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As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
329 lines
9.7 KiB
C
329 lines
9.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_TYPES_H__
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#define __COGL_TYPES_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef gpointer CoglHandle;
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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#define COGL_TYPE_HANDLE (cogl_handle_get_type ())
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GType cogl_handle_get_type (void) G_GNUC_CONST;
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/**
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* cogl_handle_ref:
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* @handle: a #CoglHandle
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*
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* Increases the reference count of @handle by 1
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*
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* Returns: the handle, with its reference count increased
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*/
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CoglHandle cogl_handle_ref (CoglHandle handle);
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/**
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* cogl_handle_unref:
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* @handle: a #CoglHandle
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*
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* Drecreases the reference count of @handle by 1; if the reference
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* count reaches 0, the resources allocated by @handle will be freed
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*/
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void cogl_handle_unref (CoglHandle Handle);
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/**
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* CoglFixed:
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*
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* Fixed point number using a (16.16) notation.
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*/
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typedef gint32 CoglFixed;
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#define COGL_TYPE_FIXED (cogl_fixed_get_type ())
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GType cogl_fixed_get_type (void) G_GNUC_CONST;
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/**
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* CoglAngle:
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*
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* Integer representation of an angle such that 1024 corresponds to
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* full circle (i.e., 2 * pi).
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*
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* Since: 1.0
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*/
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typedef gint32 CoglAngle;
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typedef struct _CoglColor CoglColor;
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY: Any format
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* @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_YUV: FIXME
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* @COGL_PIXEL_FORMAT_G_8: FIXME
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* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
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* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
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*
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* Pixel formats used by COGL.
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*
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* Since: 0.8
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*/
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typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
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* @COGL_FEATURE_TEXTURE_NPOT: ARB_texture_non_power_of_two support
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* @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
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* @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
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* @COGL_FEATURE_SHADERS_GLSL: GLSL support
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* @COGL_FEATURE_OFFSCREEN: FBO support
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
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* @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
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* @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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*
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* Flags for the supported features.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11)
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER: FIXME
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* @COGL_OFFSCREEN_BUFFER: FIXME
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*
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* Target flags for FBOs.
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*
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* Since: 0.8
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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COGL_OFFSCREEN_BUFFER = (1 << 2)
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} CoglBufferTarget;
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/**
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* CoglColor:
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*
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* A structure for holding a color definition. The contents of
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* the CoglColor structure are private and should never by accessed
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* directly.
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*
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* Since: 1.0
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*/
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struct _CoglColor
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{
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/*< private >*/
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guint8 red;
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guint8 green;
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guint8 blue;
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guint8 alpha;
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/* padding in case we want to change to floats at
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* some point */
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guint32 padding0;
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guint32 padding1;
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guint32 padding2;
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};
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* use_color is %FALSE when calling cogl_polygon()
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*
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* Used to specify vertex information when calling cogl_polygon()
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*/
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struct _CoglTextureVertex
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{
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float x, y, z;
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float tx, ty;
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CoglColor color;
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};
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/**
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* CoglTextureFlags:
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* @COGL_TEXTURE_NONE: No flags specified
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* @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
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* the mipmap pyramid from the base level image whenever it is
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* updated. The mipmaps are only generated when the texture is
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* rendered with a mipmap filter so it should be free to leave out
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* this flag when using other filtering modes.
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* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
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*
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* Flags to pass to the cogl_texture_new_* family of functions.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_TEXTURE_NONE = 0,
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COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
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COGL_TEXTURE_NO_SLICING = 1 << 1
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} CoglTextureFlags;
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/**
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* CoglFogMode:
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* @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
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* |[
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* f = end - eye_distance / end - start
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)
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* ]|
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* @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
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* |[
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* f = e ^ -(density * eye_distance)^2
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* ]|
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*
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* The fog mode determines the equation used to calculate the fogging blend
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* factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
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* determines f as:
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*
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* |[
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* f = end - eye_distance / end - start
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* ]|
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*
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* Where eye_distance is the distance of the current fragment in eye
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* coordinates from the origin.
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*
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* Since: 1.0
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*/
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typedef enum {
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COGL_FOG_MODE_LINEAR,
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COGL_FOG_MODE_EXPONENTIAL,
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COGL_FOG_MODE_EXPONENTIAL_SQUARED
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} CoglFogMode;
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#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
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typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
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COGL_BLEND_STRING_ERROR_PARSE_ERROR,
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COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR,
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COGL_BLEND_STRING_ERROR_INVALID_ERROR,
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COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR
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} CoglBlendStringError;
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GQuark cogl_blend_string_error_quark (void);
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G_END_DECLS
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#endif /* __COGL_TYPES_H__ */
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