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A clutter actor might be painted on a stage view with a view scale other than 1. In this case, to show the content in full resolution, the actor must use a higher resolution resource (e.g. texture), which will be down scaled to the stage coordinate space, then scaled up again to the stage view framebuffer scale. Use a 'resource-scale' property to save information and notify when it changes. The resource scale is the ceiled value of the highest stage view scale a actor is visible on. The value is ceiled because using a higher resolution resource consistently results in better output quality. One reason for this is that rendering is often not perfectly pixel aligned, meaning even if we load a resource with a suitable size, due to us still scaling ever so slightly, the quality is affected. Using a higher resolution resource avoids this problem. For situations inside clutter where the actual maximum view scale is needed, a function _clutter_actor_get_real_resource_scale() is provided, which returns the non-ceiled value. Make sure we ignore resource scale computation requests during size requests or allocation while ensure we've proper resource-scale on pre-paint. https://bugzilla.gnome.org/show_bug.cgi?id=765011 https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
209 lines
7.2 KiB
C
209 lines
7.2 KiB
C
/*
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* Copyright (C) 2017 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include "config.h"
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#include "backends/x11/nested/meta-backend-x11-nested.h"
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#include "backends/meta-monitor-manager-dummy.h"
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#include "backends/x11/nested/meta-backend-x11-nested.h"
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#include "backends/x11/nested/meta-cursor-renderer-x11-nested.h"
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#include "backends/x11/nested/meta-renderer-x11-nested.h"
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#include "wayland/meta-wayland.h"
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G_DEFINE_TYPE (MetaBackendX11Nested, meta_backend_x11_nested,
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META_TYPE_BACKEND_X11)
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static MetaRenderer *
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meta_backend_x11_nested_create_renderer (MetaBackend *backend,
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GError **error)
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{
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return g_object_new (META_TYPE_RENDERER_X11_NESTED, NULL);
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}
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static MetaMonitorManager *
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meta_backend_x11_nested_create_monitor_manager (MetaBackend *backend,
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GError **error)
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{
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return g_object_new (META_TYPE_MONITOR_MANAGER_DUMMY,
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"backend", backend,
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NULL);
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}
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static MetaCursorRenderer *
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meta_backend_x11_nested_create_cursor_renderer (MetaBackend *backend)
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{
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return g_object_new (META_TYPE_CURSOR_RENDERER_X11_NESTED, NULL);
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}
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static MetaInputSettings *
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meta_backend_x11_nested_create_input_settings (MetaBackend *backend)
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{
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return NULL;
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}
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static void
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meta_backend_x11_nested_update_screen_size (MetaBackend *backend,
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int width,
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int height)
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{
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ClutterActor *stage = meta_backend_get_stage (backend);
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MetaRenderer *renderer = meta_backend_get_renderer (backend);
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if (meta_is_stage_views_enabled ())
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{
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meta_renderer_rebuild_views (renderer);
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clutter_stage_update_resource_scales (CLUTTER_STAGE (stage));
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}
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clutter_actor_set_size (stage, width, height);
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}
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static void
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meta_backend_x11_nested_select_stage_events (MetaBackend *backend)
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{
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MetaBackendX11 *x11 = META_BACKEND_X11 (backend);
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Display *xdisplay = meta_backend_x11_get_xdisplay (x11);
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Window xwin = meta_backend_x11_get_xwindow (x11);
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unsigned char mask_bits[XIMaskLen (XI_LASTEVENT)] = { 0 };
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XIEventMask mask = { XIAllMasterDevices, sizeof (mask_bits), mask_bits };
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XISetMask (mask.mask, XI_KeyPress);
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XISetMask (mask.mask, XI_KeyRelease);
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XISetMask (mask.mask, XI_ButtonPress);
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XISetMask (mask.mask, XI_ButtonRelease);
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XISetMask (mask.mask, XI_Enter);
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XISetMask (mask.mask, XI_Leave);
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XISetMask (mask.mask, XI_FocusIn);
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XISetMask (mask.mask, XI_FocusOut);
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XISetMask (mask.mask, XI_Motion);
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/*
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* When we're an X11 compositor, we can't take these events or else replaying
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* events from our passive root window grab will cause them to come back to
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* us.
