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23ac88ac70
* clutter/clutter-behaviour-path.c: Fix bug where last knot position wouldn't get reached. * clutter/clutter-group.c: Add some docs * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Add clutter_timeline_copy (needed for ClutterEffect) * clutter/clutter-version.h.in: Export windowing system / GL backend etc defines. * clutter/Makefile.am: * clutter/clutter-effect.c: * clutter/clutter-effect.h: * clutter/clutter.h: * clutter/glx/clutter-backend-glx.c: Minor clean ups. * clutter/clutter-alpha.h: Add a fixme. * configure.ac: Add FPU define. * examples/Makefile.am: * examples/slider.c: Add Robs slider game.
349 lines
8.6 KiB
C
349 lines
8.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Jorn Baayen <jorn@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-effect-template
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* @short_description: A utility class
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*
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*
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* Since: 0.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "clutter-alpha.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-behaviour-bspline.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-effect.h"
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typedef struct ClutterEffectClosure
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{
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ClutterActor *actor;
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *behave;
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gulong signal_id;
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ClutterEffectCompleteFunc completed_func;
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gpointer completed_data;
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ClutterEffectTemplate *template;
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}
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ClutterEffectClosure;
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G_DEFINE_TYPE (ClutterEffectTemplate, clutter_effect_template, G_TYPE_OBJECT);
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#define EFFECT_TEMPLATE_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((o), \
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CLUTTER_TYPE_EFFECT_TEMPLATE, \
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ClutterEffectTemplatePrivate))
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typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate;
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struct _ClutterEffectTemplatePrivate
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{
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ClutterTimeline *timeline;
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ClutterAlphaFunc alpha_func;
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};
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enum
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{
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PROP_0,
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PROP_ALPHA_FUNC,
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PROP_TIMELINE,
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};
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static void
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clutter_effect_template_dispose (GObject *object)
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{
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ClutterEffectTemplate *template;
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ClutterEffectTemplatePrivate *priv;
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template = CLUTTER_EFFECT_TEMPLATE(object);
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priv = EFFECT_TEMPLATE_PRIVATE(template);
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g_object_unref (priv->timeline);
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priv->timeline = NULL;
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priv->alpha_func = NULL;
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if (G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose)
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G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose (object);
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}
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static void
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clutter_effect_template_finalize (GObject *object)
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{
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G_OBJECT_CLASS (clutter_effect_template_parent_class)->finalize (object);
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}
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static void
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clutter_effect_template_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterEffectTemplate *template;
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ClutterEffectTemplatePrivate *priv;
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template = CLUTTER_EFFECT_TEMPLATE(object);
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priv = EFFECT_TEMPLATE_PRIVATE(template);
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switch (prop_id)
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{
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case PROP_ALPHA_FUNC:
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priv->alpha_func = g_value_get_pointer (value);
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break;
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case PROP_TIMELINE:
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priv->timeline = g_value_get_object (value);
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g_object_ref(priv->timeline);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_effect_template_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterEffectTemplate *template;
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ClutterEffectTemplatePrivate *priv;
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template = CLUTTER_EFFECT_TEMPLATE(object);
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priv = EFFECT_TEMPLATE_PRIVATE(template);
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switch (prop_id)
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{
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case PROP_ALPHA_FUNC:
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g_value_set_pointer (value, priv->alpha_func);
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break;
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case PROP_TIMELINE:
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g_value_set_object (value, priv->timeline);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_effect_template_class_init (ClutterEffectTemplateClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterEffectTemplatePrivate));
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object_class->dispose = clutter_effect_template_dispose;
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object_class->finalize = clutter_effect_template_finalize;
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object_class->set_property = clutter_effect_template_set_property;
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object_class->get_property = clutter_effect_template_get_property;
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g_object_class_install_property
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(object_class,
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PROP_ALPHA_FUNC,
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g_param_spec_pointer ("alpha-func",
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"Alpha-Function",
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"Alpha reference Function",
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G_PARAM_CONSTRUCT_ONLY |
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CLUTTER_PARAM_READWRITE));
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g_object_class_install_property
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(object_class,
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PROP_TIMELINE,
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g_param_spec_object ("timeline",
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"Timeline",
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"Timeline to use as a reference for the Template",
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CLUTTER_TYPE_TIMELINE,
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G_PARAM_CONSTRUCT_ONLY |
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CLUTTER_PARAM_READWRITE));
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}
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static void
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clutter_effect_template_init (ClutterEffectTemplate *self)
