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8a4dc3c011
Since we have a _clutter_debug_message() function compiled in unconditionally we have no further need for the equivalent conditional version defined in clutter-profile.[ch]: we can simply do the work in one function.
284 lines
9.6 KiB
C
284 lines
9.6 KiB
C
#ifdef CLUTTER_ENABLE_PROFILE
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#include <stdlib.h>
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/* XXX - we need this for g_atexit() */
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#define G_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-profile.h"
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UProfContext *_clutter_uprof_context;
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static UProfReport *clutter_uprof_report;
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static gboolean searched_for_gl_uprof_context = FALSE;
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static UProfContext *gl_uprof_context = NULL;
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typedef struct _ClutterUProfReportState
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{
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gulong n_frames;
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float fps;
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gulong n_picks;
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float msecs_picking;
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} ClutterUProfReportState;
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static char *
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timer_per_frame_cb (UProfReport *report,
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UProfTimerResult *timer,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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int n_frames = state->n_frames ? state->n_frames : 1;
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return g_strdup_printf ("%-10.2f",
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uprof_timer_result_get_total_msecs (timer) /
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(float)n_frames);
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}
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static char *
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counter_per_frame_cb (UProfReport *report,
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UProfCounterResult *counter,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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int n_frames = state->n_frames ? state->n_frames : 1;
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return g_strdup_printf ("%-5ld",
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uprof_counter_result_get_count (counter) /
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n_frames);
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}
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static char *
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get_n_frames_cb (UProfReport *report,
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const char *statistic,
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const char *attribute,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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return g_strdup_printf ("%lu", state->n_frames);
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}
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static char *
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get_fps_cb (UProfReport *report,
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const char *statistic,
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const char *attribute,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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return g_strdup_printf ("%5.2f\n", state->fps);
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}
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static char *
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get_n_picks_cb (UProfReport *report,
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const char *statistic,
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const char *attribute,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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return g_strdup_printf ("%lu", state->n_picks);
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}
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static char *
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get_picks_per_frame_cb (UProfReport *report,
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const char *statistic,
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const char *attribute,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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int n_frames = state->n_frames ? state->n_frames : 1;
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return g_strdup_printf ("%3.2f",
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(float)state->n_picks / (float)n_frames);
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}
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static char *
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get_msecs_per_pick_cb (UProfReport *report,
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const char *statistic,
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const char *attribute,
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void *user_data)
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{
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ClutterUProfReportState *state = user_data;
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int n_picks = state->n_picks ? state->n_picks : 1;
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return g_strdup_printf ("%3.2f", state->msecs_picking / (float)n_picks);
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}
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static gboolean
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_clutter_uprof_report_prepare (UProfReport *report,
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void **closure_ret,
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void *user_data)
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{
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UProfContext *mainloop_context;
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UProfTimerResult *mainloop_timer;
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UProfTimerResult *stage_paint_timer;
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UProfTimerResult *do_pick_timer;
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ClutterUProfReportState *state;
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/* NB: uprof provides a shared context for mainloop statistics which allows
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* this to work even if the application and not Clutter owns the mainloop.
