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ff5315d551
2001-10-29 Havoc Pennington <hp@pobox.com> * src/window.c (idle_calc_showing): handle queue/unqueue of calc showings as we are iterating over the pending list (meta_window_show): focus placed transients in here instead of in meta_window_place - now it should actually work, yay * src/place.c (meta_window_place): remove focusing of transient child from here; this was really broken
840 lines
18 KiB
C
840 lines
18 KiB
C
/* Metacity window placement */
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/*
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* Copyright (C) 2001 Havoc Pennington
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include "place.h"
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#include "workspace.h"
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#include <gdk/gdkregion.h>
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#include <math.h>
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#include <stdlib.h>
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static gint
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northwestcmp (gconstpointer a, gconstpointer b)
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{
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MetaWindow *aw = (gpointer) a;
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MetaWindow *bw = (gpointer) b;
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int from_origin_a;
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int from_origin_b;
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int ax, ay, bx, by;
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/* we're interested in the frame position for cascading,
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* not meta_window_get_position()
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*/
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if (aw->frame)
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{
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ax = aw->frame->rect.x;
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ay = aw->frame->rect.y;
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}
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else
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{
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ax = aw->rect.x;
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ay = aw->rect.y;
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}
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if (bw->frame)
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{
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bx = bw->frame->rect.x;
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by = bw->frame->rect.y;
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}
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else
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{
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bx = bw->rect.x;
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by = bw->rect.y;
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}
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/* probably there's a fast good-enough-guess we could use here. */
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from_origin_a = sqrt (ax * ax + ay * ay);
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from_origin_b = sqrt (bx * bx + by * by);
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if (from_origin_a < from_origin_b)
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return -1;
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else if (from_origin_a > from_origin_b)
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return 1;
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else
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return 0;
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}
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static void
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find_next_cascade (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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GList *tmp;
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GList *sorted;
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int cascade_x, cascade_y;
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int x_threshold, y_threshold;
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sorted = g_list_copy (windows);
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sorted = g_list_sort (sorted, northwestcmp);
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/* This is a "fuzzy" cascade algorithm.
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* For each window in the list, we find where we'd cascade a
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* new window after it. If a window is already nearly at that
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* position, we move on.
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*/
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/* Find furthest-SE origin of all workspaces.
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* cascade_x, cascade_y are the target position
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* of NW corner of window frame.
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*/
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cascade_x = 0;
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cascade_y = 0;
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tmp = window->workspaces;
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while (tmp != NULL)
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{
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MetaWorkspace *space = tmp->data;
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cascade_x = MAX (cascade_x, space->workarea.x);
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cascade_y = MAX (cascade_y, space->workarea.y);
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tmp = tmp->next;
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}
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/* Find first cascade position that's not used. */
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/* arbitrary-ish threshold, honors user attempts to
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* manually cascade.
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*/
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if (fgeom)
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{
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x_threshold = MAX (fgeom->left_width, 10);
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y_threshold = MAX (fgeom->top_height, 10);
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}
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else
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{
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x_threshold = 10;
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y_threshold = 10;
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}
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tmp = sorted;
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while (tmp != NULL)
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{
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MetaWindow *w;
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int wx, wy;
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w = tmp->data;
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/* we want frame position, not window position */
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if (w->frame)
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{
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wx = w->frame->rect.x;
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wy = w->frame->rect.y;
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}
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else
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{
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wx = w->rect.x;
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wy = w->rect.y;
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}
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if (ABS (wx - cascade_x) < x_threshold &&
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ABS (wy - cascade_y) < y_threshold)
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{
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/* This window is "in the way", move to next cascade
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* point. The new window frame should go at the origin
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* of the client window we're stacking above.
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*/
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meta_window_get_position (w, &wx, &wy);
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cascade_x = wx;
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cascade_y = wy;
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}
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else
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goto found; /* no window at this cascade point. */
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tmp = tmp->next;
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}
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/* cascade_x and cascade_y will match the last window in the list. */
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found:
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g_list_free (sorted);
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/* Convert coords to position of window, not position of frame. */
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if (fgeom == NULL)
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{
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*new_x = cascade_x;
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*new_y = cascade_y;
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}
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else
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{
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*new_x = cascade_x + fgeom->left_width;
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*new_y = cascade_y + fgeom->top_height;
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}
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}
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/* Find the leftmost, then topmost, empty area on the workspace
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* that can contain the new window.
