mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
abd6832dd9
* clutter/clutter-actor.c: * clutter/clutter-backend.c: * clutter/clutter-behaviour-depth.c: * clutter/clutter-box.c: * clutter/clutter-clone-texture.c: * clutter/clutter-container.c: * clutter/clutter-entry.c: * clutter/clutter-feature.c: * clutter/clutter-fixed.c: * clutter/clutter-group.c: * clutter/clutter-hbox.c: * clutter/clutter-label.c: * clutter/clutter-layout.c: * clutter/clutter-media.c: * clutter/clutter-rectangle.c: * clutter/clutter-score.c: * clutter/clutter-script.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: * clutter/clutter-timeout-pool.c: * clutter/clutter-vbox.c: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: * clutter/eglnative/clutter-backend-egl.c: * clutter/eglnative/clutter-event-egl.c: * clutter/eglnative/clutter-stage-egl.c: * clutter/eglx/clutter-backend-egl.c: * clutter/eglx/clutter-event-egl.c: * clutter/eglx/clutter-stage-egl.c: * clutter/glx/clutter-event-glx.c: * clutter/json/json-array.c: * clutter/json/json-generator.c: * clutter/json/json-node.c: * clutter/json/json-object.c: * clutter/json/json-parser.c: * clutter/sdl/clutter-backend-sdl.c: * clutter/sdl/clutter-event-sdl.c: * clutter/sdl/clutter-stage-sdl.c: Fixedup config.h inclusion (must always be bracketed with #ifdef HAVE_CONFIG_H).
561 lines
16 KiB
C
561 lines
16 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* ClutterContainer: Generic actor container interface.
|
|
* Author: Emmanuele Bassi <ebassi@openedhand.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <stdarg.h>
|
|
#include <glib-object.h>
|
|
|
|
#include "clutter-container.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-enum-types.h"
|
|
|
|
/**
|
|
* SECTION:clutter-container
|
|
* @short_description: An interface for implementing container actors
|
|
*
|
|
* #ClutterContainer is an interface for writing actors containing other
|
|
* #ClutterActor<!-- -->s. It provides a standard API for adding, removing
|
|
* and iterating on every contained actor.
|
|
*
|
|
* An actor implementing #ClutterContainer is #ClutterGroup.
|
|
*
|
|
* #ClutterContainer is available since Clutter 0.4
|
|
*/
|
|
|
|
enum
|
|
{
|
|
ACTOR_ADDED,
|
|
ACTOR_REMOVED,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint container_signals[LAST_SIGNAL] = { 0, };
|
|
|
|
static void
|
|
clutter_container_base_init (gpointer g_iface)
|
|
{
|
|
static gboolean initialised = FALSE;
|
|
|
|
if (!initialised)
|
|
{
|
|
GType iface_type = G_TYPE_FROM_INTERFACE (g_iface);
|
|
|
|
initialised = TRUE;
|
|
|
|
/**
|
|
* ClutterContainer::actor-added:
|
|
* @container: the actor which received the signal
|
|
* @actor: the new child that has been added to @container
|
|
*
|
|
* The ::actor-added signal is emitted each time an actor
|
|
* has been added to @container.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
container_signals[ACTOR_ADDED] =
|
|
g_signal_new ("actor-added",
|
|
iface_type,
|
|
G_SIGNAL_RUN_FIRST,
|
|
G_STRUCT_OFFSET (ClutterContainerIface, actor_added),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
/**
|
|
* ClutterContainer::actor-removed:
|
|
* @container: the actor which received the signal
|
|
* @actor: the child that has been removed from @container
|
|
*
|
|
* The ::actor-removed signal is emitted each time an actor
|
|
* is removed from @container.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
container_signals[ACTOR_REMOVED] =
|
|
g_signal_new ("actor-removed",
|
|
iface_type,
|
|
G_SIGNAL_RUN_FIRST,
|
|
G_STRUCT_OFFSET (ClutterContainerIface, actor_removed),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
}
|
|
}
|
|
|
|
GType
|
|
clutter_container_get_type (void)
|
|
{
|
|
static GType container_type = 0;
|
|
|
|
if (G_UNLIKELY (!container_type))
|
|
{
|
|
GTypeInfo container_info =
|
|
{
|
|
sizeof (ClutterContainerIface),
|
|
clutter_container_base_init,
|
|
NULL, /* iface_finalize */
|
|
};
|
|
|
|
container_type = g_type_register_static (G_TYPE_INTERFACE,
|
|
"ClutterContainer",
|
|
&container_info, 0);
|
|
|
|
g_type_interface_add_prerequisite (container_type, CLUTTER_TYPE_ACTOR);
|
|
}
|
|
|
|
return container_type;
|
|
}
|
|
|
|
/**
|
|
* clutter_container_add:
|
|
* @container: a #ClutterContainer
|
|
* @first_actor: the first #ClutterActor to add
|
|
* @Varargs: %NULL terminated list of actors to add
|
|
*
|
|
* Adds a list of #ClutterActor<!-- -->s to @container. Each time and
|
|
* actor is added, the "actor-added" signal is emitted. Each actor should
|
|
* be parented to @container, which takes a reference on the actor. You
|
|
* cannot add a #ClutterActor to more than one #ClutterContainer.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_add (ClutterContainer *container,
|
|
ClutterActor *first_actor,
|
|
...)