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{
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}
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/**
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* clutter_effect_template_new:
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*
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* FIXME
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*
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* Return value: a #ClutterEffectTemplate
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*
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* Since: 0.4
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*/
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ClutterEffectTemplate*
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clutter_effect_template_new (ClutterTimeline *timeline,
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ClutterAlphaFunc alpha_func)
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{
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return g_object_new (CLUTTER_TYPE_EFFECT_TEMPLATE,
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"timeline", timeline,
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"alpha-func", alpha_func,
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NULL);
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}
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static void
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clutter_effect_closure_destroy (ClutterEffectClosure *c)
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{
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g_signal_handler_disconnect (c->timeline, c->signal_id);
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clutter_behaviour_remove (c->behave, c->actor);
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g_object_unref (c->actor);
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g_object_unref (c->template);
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g_object_unref (c->behave);
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g_object_unref (c->alpha);
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g_object_unref (c->timeline);
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g_slice_free (ClutterEffectClosure, c);
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}
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static ClutterEffectClosure*
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clutter_effect_closure_new (ClutterEffectTemplate *template,
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ClutterActor *actor,
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GCallback complete)
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{
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ClutterEffectClosure *c;
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ClutterEffectTemplatePrivate *priv = EFFECT_TEMPLATE_PRIVATE(template);
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c = g_slice_new0(ClutterEffectClosure);
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g_object_ref (actor);
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g_object_ref (template);
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c->template = template;
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c->actor = actor;
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c->timeline = clutter_timeline_copy (priv->timeline);
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c->alpha = clutter_alpha_new_full (c->timeline,
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priv->alpha_func,
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NULL, NULL);
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c->signal_id = g_signal_connect (c->timeline,
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"completed",
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G_CALLBACK(complete),
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c);
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return c;
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}
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static void
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on_effect_complete (ClutterTimeline *timeline,
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gpointer user_data)
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{
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ClutterEffectClosure *c = (ClutterEffectClosure*)user_data;
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if (c->completed_func)
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c->completed_func(c->actor, c->completed_data);
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clutter_effect_closure_destroy (c);
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}
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/**
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* clutter_effect_fade:
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*
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* FIXME
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*
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* Return value: an alpha value.
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*
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* Since: 0.4
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*/
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ClutterTimeline*
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clutter_effect_fade (ClutterEffectTemplate *template,
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ClutterActor *actor,
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guint8 start_opacity,
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guint8 end_opacity,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_userdata)
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{
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ClutterEffectClosure *c;
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c = clutter_effect_closure_new (template,
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actor,
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G_CALLBACK (on_effect_complete));
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c->completed_func = completed_func;
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c->completed_data = completed_userdata;
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c->behave = clutter_behaviour_opacity_new (c->alpha,
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start_opacity,
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end_opacity);
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clutter_behaviour_apply (c->behave, actor);
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clutter_timeline_start (c->timeline);
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return c->timeline;
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}
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/**
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* clutter_effect_move:
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*
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* FIXME
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*
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* Return value: an alpha value.
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*
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* Since: 0.4
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*/
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ClutterTimeline*
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clutter_effect_move (ClutterEffectTemplate *template,
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ClutterActor *actor,
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const ClutterKnot *knots,
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guint n_knots,
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ClutterEffectCompleteFunc completed_func,
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gpointer completed_userdata)
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{
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ClutterEffectClosure *c;
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c = clutter_effect_closure_new (template,
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actor,
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G_CALLBACK (on_effect_complete));
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c->completed_func = completed_func;
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c->completed_data = completed_userdata;
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c->behave = clutter_behaviour_path_new (c->alpha, knots, n_knots);
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clutter_behaviour_apply (c->behave, actor);
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clutter_timeline_start (c->timeline);
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return c->timeline;
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}
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