mirror of
https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
1fdd82fcf1
Previously the alpha component of the test texture data was always set to 255 and the data was read back as RGB so that the alpha component is ignored. Now the alpha component is set to a generated value and the data is read back a second time as RGBA to verify that Cogl is not doing any premult conversions when the internal texture and target data is the same. http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
167 lines
4.8 KiB
C
167 lines
4.8 KiB
C
#include <clutter/clutter.h>
|
|
#include <glib.h>
|
|
#include <string.h>
|
|
|
|
#include "test-conform-common.h"
|
|
|
|
static void
|
|
check_texture (int width, int height, CoglTextureFlags flags)
|
|
{
|
|
CoglHandle tex;
|
|
guint8 *data, *p;
|
|
int y, x;
|
|
|
|
p = data = g_malloc (width * height * 4);
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
*(p++) = x;
|
|
*(p++) = y;
|
|
*(p++) = 128;
|
|
*(p++) = (x ^ y);
|
|
}
|
|
|
|
tex = cogl_texture_new_from_data (width, height,
|
|
flags,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width * 4,
|
|
data);
|
|
|
|
/* Replace the bottom right quarter of the data with negated data to
|
|
test set_region */
|
|
p = data + (height + 1) * width * 2;
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
for (x = 0; x < width / 2; x++)
|
|
{
|
|
p[0] = ~p[0];
|
|
p[1] = ~p[1];
|
|
p[2] = ~p[2];
|
|
p[3] = ~p[3];
|
|
p += 4;
|
|
}
|
|
p += width * 2;
|
|
}
|
|
cogl_texture_set_region (tex,
|
|
width / 2, /* src_x */
|
|
height / 2, /* src_y */
|
|
width / 2, /* dst_x */
|
|
height / 2, /* dst_y */
|
|
width / 2, /* dst_width */
|
|
height / 2, /* dst_height */
|
|
width,
|
|
height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width * 4, /* rowstride */
|
|
data);
|
|
|
|
/* Check passing a NULL pointer and a zero rowstride. The texture
|
|
should calculate the needed data size and return it */
|
|
g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
|
|
==,
|
|
width * height * 4);
|
|
|
|
/* Try first receiving the data as RGB. This should cause a
|
|
* conversion */
|
|
memset (data, 0, width * height * 4);
|
|
|
|
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
|
|
width * 3, data);
|
|
|
|
p = data;
|
|
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
if (x >= width / 2 && y >= height / 2)
|
|
{
|
|
g_assert_cmpint (p[0], ==, ~x & 0xff);
|
|
g_assert_cmpint (p[1], ==, ~y & 0xff);
|
|
g_assert_cmpint (p[2], ==, ~128 & 0xff);
|
|
}
|
|
else
|
|
{
|
|
g_assert_cmpint (p[0], ==, x & 0xff);
|
|
g_assert_cmpint (p[1], ==, y & 0xff);
|
|
g_assert_cmpint (p[2], ==, 128);
|
|
}
|
|
p += 3;
|
|
}
|
|
|
|
/* Now try receiving the data as RGBA. This should not cause a
|
|
* conversion and no unpremultiplication because we explicitly set
|
|
* the internal format when we created the texture */
|
|
memset (data, 0, width * height * 4);
|
|
|
|
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888,
|
|
width * 4, data);
|
|
|
|
p = data;
|
|
|
|
for (y = 0; y < height; y++)
|
|
for (x = 0; x < width; x++)
|
|
{
|
|
if (x >= width / 2 && y >= height / 2)
|
|
{
|
|
g_assert_cmpint (p[0], ==, ~x & 0xff);
|
|
g_assert_cmpint (p[1], ==, ~y & 0xff);
|
|
g_assert_cmpint (p[2], ==, ~128 & 0xff);
|
|
g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff);
|
|
}
|
|
else
|
|
{
|
|
g_assert_cmpint (p[0], ==, x & 0xff);
|
|
g_assert_cmpint (p[1], ==, y & 0xff);
|
|
g_assert_cmpint (p[2], ==, 128);
|
|
g_assert_cmpint (p[3], ==, (x ^ y) & 0xff);
|
|
}
|
|
p += 4;
|
|
}
|
|
|
|
cogl_handle_unref (tex);
|
|
g_free (data);
|
|
}
|
|
|
|
static void
|
|
paint_cb (void)
|
|
{
|
|
/* First try without atlasing */
|
|
check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
|
|
/* Try again with atlasing. This should end up testing the atlas
|
|
backend and the sub texture backend */
|
|
check_texture (256, 256, 0);
|
|
/* Try with a really big texture in the hope that it will end up
|
|
sliced. */
|
|
check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
|
|
/* And in the other direction. */
|
|
check_texture (5128, 4, COGL_TEXTURE_NO_ATLAS);
|
|
|
|
clutter_main_quit ();
|
|
}
|
|
|
|
void
|
|
test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
|
|
gconstpointer data)
|
|
{
|
|
ClutterActor *stage;
|
|
guint paint_handler;
|
|
|
|
/* We create a stage even though we don't usually need it so that if
|
|
the draw-and-read texture fallback is needed then it will have
|
|
something to draw to */
|
|
stage = clutter_stage_get_default ();
|
|
|
|
paint_handler = g_signal_connect_after (stage, "paint",
|
|
G_CALLBACK (paint_cb), NULL);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_signal_handler_disconnect (stage, paint_handler);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|