|
|
{
|
|
va_list args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
|
|
|
|
va_start (args, first_actor);
|
|
clutter_container_add_valist (container, first_actor, args);
|
|
va_end (args);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_add_actor:
|
|
* @container: a #ClutterContainer
|
|
* @actor: the first #ClutterActor to add
|
|
*
|
|
* Adds a #ClutterActor to @container. This function will emit the
|
|
* "actor-added" signal is emitted. The actor should be parented to
|
|
* @container. You cannot add a #ClutterActor to more than one
|
|
* #ClutterContainer.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_add_actor (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterActor *parent;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
if (parent)
|
|
{
|
|
g_warning ("Attempting to add actor of type `%s' to a "
|
|
"group of type `%s', but the actor has already "
|
|
"a parent of type `%s'.",
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
|
g_type_name (G_OBJECT_TYPE (container)),
|
|
g_type_name (G_OBJECT_TYPE (parent)));
|
|
return;
|
|
}
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->add (container, actor);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_add_valist:
|
|
* @container: a #ClutterContainer
|
|
* @first_actor: the first #ClutterActor to add
|
|
* @var_args: list of actors to add, followed by %NULL
|
|
*
|
|
* Alternative va_list version of clutter_container_add().
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_add_valist (ClutterContainer *container,
|
|
ClutterActor *first_actor,
|
|
va_list var_args)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
|
|
|
|
actor = first_actor;
|
|
while (actor)
|
|
{
|
|
clutter_container_add_actor (container, actor);
|
|
actor = va_arg (var_args, ClutterActor*);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_container_remove:
|
|
* @container: a #ClutterContainer
|
|
* @first_actor: first #ClutterActor to remove
|
|
* @Varargs: a %NULL-terminated list of actors to remove
|
|
*
|
|
* Removes a %NULL terminated list of #ClutterActor<!-- -->s from
|
|
* @container. Each actor should be unparented, so if you want to keep it
|
|
* around you must hold a reference to it yourself, using g_object_ref().
|
|
* Each time an actor is removed, the "actor-removed" signal is
|
|
* emitted by @container.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_remove (ClutterContainer *container,
|
|
ClutterActor *first_actor,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
|
|
|
|
va_start (var_args, first_actor);
|
|
clutter_container_remove_valist (container, first_actor, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_remove_actor:
|
|
* @container: a #ClutterContainer
|
|
* @actor: a #ClutterActor
|
|
*
|
|
* Removes @actor from @container. The actor should be unparented, so
|
|
* if you want to keep it around you must hold a reference to it
|
|
* yourself, using g_object_ref(). When the actor has been removed,
|
|
* the "actor-removed" signal is emitted by @container.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_remove_actor (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterActor *parent;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
parent = clutter_actor_get_parent (actor);
|
|
if (parent != CLUTTER_ACTOR (container))
|
|
{
|
|
g_warning ("Attempting to remove actor of type `%s' from "
|
|
"group of class `%s', but the group is not the "
|
|
"actor's parent.",
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->remove (container, actor);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_remove_valist:
|
|
* @container: a #ClutterContainer
|
|
* @first_actor: the first #ClutterActor to add
|
|
* @var_args: list of actors to remove, followed by %NULL
|
|
*
|
|
* Alternative va_list version of clutter_container_remove().
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_remove_valist (ClutterContainer *container,
|
|
ClutterActor *first_actor,
|
|
va_list var_args)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
|
|
|
|
actor = first_actor;
|
|
while (actor)
|
|
{
|
|
clutter_container_remove_actor (container, actor);
|
|
|
|
actor = va_arg (var_args, ClutterActor*);
|
|
}
|
|
}
|
|
|
|
static void
|
|
get_children_cb (ClutterActor *child,
|
|
gpointer data)
|
|
{
|
|
GList **children = data;
|
|
|
|
*children = g_list_prepend (*children, child);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_get_children:
|
|
* @container: a #ClutterContainer
|
|
*
|
|
* Retrieves all the children of @container.
|
|
*
|
|
* Return value: a list of #ClutterActor<!-- -->s. Use g_list_free()
|
|
* on the returned list when done.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
GList *
|
|
clutter_container_get_children (ClutterContainer *container)
|
|
{
|
|
GList *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
|
|
|
|
retval = NULL;
|
|
clutter_container_foreach (container, get_children_cb, &retval);
|
|
|
|
return g_list_reverse (retval);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_foreach:
|
|
* @container: a #ClutterContainer
|
|
* @callback: a function to be called for each child
|
|
* @user_data: data to be passed to the function, or %NULL
|
|
*
|
|
* Calls @callback for each child of @container.