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*
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* This is the case when running Mutter for example but because Mutter will
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* follow the same convention of using the shared context then we can always
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* be sure of where to look for the mainloop results. */
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mainloop_context = uprof_get_mainloop_context ();
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mainloop_timer = uprof_context_get_timer_result (mainloop_context,
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"Mainloop");
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/* just bail out if the mainloop timer wasn't hit */
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if (!mainloop_timer)
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return FALSE;
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state = g_new0 (ClutterUProfReportState, 1);
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*closure_ret = state;
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stage_paint_timer = uprof_context_get_timer_result (_clutter_uprof_context,
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"Redrawing");
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if (stage_paint_timer)
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{
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state->n_frames = uprof_timer_result_get_start_count (stage_paint_timer);
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uprof_report_add_statistic (report,
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"Frames",
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"Frame count information");
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uprof_report_add_statistic_attribute (report, "Frames",
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"Count", "Count",
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"The total number of frames",
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UPROF_ATTRIBUTE_TYPE_INT,
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get_n_frames_cb,
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state);
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state->fps = (float) state->n_frames
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/ (uprof_timer_result_get_total_msecs (mainloop_timer)
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/ 1000.0);
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uprof_report_add_statistic_attribute (report, "Frames",
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"Average FPS", "Average\nFPS",
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"The average frames per second",
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UPROF_ATTRIBUTE_TYPE_FLOAT,
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get_fps_cb,
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state);
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}
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do_pick_timer = uprof_context_get_timer_result (_clutter_uprof_context,
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"Picking");
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if (do_pick_timer)
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{
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state->n_picks = uprof_timer_result_get_start_count (do_pick_timer);
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state->msecs_picking =
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uprof_timer_result_get_total_msecs (do_pick_timer);
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uprof_report_add_statistic (report,
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"Picks",
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"Picking information");
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uprof_report_add_statistic_attribute (report, "Picks",
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"Count", "Count",
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"The total number of picks",
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UPROF_ATTRIBUTE_TYPE_INT,
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get_n_picks_cb,
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state);
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uprof_report_add_statistic_attribute (report, "Picks",
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"Picks Per Frame",
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"Picks\nPer Frame",
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"The average number of picks "
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"per frame",
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UPROF_ATTRIBUTE_TYPE_FLOAT,
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get_picks_per_frame_cb,
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state);
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uprof_report_add_statistic_attribute (report, "Picks",
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"Msecs Per Pick",
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"Msecs\nPer Pick",
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"The average number of "
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"milliseconds per pick",
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UPROF_ATTRIBUTE_TYPE_FLOAT,
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get_msecs_per_pick_cb,
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state);
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}
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uprof_report_add_counters_attribute (clutter_uprof_report,
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"Per Frame",
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"Per Frame",
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"The number of counts per frame",
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UPROF_ATTRIBUTE_TYPE_INT,
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counter_per_frame_cb,
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state);
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uprof_report_add_timers_attribute (clutter_uprof_report,
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"Per Frame\nmsecs",
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"Per Frame",
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"The time spent in the timer per frame",
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UPROF_ATTRIBUTE_TYPE_FLOAT,
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timer_per_frame_cb,
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state);
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return TRUE;
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}
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static void
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_clutter_uprof_report_done (UProfReport *report, void *closure, void *user_data)
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{
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g_free (closure);
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}
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static void
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print_exit_report (void)
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{
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if (!(clutter_profile_flags & CLUTTER_PROFILE_DISABLE_REPORT))
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uprof_report_print (clutter_uprof_report);
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uprof_report_unref (clutter_uprof_report);
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uprof_context_unref (_clutter_uprof_context);
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}
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void
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_clutter_uprof_init (void)
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{
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UProfContext *cogl_context;
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_clutter_uprof_context = uprof_context_new ("Clutter");
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uprof_context_link (_clutter_uprof_context, uprof_get_mainloop_context ());
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g_atexit (print_exit_report);
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cogl_context = uprof_find_context ("Cogl");
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if (cogl_context)
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uprof_context_link (_clutter_uprof_context, cogl_context);
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/* We make the report object up-front so we can use uprof-tool
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* to fetch reports at runtime via dbus... */
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clutter_uprof_report = uprof_report_new ("Clutter report");
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uprof_report_add_context (clutter_uprof_report, _clutter_uprof_context);
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uprof_report_set_init_fini_callbacks (clutter_uprof_report,
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_clutter_uprof_report_prepare,
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_clutter_uprof_report_done,
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NULL);
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}
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void
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_clutter_profile_suspend (void)
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{
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if (G_UNLIKELY (!searched_for_gl_uprof_context))
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{
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gl_uprof_context = uprof_find_context ("OpenGL");
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searched_for_gl_uprof_context = TRUE;
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}
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if (gl_uprof_context)
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uprof_context_suspend (gl_uprof_context);
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/* NB: The Cogl context is linked to this so it will also be suspended... */
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uprof_context_suspend (_clutter_uprof_context);
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}
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void
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_clutter_profile_resume (void)
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{
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if (gl_uprof_context)
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uprof_context_resume (gl_uprof_context);
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/* NB: The Cogl context is linked to this so it will also be resumed... */
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uprof_context_resume (_clutter_uprof_context);
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}
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#endif
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