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cb9d6b79ef
Just as with painting, add a pick context that carries pick related temporary state when doing actor picking. It is currently unused, and will at least at first still carry around a framebuffer to deal track view transforms etc. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
24 lines
1.3 KiB
C
24 lines
1.3 KiB
C
#ifndef __CLUTTER_EFFECT_PRIVATE_H__
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#define __CLUTTER_EFFECT_PRIVATE_H__
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#include <clutter/clutter-effect.h>
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G_BEGIN_DECLS
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gboolean _clutter_effect_pre_paint (ClutterEffect *effect,
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ClutterPaintContext *paint_context);
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void _clutter_effect_post_paint (ClutterEffect *effect,
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ClutterPaintContext *paint_context);
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gboolean _clutter_effect_modify_paint_volume (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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gboolean _clutter_effect_has_custom_paint_volume (ClutterEffect *effect);
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void _clutter_effect_paint (ClutterEffect *effect,
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ClutterPaintContext *paint_context,
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ClutterEffectPaintFlags flags);
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void _clutter_effect_pick (ClutterEffect *effect,
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ClutterPickContext *pick_context);
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G_END_DECLS
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#endif /* __CLUTTER_EFFECT_PRIVATE_H__ */
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