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https://github.com/brl/mutter.git
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07c6f96cb4
This updates Wayland support in line with upstream changes to the Wayland API and protocol. This update means we no longer use the Cogl stub winsys so a lot of code that had to manually interact with EGL and implement a swap_buffers mechanism could be removed and instead we now depend on Cogl to handle those things for us. This update also adds an input device manager consistent with other clutter backends. Note: to use the client side "wayland" clutter backend you need to have built Cogl with --enable-wayland-egl-platform. If Cogl has been built with support for multiple winsys backends then you should run applications with COGL_RENDERER=EGL in the environment. Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
247 lines
8.0 KiB
C
247 lines
8.0 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010, 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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#include "clutter-stage-private.h"
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#include "wayland/clutter-backend-wayland.h"
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#include "wayland/clutter-device-manager-wayland.h"
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#include "wayland/clutter-event-wayland.h"
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#include "wayland/clutter-stage-wayland.h"
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#include "cogl/clutter-stage-cogl.h"
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#include <wayland-client.h>
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#include <cogl/cogl.h>
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#define clutter_backend_wayland_get_type _clutter_backend_wayland_get_type
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G_DEFINE_TYPE (ClutterBackendWayland, clutter_backend_wayland, CLUTTER_TYPE_BACKEND);
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static void
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clutter_backend_wayland_dispose (GObject *gobject)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (gobject);
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if (backend_wayland->device_manager)
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{
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g_object_unref (backend_wayland->device_manager);
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backend_wayland->device_manager = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_wayland_parent_class)->dispose (gobject);
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}
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static void
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handle_configure (void *data,
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struct wl_shell *shell,
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uint32_t timestamp,
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uint32_t edges,
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struct wl_surface *surface,
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int32_t width,
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int32_t height)
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{
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ClutterStageCogl *stage_cogl = wl_surface_get_user_data (surface);
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
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if (cogl_framebuffer_get_width (fb) != width ||
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cogl_framebuffer_get_height (fb) != height)
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
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clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
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width, height);
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage_cogl->wrapper);
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}
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static const struct wl_shell_listener shell_listener = {
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handle_configure,
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};
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static void
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display_handle_global (struct wl_display *display,
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uint32_t id,
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const char *interface,
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uint32_t version,
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void *data)
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{
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ClutterBackendWayland *backend_wayland = data;
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if (strcmp (interface, "wl_compositor") == 0)
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backend_wayland->wayland_compositor =
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wl_display_bind (display, id, &wl_compositor_interface);
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else if (strcmp (interface, "wl_input_device") == 0)
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{
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ClutterDeviceManager *device_manager = backend_wayland->device_manager;
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_clutter_device_manager_wayland_add_input_group (device_manager, id);
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}
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else if (strcmp (interface, "wl_shell") == 0)
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{
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backend_wayland->wayland_shell =
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wl_display_bind (display, id, &wl_shell_interface);
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wl_shell_add_listener (backend_wayland->wayland_shell,
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&shell_listener, backend_wayland);
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}
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else if (strcmp (interface, "wl_shm") == 0)
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backend_wayland->wayland_shm =
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wl_display_bind (display, id, &wl_shm_interface);
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}
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static gboolean
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clutter_backend_wayland_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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/* TODO: expose environment variable/commandline option for this... */
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backend_wayland->wayland_display = wl_display_connect (NULL);
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if (!backend_wayland->wayland_display)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Failed to open Wayland display socket");
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return FALSE;
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}
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backend_wayland->wayland_source =
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_clutter_event_source_wayland_new (backend_wayland->wayland_display);
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g_source_attach (backend_wayland->wayland_source, NULL);
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/* XXX: We require the device manager to exist as soon as we connect to the
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* compositor and setup an event handler because we will immediately be
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* notified of the available input devices which need to be associated with
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* the device-manager.
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*
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* FIXME: At some point we could perhaps just collapse the
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* _clutter_backend_post_parse(), and _clutter_backend_init_events()
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* functions into one called something like _clutter_backend_init() which
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* would allow the real backend to manage the precise order of
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* initialization.
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*/
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backend_wayland->device_manager =
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_clutter_device_manager_wayland_new (backend);
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/* Set up listener so we'll catch all events. */
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wl_display_add_global_listener (backend_wayland->wayland_display,
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display_handle_global,
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backend_wayland);
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/* Wait until we have been notified about the compositor and shell objects */
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while (!(backend_wayland->wayland_compositor &&
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backend_wayland->wayland_shell))
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wl_display_roundtrip (backend_wayland->wayland_display);
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return TRUE;
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}
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static CoglRenderer *
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clutter_backend_wayland_get_renderer (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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CoglRenderer *renderer;
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CLUTTER_NOTE (BACKEND, "Creating a new wayland renderer");
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renderer = cogl_renderer_new ();
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cogl_wayland_renderer_set_foreign_display (renderer,
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backend_wayland->wayland_display);
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cogl_wayland_renderer_set_foreign_compositor (renderer,
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backend_wayland->wayland_compositor);
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cogl_wayland_renderer_set_foreign_shell (renderer,
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backend_wayland->wayland_shell);
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return renderer;
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}
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static CoglDisplay *
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clutter_backend_wayland_get_display (ClutterBackend *backend,
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CoglRenderer *renderer,
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CoglSwapChain *swap_chain,
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GError **error)
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{
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CoglOnscreenTemplate *onscreen_template = NULL;
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CoglDisplay *display;
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onscreen_template = cogl_onscreen_template_new (swap_chain);
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/* XXX: I have some doubts that this is a good design.
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* Conceptually should we be able to check an onscreen_template
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* without more details about the CoglDisplay configuration?
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*/
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if (!cogl_renderer_check_onscreen_template (renderer,
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onscreen_template,
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error))
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goto error;
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display = cogl_display_new (renderer, onscreen_template);
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return display;
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error:
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if (onscreen_template)
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cogl_object_unref (onscreen_template);
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return NULL;
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}
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static void
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clutter_backend_wayland_class_init (ClutterBackendWaylandClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->dispose = clutter_backend_wayland_dispose;
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backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WAYLAND;
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backend_class->post_parse = clutter_backend_wayland_post_parse;
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backend_class->get_renderer = clutter_backend_wayland_get_renderer;
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backend_class->get_display = clutter_backend_wayland_get_display;
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}
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static void
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clutter_backend_wayland_init (ClutterBackendWayland *backend_wayland)
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{
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}
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