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Threaded swap wait was added for using together with the Nvidia GLX driver due to the lack of anything equivalent to the INTEL_swap_event GLX extension. The purpose was to avoid inhibiting the invocation of idle callbacks when constantly rendering, as the combination of throttling on swap-interval 1 and glxSwapBuffers() and the frame clock source having higher priority than the default idle callback sources meant they would never be invoked. This was solved in gbz#779039 by introducing a thread that took care of the vsync waiting, pushing frame completion events to the main thread meaning the main thread could go idle while waiting to draw the next frame instead of blocking on glxSwapBuffers(). As of https://gitlab.gnome.org/GNOME/mutter/merge_requests/363, the main thread will instead use prediction to estimate when the next frame should be drawn. A side effect of this is that even without INTEL_swap_event, we would not block as much, or at all, on glxSwapBuffers(), as at the time it is called, we have likely already hit the vblank, or will hit it soon. After having introduced the swap waiting thread, it was observed that the Nvidia driver used a considerable amount of CPU waiting for the vblank, effectively wasting CPU time. The need to call glFinish() was also problematic as it would wait for the frame to finish, before continuing. Due to this, remove the threaded swap wait, and rely only on the frame clock not scheduling frames too early. Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=781835 Related: https://gitlab.gnome.org/GNOME/mutter/issues/700 [jadahl: Rewrote commit message] https://gitlab.gnome.org/GNOME/mutter/merge_requests/602
798 lines
21 KiB
C
798 lines
21 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include <stdlib.h>
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-mutter.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-config-private.h"
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#include "cogl-gtype-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-winsys-stub-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "winsys/cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "winsys/cogl-winsys-glx-private.h"
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#endif
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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#ifdef HAVE_COGL_GL
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES2)
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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extern const CoglDriverVtable _cogl_driver_nop;
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typedef struct _CoglDriverDescription
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{
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CoglDriver id;
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const char *name;
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/* It would be nice to make this a pointer and then use a compound
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* literal from C99 to initialise it but we probably can't get away
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* with using C99 here. Instead we'll just use a fixed-size array.
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* GCC should complain if someone adds an 8th feature to a
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* driver. */
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const CoglPrivateFeature private_features[8];
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const CoglDriverVtable *vtable;
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const CoglTextureDriver *texture_driver;
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const char *libgl_name;
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} CoglDriverDescription;
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static CoglDriverDescription _cogl_drivers[] =
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{
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#ifdef HAVE_COGL_GL
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{
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COGL_DRIVER_GL,
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"gl",
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{ COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_FIXED,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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-1 },
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&_cogl_driver_gl,
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&_cogl_texture_driver_gl,
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COGL_GL_LIBNAME,
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},
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{
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COGL_DRIVER_GL3,
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"gl3",
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{ COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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-1 },
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&_cogl_driver_gl,
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&_cogl_texture_driver_gl,
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COGL_GL_LIBNAME,
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},
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#endif
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#ifdef HAVE_COGL_GLES2
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{
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COGL_DRIVER_GLES2,
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"gles2",
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{ COGL_PRIVATE_FEATURE_ANY_GL,
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COGL_PRIVATE_FEATURE_GL_EMBEDDED,
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COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
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-1 },
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&_cogl_driver_gles,
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&_cogl_texture_driver_gles,
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COGL_GLES2_LIBNAME,
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},
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#endif
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{
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COGL_DRIVER_NOP,
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"nop",
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{ -1 },
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&_cogl_driver_nop,
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NULL, /* texture driver */
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NULL /* libgl_name */
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}
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};
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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COGL_GTYPE_DEFINE_CLASS (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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uint32_t
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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_cogl_closure_list_disconnect_all (&renderer->idle_closures);
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if (winsys)
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winsys->renderer_disconnect (renderer);
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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g_slist_free_full (renderer->event_filters,