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*
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* When we're a nested application, we want to behave like any other
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* application, so select these events like normal apps do.
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*/
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XISetMask (mask.mask, XI_TouchBegin); XISetMask (mask.mask, XI_TouchEnd);
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XISetMask (mask.mask, XI_TouchUpdate);
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XISelectEvents (xdisplay, xwin, &mask, 1);
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/*
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* We have no way of tracking key changes when the stage doesn't have focus,
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* so we select for KeymapStateMask so that we get a complete dump of the
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* keyboard state in a KeymapNotify event that immediately follows each
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* FocusIn (and EnterNotify, but we ignore that.)
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*/
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XWindowAttributes xwa;
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XGetWindowAttributes(xdisplay, xwin, &xwa);
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XSelectInput(xdisplay, xwin,
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xwa.your_event_mask | FocusChangeMask | KeymapStateMask);
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}
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static void
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meta_backend_x11_nested_lock_layout_group (MetaBackend *backend,
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guint idx)
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{
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}
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static void
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meta_backend_x11_nested_set_keymap (MetaBackend *backend,
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const char *layouts,
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const char *variants,
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const char *options)
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{
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}
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static gboolean
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meta_backend_x11_nested_is_lid_closed (MetaBackend *backend)
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{
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return FALSE;
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}
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static gboolean
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meta_backend_x11_nested_handle_host_xevent (MetaBackendX11 *x11,
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XEvent *event)
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{
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#ifdef HAVE_WAYLAND
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if (event->type == FocusIn)
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{
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Window xwin = meta_backend_x11_get_xwindow (x11);
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XEvent xev;
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if (event->xfocus.window == xwin)
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{
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MetaWaylandCompositor *compositor =
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meta_wayland_compositor_get_default ();
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Display *xdisplay = meta_backend_x11_get_xdisplay (x11);
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/*
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* Since we've selected for KeymapStateMask, every FocusIn is
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* followed immediately by a KeymapNotify event.
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*/
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XMaskEvent (xdisplay, KeymapStateMask, &xev);
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meta_wayland_compositor_update_key_state (compositor,
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xev.xkeymap.key_vector,
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32, 8);
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}
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}
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#endif
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return FALSE;
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}
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static void
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meta_backend_x11_nested_translate_device_event (MetaBackendX11 *x11,
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XIDeviceEvent *device_event)
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{
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/* This codepath should only ever trigger as an X11 compositor,
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* and never under nested, as under nested all backend events
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* should be reported with respect to the stage window.
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*/
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g_assert (device_event->event == meta_backend_x11_get_xwindow (x11));
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}
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static void
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meta_backend_x11_nested_init (MetaBackendX11Nested *backend_x11_nested)
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{
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}
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static void
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meta_backend_x11_nested_class_init (MetaBackendX11NestedClass *klass)
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{
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MetaBackendClass *backend_class = META_BACKEND_CLASS (klass);
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MetaBackendX11Class *backend_x11_class = META_BACKEND_X11_CLASS (klass);
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backend_class->create_renderer = meta_backend_x11_nested_create_renderer;
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backend_class->create_monitor_manager = meta_backend_x11_nested_create_monitor_manager;
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backend_class->create_cursor_renderer = meta_backend_x11_nested_create_cursor_renderer;
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backend_class->create_input_settings = meta_backend_x11_nested_create_input_settings;
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backend_class->update_screen_size = meta_backend_x11_nested_update_screen_size;
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backend_class->select_stage_events = meta_backend_x11_nested_select_stage_events;
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backend_class->lock_layout_group = meta_backend_x11_nested_lock_layout_group;
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backend_class->set_keymap = meta_backend_x11_nested_set_keymap;
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backend_class->is_lid_closed = meta_backend_x11_nested_is_lid_closed;
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backend_x11_class->handle_host_xevent = meta_backend_x11_nested_handle_host_xevent;
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backend_x11_class->translate_device_event = meta_backend_x11_nested_translate_device_event;
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}
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