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b380fed23d
Instead of the stub winsys being a special case set of #ifdef'd code used when COGL_HAS_FULL_WINSYS wasn't defined, the stub winsys now implements a CoglWinsysVtable like all other winsys backends (it's just that everything is a NOP). This way we can get rid of the COGL_HAS_FULL_WINSYS define and also the stub winsys can be runtime selected whereas before it was incompatible with all other winsys backends.
160 lines
3.8 KiB
C
160 lines
3.8 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-private.h"
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#include <string.h>
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static int _cogl_winsys_stub_dummy_ptr;
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/* This provides a NOP winsys. This can be useful for debugging or for
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* integrating with toolkits that already have window system
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* integration code.
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*/
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static CoglFuncPtr
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_cogl_winsys_get_proc_address (const char *name)
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{
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return NULL;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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renderer->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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display->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_display_setup (CoglDisplay *display,
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GError **error)
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{
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display->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static gboolean
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_cogl_winsys_context_init (CoglContext *context, GError **error)
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{
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context->winsys = &_cogl_winsys_stub_dummy_ptr;
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if (!_cogl_gl_check_version (error))
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return FALSE;
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_cogl_gl_update_features (context);
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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return TRUE;
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}
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static void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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context->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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{
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return TRUE;
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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}
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static CoglWinsysVtable _cogl_winsys_vtable =
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{
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.name = "STUB",
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.get_proc_address = _cogl_winsys_get_proc_address,
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.renderer_connect = _cogl_winsys_renderer_connect,
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.renderer_disconnect = _cogl_winsys_renderer_disconnect,
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.display_setup = _cogl_winsys_display_setup,
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.display_destroy = _cogl_winsys_display_destroy,
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.context_init = _cogl_winsys_context_init,
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.context_deinit = _cogl_winsys_context_deinit,
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.onscreen_init = _cogl_winsys_onscreen_init,
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.onscreen_deinit = _cogl_winsys_onscreen_deinit,
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.onscreen_bind = _cogl_winsys_onscreen_bind,
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.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
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.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled,
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.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
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};
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void)
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{
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return &_cogl_winsys_vtable;
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}
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