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193bf6123d
This should show how to make a Canvas resize whenever the actor that uses it as content changes size. For good measure, it also shows how to coalesce multiple allocations into one Canvas resize through a timeout source.
171 lines
4.8 KiB
C
171 lines
4.8 KiB
C
#include <stdlib.h>
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#include <math.h>
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#include <cairo.h>
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#include <clutter/clutter.h>
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static gboolean
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draw_clock (ClutterCanvas *canvas,
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cairo_t *cr,
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int width,
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int height)
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{
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GDateTime *now;
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float hours, minutes, seconds;
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ClutterColor color;
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/* get the current time and compute the angles */
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now = g_date_time_new_now_local ();
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seconds = g_date_time_get_second (now) * G_PI / 30;
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minutes = g_date_time_get_minute (now) * G_PI / 30;
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hours = g_date_time_get_hour (now) * G_PI / 6;
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cairo_save (cr);
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/* clear the contents of the canvas, to avoid painting
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* over the previous frame
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*/
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cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
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cairo_paint (cr);
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cairo_restore (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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/* scale the modelview to the size of the surface */
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cairo_scale (cr, width, height);
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cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
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cairo_set_line_width (cr, 0.1);
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/* the black rail that holds the seconds indicator */
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clutter_cairo_set_source_color (cr, CLUTTER_COLOR_Black);
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cairo_translate (cr, 0.5, 0.5);
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cairo_arc (cr, 0, 0, 0.4, 0, G_PI * 2);
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cairo_stroke (cr);
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/* the seconds indicator */
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color = *CLUTTER_COLOR_White;
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color.alpha = 128;
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clutter_cairo_set_source_color (cr, &color);
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cairo_move_to (cr, 0, 0);
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cairo_arc (cr, sinf (seconds) * 0.4, - cosf (seconds) * 0.4, 0.05, 0, G_PI * 2);
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cairo_fill (cr);
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/* the minutes hand */
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color = *CLUTTER_COLOR_DarkChameleon;
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color.alpha = 196;
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clutter_cairo_set_source_color (cr, &color);
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cairo_move_to (cr, 0, 0);
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cairo_line_to (cr, sinf (minutes) * 0.4, -cosf (minutes) * 0.4);
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cairo_stroke (cr);
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/* the hours hand */
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cairo_move_to (cr, 0, 0);
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cairo_line_to (cr, sinf (hours) * 0.2, -cosf (hours) * 0.2);
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cairo_stroke (cr);
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g_date_time_unref (now);
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/* we're done drawing */
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return TRUE;
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}
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static gboolean
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invalidate_clock (gpointer data_)
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{
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/* invalidate the contents of the canvas */
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clutter_content_invalidate (data_);
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/* keep the timeout source */
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return G_SOURCE_CONTINUE;
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}
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static guint idle_resize_id;
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static gboolean
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idle_resize (gpointer data)
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{
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ClutterActor *actor = data;
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float width, height;
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/* match the canvas size to the actor's */
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clutter_actor_get_size (actor, &width, &height);
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clutter_canvas_set_size (CLUTTER_CANVAS (clutter_actor_get_content (actor)),
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ceilf (width),
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ceilf (height));
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/* unset the guard */
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idle_resize_id = 0;
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/* remove the timeout */
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return G_SOURCE_REMOVE;
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}
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static void
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on_actor_resize (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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gpointer user_data)
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{
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/* throttle multiple actor allocations to one canvas resize; we use a guard
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* variable to avoid queueing multiple resize operations
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*/
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if (idle_resize_id == 0)
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idle_resize_id = clutter_threads_add_timeout (1000, idle_resize, actor);
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor;
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ClutterContent *canvas;
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/* initialize Clutter */
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return EXIT_FAILURE;
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/* create a resizable stage */
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "2D Clock");
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clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);
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clutter_actor_set_size (stage, 300, 300);
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clutter_actor_show (stage);
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/* our 2D canvas, courtesy of Cairo */
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canvas = clutter_canvas_new ();
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clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
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actor = clutter_actor_new ();
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clutter_actor_set_content (actor, canvas);
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clutter_actor_set_content_scaling_filters (actor,
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CLUTTER_SCALING_FILTER_TRILINEAR,
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CLUTTER_SCALING_FILTER_LINEAR);
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clutter_actor_add_child (stage, actor);
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/* the actor now owns the canvas */
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g_object_unref (canvas);
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/* bind the size of the actor to that of the stage */
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clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));
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/* resize the canvas whenever the actor changes size */
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g_signal_connect (actor, "allocation-changed", G_CALLBACK (on_actor_resize), NULL);
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/* quit on destroy */
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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/* connect our drawing code */
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g_signal_connect (canvas, "draw", G_CALLBACK (draw_clock), NULL);
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/* invalidate the canvas, so that we can draw before the main loop starts */
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clutter_content_invalidate (canvas);
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/* set up a timer that invalidates the canvas every second */
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clutter_threads_add_timeout (1000, invalidate_clock, canvas);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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