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(GDestroyNotify) native_filter_closure_free);
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g_array_free (renderer->poll_fds, TRUE);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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renderer->poll_fds = g_array_new (FALSE, TRUE, sizeof (CoglPollFD));
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_cogl_list_init (&renderer->idle_closures);
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#ifdef COGL_HAS_XLIB_SUPPORT
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renderer->xlib_enable_event_retrieval = TRUE;
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#endif
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return _cogl_renderer_object_new (renderer);
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}
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#ifdef COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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g_return_if_fail (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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g_return_if_fail (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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/* If the application is using a foreign display then we can assume
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it will also do its own event retrieval */
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cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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g_return_val_if_fail (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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void
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cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
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gboolean enable)
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{
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g_return_if_fail (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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g_return_if_fail (!renderer->connected);
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renderer->xlib_enable_event_retrieval = enable;
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}
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void
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cogl_xlib_renderer_request_reset_on_video_memory_purge (CoglRenderer *renderer,
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gboolean enable)
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{
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g_return_if_fail (cogl_is_renderer (renderer));
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g_return_if_fail (!renderer->connected);
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renderer->xlib_want_reset_on_video_memory_purge = enable;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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gboolean
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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GError **error)
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{
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CoglDisplay *display;
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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typedef gboolean (*CoglDriverCallback) (CoglDriverDescription *description,
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void *user_data);
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static void
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foreach_driver_description (CoglDriver driver_override,
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CoglDriverCallback callback,
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void *user_data)
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{
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#ifdef COGL_DEFAULT_DRIVER
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const CoglDriverDescription *default_driver = NULL;
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#endif
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int i;
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if (driver_override != COGL_DRIVER_ANY)
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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if (_cogl_drivers[i].id == driver_override)
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{
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callback (&_cogl_drivers[i], user_data);
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return;
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}
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}
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g_warn_if_reached ();
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return;
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}
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#ifdef COGL_DEFAULT_DRIVER
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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const CoglDriverDescription *desc = &_cogl_drivers[i];
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if (g_ascii_strcasecmp (desc->name, COGL_DEFAULT_DRIVER) == 0)
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{
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default_driver = desc;
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break;
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}
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}
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if (default_driver)
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{
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if (!callback (default_driver, user_data))
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return;
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}
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#endif
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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#ifdef COGL_DEFAULT_DRIVER
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if (&_cogl_drivers[i] == default_driver)
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continue;
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#endif
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if (!callback (&_cogl_drivers[i], user_data))
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return;
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}
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}
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static CoglDriver
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driver_name_to_id (const char *name)
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{
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int i;
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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if (g_ascii_strcasecmp (_cogl_drivers[i].name, name) == 0)
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return _cogl_drivers[i].id;
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}
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return COGL_DRIVER_ANY;
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}
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static const char *
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driver_id_to_name (CoglDriver id)
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{
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switch (id)
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{
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case COGL_DRIVER_GL:
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return "gl";
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case COGL_DRIVER_GL3:
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return "gl3";
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case COGL_DRIVER_GLES2:
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return "gles2";
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case COGL_DRIVER_NOP:
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return "nop";
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case COGL_DRIVER_ANY:
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g_warn_if_reached ();
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return "any";
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}
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g_warn_if_reached ();
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return "unknown";
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}
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typedef struct _SatisfyConstraintsState
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{
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const CoglDriverDescription *driver_description;
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} SatisfyConstraintsState;
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/* XXX this is still uglier than it needs to be */
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static gboolean
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satisfy_constraints (CoglDriverDescription *description,
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void *user_data)
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{
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SatisfyConstraintsState *state = user_data;
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state->driver_description = description;
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return FALSE;
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}
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static gboolean
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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GError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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CoglDriver driver_override = COGL_DRIVER_ANY;
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const char *invalid_override = NULL;
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const char *libgl_name;
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SatisfyConstraintsState state;
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const CoglDriverDescription *desc;
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int i;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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if (driver_name)
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{
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driver_override = driver_name_to_id (driver_name);
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if (driver_override == COGL_DRIVER_ANY)
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invalid_override = driver_name;
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}
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if (renderer->driver_override != COGL_DRIVER_ANY)
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{
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if (driver_override != COGL_DRIVER_ANY &&
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renderer->driver_override != driver_override)
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{
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g_set_error (error, COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"Application driver selection conflicts with driver "
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"specified in configuration");
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return FALSE;
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}
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driver_override = renderer->driver_override;
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}
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if (driver_override != COGL_DRIVER_ANY)
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{
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gboolean found = FALSE;
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int i;
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for (i = 0; i < G_N_ELEMENTS (_cogl_drivers); i++)
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{
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if (_cogl_drivers[i].id == driver_override)
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{
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found = TRUE;
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break;
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}
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}
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if (!found)
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invalid_override = driver_id_to_name (driver_override);
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}
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if (invalid_override)
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{
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g_set_error (error, COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"Driver \"%s\" is not available",
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invalid_override);
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return FALSE;
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}
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state.driver_description = NULL;
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foreach_driver_description (driver_override,
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satisfy_constraints,
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&state);
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if (!state.driver_description)
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{
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g_set_error (error, COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"No suitable driver found");
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return FALSE;
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}
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desc = state.driver_description;
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renderer->driver = desc->id;
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renderer->driver_vtable = desc->vtable;
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renderer->texture_driver = desc->texture_driver;
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libgl_name = desc->libgl_name;
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memset(renderer->private_features, 0, sizeof (renderer->private_features));
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for (i = 0; desc->private_features[i] != -1; i++)
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COGL_FLAGS_SET (renderer->private_features,
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desc->private_features[i], TRUE);
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if (COGL_FLAGS_GET (renderer->private_features,
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COGL_PRIVATE_FEATURE_ANY_GL))
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{
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renderer->libgl_module = g_module_open (libgl_name,
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G_MODULE_BIND_LAZY);
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if (renderer->libgl_module == NULL)