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*
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* Cool feature to have: if we can't fit the current window size,
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* try shrinking the window (within geometry constraints). But
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* beware windows such as Emacs with no sane minimum size, we
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* don't want to create a 1x1 Emacs.
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*/
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static gboolean
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find_first_fit (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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/* visible windows on relevant workspaces */
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GList *windows,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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/* FIXME */
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}
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void
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meta_window_place (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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int x,
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int y,
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int *new_x,
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int *new_y)
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{
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GList *windows;
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/* frame member variables should NEVER be used in here, only
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* MetaFrameGeometry. But remember fgeom == NULL
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* for undecorated windows. Also, this function should
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* NEVER have side effects other than computing the
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* placement coordinates.
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*/
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meta_verbose ("Placing window %s\n", window->desc);
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/* FIXME copying Mac, when placing a dialog
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* put it at 1/5 down and horizontally centered
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*/
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if (window->xtransient_for != None)
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{
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/* Center horizontally, at top of parent vertically */
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MetaWindow *parent;
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parent =
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meta_display_lookup_x_window (window->display,
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window->xtransient_for);
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if (parent)
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{
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int w;
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meta_window_get_position (parent, &x, &y);
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w = parent->rect.width;
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/* center of parent */
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x = x + w / 2;
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/* center of child over center of parent */
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x -= window->rect.width / 2;
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if (fgeom)
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y += fgeom->top_height;
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meta_verbose ("Centered window %s over transient parent\n",
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window->desc);
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goto done;
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}
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}
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if (window->type == META_WINDOW_DIALOG ||
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window->type == META_WINDOW_MODAL_DIALOG)
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{
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/* Center on screen */
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int w, h;
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/* I think whole screen will look nicer than workarea */
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w = window->screen->width;
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h = window->screen->height;
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x = (w - window->rect.width) / 2;
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y = (y - window->rect.height) / 2;
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meta_verbose ("Centered window %s on screen\n",
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window->desc);
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goto done;
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}
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/* Find windows that matter (not minimized, on same workspace
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* as placed window, may be shaded - if shaded we pretend it isn't
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* for placement purposes)
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*/
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windows = NULL;
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{
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GSList *all_windows;
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GSList *tmp;
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all_windows = meta_display_list_windows (window->display);
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tmp = all_windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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if (!w->minimized &&
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w != window &&
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meta_window_shares_some_workspace (window, w))
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windows = g_list_prepend (windows, w);
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tmp = tmp->next;
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}
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}
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/* "Origin" placement algorithm */
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x = 0;
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y = 0;
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/* Cascade */
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find_next_cascade (window, fgeom, windows, x, y, &x, &y);
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g_list_free (windows);
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done:
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*new_x = x;
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*new_y = y;
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}
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/* These are used while moving or resizing to "snap" to useful
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* places; the return value is the x/y position of the window to
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* be snapped to the given edge.
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*
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* They only use edges on the current workspace, since things
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* would be weird otherwise.
