device->surface_y;
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event->button.modifier_state = device->modifier_state;
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/* evdev button codes */
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switch (button) {
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case 272:
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event->button.button = 1;
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break;
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case 273:
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event->button.button = 3;
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break;
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case 274:
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event->button.button = 2;
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break;
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}
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_key (void *data,
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struct wl_input_device *input_device,
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uint32_t _time,
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uint32_t key, uint32_t state)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->keyboard_focus;
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ClutterEvent *event;
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event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
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stage_cogl->wrapper,
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device->xkb,
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_time, key, state,
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&device->modifier_state);
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_pointer_focus (void *data,
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struct wl_input_device *input_device,
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uint32_t _time,
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t sx, int32_t sy)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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ClutterEvent *event;
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if (device->pointer_focus)
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{
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stage_cogl = device->pointer_focus;
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event = clutter_event_new (CLUTTER_LEAVE);
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.time = _time;
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event->crossing.x = sx;
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event->crossing.y = sy;
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.device = CLUTTER_INPUT_DEVICE (device);
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_clutter_event_push (event, FALSE);
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device->pointer_focus = NULL;
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
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}
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if (surface)
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{
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stage_cogl = wl_surface_get_user_data (surface);
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device->pointer_focus = stage_cogl;
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
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stage_cogl->wrapper);
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event = clutter_event_new (CLUTTER_MOTION);
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event->motion.time = _time;
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event->motion.x = sx;
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event->motion.y = sy;
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event->motion.modifier_state = device->modifier_state;
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event->motion.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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_clutter_event_push (event, FALSE);
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device->surface_x = sx;
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device->surface_y = sy;
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device->x = x;
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device->y = y;
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/* Revert back to default pointer for now. */
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wl_input_device_attach (input_device, _time, NULL, 0, 0);
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}
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}
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static void
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clutter_wayland_handle_keyboard_focus (void *data,
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struct wl_input_device *input_device,
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uint32_t _time,
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struct wl_surface *surface,
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struct wl_array *keys)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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ClutterEvent *event;
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uint32_t *k, *end;
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if (device->keyboard_focus)
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{
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stage_cogl = device->keyboard_focus;
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device->keyboard_focus = NULL;
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event = clutter_event_new (CLUTTER_STAGE_STATE);
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event->stage_state.time = _time;
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event->stage_state.stage = stage_cogl->wrapper;
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event->stage_state.stage = stage_cogl->wrapper;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = 0;
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_clutter_event_push (event, FALSE);
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}
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if (surface)
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{
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stage_cogl = wl_surface_get_user_data (surface);
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device->keyboard_focus = stage_cogl;
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event = clutter_event_new (CLUTTER_STAGE_STATE);
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event->stage_state.stage = stage_cogl->wrapper;
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event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
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event->stage_state.new_state = CLUTTER_STAGE_STATE_ACTIVATED;
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end = (uint32_t *)((guint8 *)keys->data + keys->size);
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device->modifier_state = 0;
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for (k = keys->data; k < end; k++)
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device->modifier_state |= device->xkb->map->modmap[*k];
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_clutter_event_push (event, FALSE);
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}
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}
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const struct wl_input_device_listener _clutter_input_device_wayland_listener = {
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clutter_wayland_handle_motion,
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clutter_wayland_handle_button,
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clutter_wayland_handle_key,
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clutter_wayland_handle_pointer_focus,
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clutter_wayland_handle_keyboard_focus,
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};
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static void
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clutter_input_device_wayland_class_init (ClutterInputDeviceWaylandClass *klass)
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{
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}
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static void
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clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
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{
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}
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