|
|
*
|
|
* Since: 0.4
|
|
*/
|
|
void
|
|
clutter_container_foreach (ClutterContainer *container,
|
|
ClutterCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (callback != NULL);
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->foreach (container, callback, user_data);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_find_child_by_id:
|
|
* @container: a #ClutterContainer
|
|
* @child_id: the unique id of an actor
|
|
*
|
|
* Finds a child actor of a container by its unique ID. Search recurses
|
|
* into any child container.
|
|
*
|
|
* Return value: The child actor with the requested id, or %NULL if no
|
|
* actor with that id was found
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor *
|
|
clutter_container_find_child_by_id (ClutterContainer *container,
|
|
guint child_id)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
|
|
|
|
return CLUTTER_CONTAINER_GET_IFACE (container)->find_child_by_id (container,
|
|
child_id);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_raise_child:
|
|
* @container: a #ClutterContainer
|
|
* @actor: the actor to raise
|
|
* @sibling: the sibling to raise to, or %NULL to raise at the top
|
|
*
|
|
* Raises @actor at @sibling level, in the depth ordering.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_container_raise_child (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
if (actor == sibling)
|
|
return;
|
|
|
|
if (clutter_actor_get_parent (actor) != CLUTTER_ACTOR (container))
|
|
{
|
|
g_warning ("Actor of type `%s' is not a child of the container "
|
|
"of type `%s'",
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
if (sibling &&
|
|
clutter_actor_get_parent (sibling) != CLUTTER_ACTOR (container))
|
|
{
|
|
g_warning ("Actor of type `%s' is not a child of the container "
|
|
"of type `%s'",
|
|
g_type_name (G_OBJECT_TYPE (sibling)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->raise (container, actor, sibling);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_lower_child:
|
|
* @container: a #ClutterContainer
|
|
* @actor: the actor to raise
|
|
* @sibling: the sibling to lower to, or %NULL to lower at the bottom
|
|
*
|
|
* Lowers @actor at @sibling level, in the depth ordering.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_container_lower_child (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
if (actor == sibling)
|
|
return;
|
|
|
|
if (clutter_actor_get_parent (actor) != CLUTTER_ACTOR (container))
|
|
{
|
|
g_warning ("Actor of type `%s' is not a child of the container "
|
|
"of type `%s'",
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
if (sibling &&
|
|
clutter_actor_get_parent (sibling) != CLUTTER_ACTOR (container))
|
|
{
|
|
g_warning ("Actor of type `%s' is not a child of the container "
|
|
"of type `%s'",
|
|
g_type_name (G_OBJECT_TYPE (sibling)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->raise (container, actor, sibling);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_sort_depth_order:
|
|
* @container: a #ClutterContainer
|
|
*
|
|
* Sorts a container children using their depth. This function should not
|
|
* be normally used by applications.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_container_sort_depth_order (ClutterContainer *container)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
|
|
|
|
CLUTTER_CONTAINER_GET_IFACE (container)->sort_depth_order (container);
|
|
}
|
|
|
|
/**
|
|
* clutter_container_find_child_by_name:
|
|
* @container: a #ClutterContainer
|
|
* @child_name: the name of the requested child.
|
|
*
|
|
* Finds a child actor of a container by its name. Search recurses
|
|
* into any child container.
|
|
*
|
|
* Return value: The child actor with the requested name, or %NULL if no
|
|
* actor with that name was found.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterActor *
|
|
clutter_container_find_child_by_name (ClutterContainer *container,
|
|
const gchar *child_name)
|
|
{
|
|
GList *children;
|
|
GList *iter;
|
|
ClutterActor *actor = NULL;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
|
|
|
|
children = clutter_container_get_children (container);
|
|
|
|
for (iter=children; iter; iter = g_list_next (iter))
|
|
{
|
|
ClutterActor *a;
|
|
const gchar *iter_name;
|
|
|
|
a = CLUTTER_ACTOR (iter->data);
|
|
iter_name = clutter_actor_get_name (a);
|
|
|
|
if (iter_name && !strcmp (iter_name, child_name))
|
|
{
|
|
actor = a;
|
|
break;
|
|
}
|
|
|
|
if (CLUTTER_IS_CONTAINER (a))
|
|
{
|
|
ClutterContainer *c = CLUTTER_CONTAINER (a);
|
|
|
|
actor = clutter_container_find_child_by_name (c, child_name);
|
|
if (actor)
|
|
break;
|
|
}
|
|
}
|
|
g_list_free (children);
|
|
return actor;
|
|
}
|