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{
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g_set_error (error, COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
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"Failed to dynamically open the GL library \"%s\"",
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libgl_name);
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return FALSE;
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}
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}
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return TRUE;
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}
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/* Final connection API */
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void
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cogl_renderer_set_custom_winsys (CoglRenderer *renderer,
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CoglCustomWinsysVtableGetter winsys_vtable_getter,
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void *user_data)
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{
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renderer->custom_winsys_user_data = user_data;
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|
renderer->custom_winsys_vtable_getter = winsys_vtable_getter;
|
|
}
|
|
|
|
static gboolean
|
|
connect_custom_winsys (CoglRenderer *renderer,
|
|
GError **error)
|
|
{
|
|
const CoglWinsysVtable *winsys;
|
|
GError *tmp_error = NULL;
|
|
GString *error_message;
|
|
|
|
winsys = renderer->custom_winsys_vtable_getter (renderer);
|
|
renderer->winsys_vtable = winsys;
|
|
|
|
error_message = g_string_new ("");
|
|
if (!winsys->renderer_connect (renderer, &tmp_error))
|
|
{
|
|
g_string_append_c (error_message, '\n');
|
|
g_string_append (error_message, tmp_error->message);
|
|
g_error_free (tmp_error);
|
|
}
|
|
else
|
|
{
|
|
renderer->connected = TRUE;
|
|
g_string_free (error_message, TRUE);
|
|
return TRUE;
|
|
}
|
|
|
|
renderer->winsys_vtable = NULL;
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connected to any renderer: %s", error_message->str);
|
|
g_string_free (error_message, TRUE);
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
cogl_renderer_connect (CoglRenderer *renderer, GError **error)
|
|
{
|
|
int i;
|
|
GString *error_message;
|
|
gboolean constraints_failed = FALSE;
|
|
|
|
if (renderer->connected)
|
|
return TRUE;
|
|
|
|
/* The driver needs to be chosen before connecting the renderer
|
|
because eglInitialize requires the library containing the GL API
|
|
to be loaded before its called */
|
|
if (!_cogl_renderer_choose_driver (renderer, error))
|
|
return FALSE;
|
|
|
|
if (renderer->custom_winsys_vtable_getter)
|
|
return connect_custom_winsys (renderer, error);
|
|
|
|
error_message = g_string_new ("");
|
|
for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
|
|
GError *tmp_error = NULL;
|
|
GList *l;
|
|
gboolean skip_due_to_constraints = FALSE;
|
|
|
|
if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
|
|
{
|
|
if (renderer->winsys_id_override != winsys->id)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
char *user_choice = getenv ("COGL_RENDERER");
|
|
if (!user_choice)
|
|
user_choice = _cogl_config_renderer;
|
|
if (user_choice &&
|
|
g_ascii_strcasecmp (winsys->name, user_choice) != 0)
|
|
continue;
|
|
}
|
|
|
|
for (l = renderer->constraints; l; l = l->next)
|
|
{
|
|
CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
|
|
if (!(winsys->constraints & constraint))
|
|
{
|
|
skip_due_to_constraints = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (skip_due_to_constraints)
|
|
{
|
|
constraints_failed |= TRUE;
|
|
continue;
|
|
}
|
|
|
|
/* At least temporarily we will associate this winsys with
|
|
* the renderer in-case ->renderer_connect calls API that
|
|
* wants to query the current winsys... */
|
|
renderer->winsys_vtable = winsys;
|
|
|
|
if (!winsys->renderer_connect (renderer, &tmp_error))
|
|
{
|
|
g_string_append_c (error_message, '\n');
|
|
g_string_append (error_message, tmp_error->message);
|
|
g_error_free (tmp_error);
|
|
}
|
|
else
|
|
{
|
|
renderer->connected = TRUE;
|
|
g_string_free (error_message, TRUE);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
if (!renderer->connected)
|
|
{
|
|
if (constraints_failed)
|
|
{
|
|
g_set_error (error, COGL_RENDERER_ERROR,
|
|
COGL_RENDERER_ERROR_BAD_CONSTRAINT,
|
|
"Failed to connected to any renderer due to constraints");
|
|
return FALSE;
|
|
}
|
|
|
|
renderer->winsys_vtable = NULL;
|
|
g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connected to any renderer: %s",
|
|
error_message->str);
|
|
g_string_free (error_message, TRUE);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglFilterReturn
|
|
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
|
|
void *event)
|
|
{
|
|
GSList *l, *next;
|
|
|
|
/* Pass the event on to all of the registered filters in turn */
|
|
for (l = renderer->event_filters; l; l = next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
/* The next pointer is taken now so that we can handle the
|
|
closure being removed during emission */
|
|
next = l->next;
|
|
|
|
if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
|
|
return COGL_FILTER_REMOVE;
|
|
}
|
|
|
|
/* If the backend for the renderer also wants to see the events, it
|
|
should just register its own filter */
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
CoglNativeFilterClosure *closure;
|
|
|
|
closure = g_slice_new (CoglNativeFilterClosure);
|
|
closure->func = func;
|
|
closure->data = data;
|
|
|
|
renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
GSList *l, *prev = NULL;
|
|
|
|
for (l = renderer->event_filters; l; prev = l, l = l->next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
if (closure->func == func && closure->data == data)
|
|
{
|
|
native_filter_closure_free (closure);
|
|
if (prev)
|
|
prev->next = g_slist_delete_link (prev->next, l);
|
|
else
|
|
renderer->event_filters =
|
|
g_slist_delete_link (renderer->event_filters, l);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
|
CoglWinsysID winsys_id)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
|
|
renderer->winsys_id_override = winsys_id;
|
|
}
|
|
|
|
CoglWinsysID
|
|
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
|
|
{
|
|
g_return_val_if_fail (renderer->connected, 0);
|
|
|
|
return renderer->winsys_vtable->id;
|
|
}
|
|
|
|
void *
|
|
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
gboolean in_core)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
|
|
|
|
return winsys->renderer_get_proc_address (renderer, name, in_core);
|
|
}
|
|
|
|
int
|
|
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
|
|
{
|
|
int n = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
|
|
#endif
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_add_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_prepend (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_remove_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_remove (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_driver (CoglRenderer *renderer,
|
|
CoglDriver driver)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->driver_override = driver;
|
|
}
|
|
|
|
CoglDriver
|
|
cogl_renderer_get_driver (CoglRenderer *renderer)
|
|
{
|
|
g_return_val_if_fail (renderer->connected, 0);
|
|
|
|
return renderer->driver;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_foreach_output (CoglRenderer *renderer,
|
|
CoglOutputCallback callback,
|
|
void *user_data)
|
|
{
|
|
GList *l;
|
|
|
|
g_return_if_fail (renderer->connected);
|
|
g_return_if_fail (callback != NULL);
|
|
|
|
for (l = renderer->outputs; l; l = l->next)
|
|
callback (l->data, user_data);
|
|
}
|