mutter/clutter/cogl/gles
Robert Bragg c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
..
cogl-context.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-context.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-defines.h.in Fix building GLES 2 after the material branch merge 2009-02-02 21:57:41 +00:00
cogl-fbo.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-fbo.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-fixed-fragment-shader.glsl [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2 2008-12-22 16:35:51 +00:00
cogl-fixed-vertex-shader.glsl [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2 2008-12-22 16:35:51 +00:00
cogl-gles2-wrapper.c Finish GLES{1,2} support for client side matrix stacks 2009-03-12 18:55:41 +00:00
cogl-gles2-wrapper.h Finish GLES{1,2} support for client side matrix stacks 2009-03-12 18:55:41 +00:00
cogl-internal.h Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c 2009-04-01 13:19:35 +01:00
cogl-primitives.c Maintain the Cogl assumption that the modelview matrix is normally current 2009-03-12 18:55:41 +00:00
cogl-program.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-program.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-shader-private.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-shader.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-texture-private.h [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-texture.c [cogl-handle] Optimize how we define cogl handles 2009-04-02 11:58:43 +01:00
cogl-util.c Merged clutter-ivan branch into trunk. 2008-04-25 13:37:36 +00:00
cogl-util.h Merged clutter-ivan branch into trunk. 2008-04-25 13:37:36 +00:00
cogl.c Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c 2009-04-01 13:19:35 +01:00
Makefile.am Add runtime debug messages for COGL 2009-02-23 13:00:52 +00:00
stringify.sh * clutter/cogl/gles/cogl-gles2-wrapper.h: 2008-06-24 16:21:40 +00:00