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ae1a4a6a30
values (SIGSEGV) * clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl): When iterating over the slices, discard ones that don't intersect immediatly otherwise it will call glTexSubImage2D with a negative width/height and then move the source position incorrectly. Thanks to Gwenole Beauchesne. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader.c | ||
cogl-shader.h | ||
cogl-texture.c | ||
cogl-texture.h | ||
cogl.c | ||
Makefile.am |