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02b69e4d76
GCC has some optimization for the inclusion guard, but they only work if the check is the outermost one. We're fairly inconsistent because of historical reasons, so we should ensure that we follow the same pattern in every public header.
97 lines
2.9 KiB
C
97 lines
2.9 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_GROUP_H__
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#define __CLUTTER_GROUP_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <glib-object.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-actor.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
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#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
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#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
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#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
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#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
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#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
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/* XXX - ClutterGroup is to be considered fully deprecated; the only
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* reason we keep this header is because ClutterStage inherits from
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* ClutterGroup, and thus we need to have a structure definition for
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* the Stage object to expand.
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*/
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typedef struct _ClutterGroup ClutterGroup;
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typedef struct _ClutterGroupClass ClutterGroupClass;
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typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
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/**
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* ClutterGroup:
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*
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* The #ClutterGroup structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.2
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*/
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struct _ClutterGroup
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{
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/*< private >*/
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ClutterActor parent_instance;
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ClutterGroupPrivate *priv;
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};
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/**
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* ClutterGroupClass:
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*
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* The #ClutterGroupClass structure contains only private data
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*
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* Since: 0.2
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*/
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struct _ClutterGroupClass
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{
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/*< private >*/
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_clutter_reserved1) (void);
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void (*_clutter_reserved2) (void);
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void (*_clutter_reserved3) (void);
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void (*_clutter_reserved4) (void);
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void (*_clutter_reserved5) (void);
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void (*_clutter_reserved6) (void);
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};
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CLUTTER_AVAILABLE_IN_ALL
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GType clutter_group_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_GROUP_H__ */
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