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*/
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static GSList*
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get_windows_on_same_workspace (MetaWindow *window,
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int *n_windows)
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{
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GSList *windows;
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GSList *all_windows;
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GSList *tmp;
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int i;
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windows = NULL;
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i = 0;
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all_windows = meta_display_list_windows (window->display);
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tmp = all_windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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if (!w->minimized &&
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w != window &&
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meta_window_visible_on_workspace (w,
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window->screen->active_workspace))
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{
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windows = g_slist_prepend (windows, w);
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++i;
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}
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tmp = tmp->next;
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}
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if (n_windows)
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*n_windows = i;
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return windows;
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}
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static void
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window_get_edges (MetaWindow *w,
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int *left,
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int *right,
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int *top,
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int *bottom)
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{
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int left_edge;
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int right_edge;
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int top_edge;
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int bottom_edge;
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MetaRectangle rect;
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meta_window_get_outer_rect (w, &rect);
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left_edge = rect.x;
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right_edge = rect.x + rect.width;
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top_edge = rect.y;
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bottom_edge = rect.y + rect.height;
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if (left)
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*left = left_edge;
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if (right)
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*right = right_edge;
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if (top)
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*top = top_edge;
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if (bottom)
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*bottom = bottom_edge;
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}
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static int
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intcmp (const void* a, const void* b)
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{
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const int *ai = a;
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const int *bi = b;
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if (*ai < *bi)
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return -1;
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else if (*ai > *bi)
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return 1;
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else
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return 0;
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}
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static gboolean
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rects_overlap_vertically (const MetaRectangle *a,
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const MetaRectangle *b)
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{
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/* if they don't overlap, then either a is above b
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* or b is above a
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*/
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if ((a->y + a->height) < b->y)
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return FALSE;
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else if ((b->y + b->height) < a->y)
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return FALSE;
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else
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return TRUE;
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}
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static gboolean
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rects_overlap_horizontally (const MetaRectangle *a,
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const MetaRectangle *b)
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{
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if ((a->x + a->width) < b->x)
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return FALSE;
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else if ((b->x + b->width) < a->x)
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return FALSE;
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else
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return TRUE;
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}
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static void
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get_vertical_edges (MetaWindow *window,
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int **edges_p,
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int *n_edges_p)
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{
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GSList *windows;
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GSList *tmp;
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int n_windows;
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int *edges;
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int i;
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int n_edges;
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MetaRectangle rect;
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windows = get_windows_on_same_workspace (window, &n_windows);
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i = 0;
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n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */
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edges = g_new (int, n_edges);
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/* workspace/screen edges */
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edges[i] = window->screen->active_workspace->workarea.x;
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++i;
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edges[i] =
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window->screen->active_workspace->workarea.x +
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window->screen->active_workspace->workarea.width;
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++i;
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edges[i] = 0;
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++i;
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edges[i] = window->screen->width;
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++i;
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g_assert (i == 4);
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meta_window_get_outer_rect (window, &rect);
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/* get window edges */
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tmp = windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle w_rect;
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meta_window_get_outer_rect (w, &w_rect);
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if (rects_overlap_vertically (&rect, &w_rect))
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{
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window_get_edges (w, &edges[i], &edges[i+1], NULL, NULL);
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i += 2;
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}
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tmp = tmp->next;
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}
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n_edges = i;
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g_slist_free (windows);
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/* Sort */
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qsort (edges, n_edges, sizeof (int), intcmp);
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*edges_p = edges;
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*n_edges_p = n_edges;
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}
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static void
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get_horizontal_edges (MetaWindow *window,
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int **edges_p,
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int *n_edges_p)
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{
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GSList *windows;
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GSList *tmp;
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int n_windows;
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int *edges;
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int i;
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int n_edges;
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MetaRectangle rect;
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windows = get_windows_on_same_workspace (window, &n_windows);
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i = 0;
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n_edges = n_windows * 2 + 4; /* 4 = workspace/screen edges */
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edges = g_new (int, n_edges);
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/* workspace/screen edges */
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edges[i] = window->screen->active_workspace->workarea.y;
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++i;
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edges[i] =
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window->screen->active_workspace->workarea.y +
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window->screen->active_workspace->workarea.height;
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++i;
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edges[i] = 0;
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++i;
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edges[i] = window->screen->height;
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++i;
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g_assert (i == 4);
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meta_window_get_outer_rect (window, &rect);
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/* get window edges */
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tmp = windows;
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while (tmp != NULL)
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{
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MetaWindow *w = tmp->data;
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MetaRectangle w_rect;
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meta_window_get_outer_rect (w, &w_rect);
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if (rects_overlap_horizontally (&rect, &w_rect))
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{
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window_get_edges (w, NULL, NULL, &edges[i], &edges[i+1]);
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i += 2;
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}
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tmp = tmp->next;
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}
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n_edges = i;
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g_slist_free (windows);
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/* Sort */
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qsort (edges, n_edges, sizeof (int), intcmp);
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*edges_p = edges;
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*n_edges_p = n_edges;
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}
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int
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meta_window_find_next_vertical_edge (MetaWindow *window,
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gboolean right)
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{
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int left_edge, right_edge;
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int *edges;
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int i;
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int n_edges;
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int retval;
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get_vertical_edges (window, &edges, &n_edges);
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/* Find next */
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meta_window_get_position (window, &retval, NULL);
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window_get_edges (window, &left_edge, &right_edge, NULL, NULL);
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if (right)
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{
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i = 0;
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while (i < n_edges)
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{
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if (edges[i] > right_edge)
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{
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/* This is the one we want, snap right
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* edge of window to edges[i]
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*/
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retval = edges[i];
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if (window->frame)
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{
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retval -= window->frame->rect.width;
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|
retval += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.width;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < left_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_x;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_next_horizontal_edge (MetaWindow *window,
|
|
gboolean down)
|
|
{
|
|
int top_edge, bottom_edge;
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Find next */
|
|
meta_window_get_position (window, NULL, &retval);
|
|
|
|
window_get_edges (window, NULL, NULL, &top_edge, &bottom_edge);
|
|
|
|
if (down)
|
|
{
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
if (edges[i] > bottom_edge)
|
|
{
|
|
/* This is the one we want, snap right
|
|
* edge of window to edges[i]
|
|
*/
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
{
|
|
retval -= window->frame->rect.height;
|
|
retval += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
retval -= window->rect.height;
|
|
}
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = n_edges;
|
|
do
|
|
{
|
|
--i;
|
|
|
|
if (edges[i] < top_edge)
|
|
{
|
|
/* This is the one we want */
|
|
retval = edges[i];
|
|
if (window->frame)
|
|
retval += window->frame->child_y;
|
|
|
|
break;
|
|
}
|
|
}
|
|
while (i > 0);
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
return retval;
|
|
}
|
|
|
|
|
|
int
|
|
meta_window_find_nearest_vertical_edge (MetaWindow *window,
|
|
int x_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_vertical_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int left_pos, right_pos;
|
|
|
|
left_pos = edges[i];
|
|
if (window->frame)
|
|
left_pos += window->frame->child_x;
|
|
|
|
if (window->frame)
|
|
{
|
|
right_pos = edges[i] - window->frame->rect.width;
|
|
right_pos += window->frame->child_x;
|
|
}
|
|
else
|
|
{
|
|
right_pos = edges[i] - window->rect.width;
|
|
}
|
|
|
|
positions[i * 2] = left_pos;
|
|
positions[i * 2 + 1] = right_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (x_pos - positions[i]);
|
|
best_delta = ABS (x_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
meta_window_find_nearest_horizontal_edge (MetaWindow *window,
|
|
int y_pos)
|
|
{
|
|
int *edges;
|
|
int i;
|
|
int n_edges;
|
|
int *positions;
|
|
int n_positions;
|
|
int retval;
|
|
|
|
get_horizontal_edges (window, &edges, &n_edges);
|
|
|
|
/* Create an array of all snapped positions our window could have */
|
|
n_positions = n_edges * 2;
|
|
positions = g_new (int, n_positions);
|
|
|
|
i = 0;
|
|
while (i < n_edges)
|
|
{
|
|
int top_pos, bottom_pos;
|
|
|
|
top_pos = edges[i];
|
|
if (window->frame)
|
|
top_pos += window->frame->child_y;
|
|
|
|
if (window->frame)
|
|
{
|
|
bottom_pos = edges[i] - window->frame->rect.height;
|
|
bottom_pos += window->frame->child_y;
|
|
}
|
|
else
|
|
{
|
|
bottom_pos = edges[i] - window->rect.height;
|
|
}
|
|
|
|
positions[i * 2] = top_pos;
|
|
positions[i * 2 + 1] = bottom_pos;
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (edges);
|
|
|
|
/* Sort */
|
|
qsort (positions, n_positions, sizeof (int), intcmp);
|
|
|
|
/* Find nearest */
|
|
|
|
retval = positions[0];
|
|
|
|
i = 1;
|
|
while (i < n_positions)
|
|
{
|
|
int delta;
|
|
int best_delta;
|
|
|
|
delta = ABS (y_pos - positions[i]);
|
|
best_delta = ABS (y_pos - retval);
|
|
|
|
if (delta < best_delta)
|
|
retval = positions[i];
|
|
|
|
++i;
|
|
}
|
|
|
|
g_free (positions);
|
|
|
|
return retval;
|
|
}
|