mutter/tests/conform/test-wrap-modes.c
Robert Bragg 54735dec84 Switch use of primitive glib types to c99 equivalents
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.

Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.

Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.

So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.

Instead of gsize we now use size_t

For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
2012-08-06 14:27:39 +01:00

295 lines
8.4 KiB
C

#include <cogl/cogl.h>
#include <string.h>
#include "test-utils.h"
#define TEX_SIZE 4
typedef struct _TestState
{
int width;
int height;
CoglTexture *texture;
} TestState;
static CoglTexture *
create_texture (CoglTextureFlags flags)
{
uint8_t *data = g_malloc (TEX_SIZE * TEX_SIZE * 4), *p = data;
CoglTexture *tex;
int x, y;
for (y = 0; y < TEX_SIZE; y++)
for (x = 0; x < TEX_SIZE; x++)
{
*(p++) = 0;
*(p++) = (x & 1) * 255;
*(p++) = (y & 1) * 255;
*(p++) = 255;
}
tex = cogl_texture_new_from_data (TEX_SIZE, TEX_SIZE, flags,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
TEX_SIZE * 4,
data);
g_free (data);
return tex;
}
static CoglPipeline *
create_pipeline (TestState *state,
CoglPipelineWrapMode wrap_mode_s,
CoglPipelineWrapMode wrap_mode_t)
{
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_texture (pipeline, 0, state->texture);
cogl_pipeline_set_layer_filters (pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_wrap_mode_s (pipeline, 0, wrap_mode_s);
cogl_pipeline_set_layer_wrap_mode_t (pipeline, 0, wrap_mode_t);
return pipeline;
}
static CoglPipelineWrapMode
wrap_modes[] =
{
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE
};
static void
draw_tests (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
/* Create a separate pipeline for each pair of wrap modes so
that we can verify whether the batch splitting works */
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
/* Render the pipeline at four times the size of the texture */
cogl_framebuffer_draw_textured_rectangle (fb,
pipeline,
i * TEX_SIZE,
0,
(i + 2) * TEX_SIZE,
TEX_SIZE * 2,
0, 0, 2, 2);
cogl_object_unref (pipeline);
}
}
static const CoglTextureVertex vertices[4] =
{
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, TEX_SIZE * 2, 0.0f, 0.0f, 2.0f },
{ TEX_SIZE * 2, TEX_SIZE * 2, 0.0f, 2.0f, 2.0f },
{ TEX_SIZE * 2, 0.0f, 0.0f, 2.0f, 0.0f }
};
static void
draw_tests_polygon (TestState *state)
{
int i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
cogl_set_source (pipeline);
cogl_object_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
/* Render the pipeline at four times the size of the texture */
cogl_polygon (vertices, G_N_ELEMENTS (vertices), FALSE);
cogl_pop_matrix ();
}
}
static void
draw_tests_vbo (TestState *state)
{
CoglHandle vbo;
int i;
vbo = cogl_vertex_buffer_new (4);
cogl_vertex_buffer_add (vbo, "gl_Vertex", 3,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (vertices[0]),
&vertices[0].x);
cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2,
COGL_ATTRIBUTE_TYPE_FLOAT, FALSE,
sizeof (vertices[0]),
&vertices[0].tx);
cogl_vertex_buffer_submit (vbo);
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
CoglPipeline *pipeline;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
pipeline = create_pipeline (state, wrap_mode_s, wrap_mode_t);
cogl_set_source (pipeline);
cogl_object_unref (pipeline);
cogl_push_matrix ();
cogl_translate (TEX_SIZE * i, 0.0f, 0.0f);
/* Render the pipeline at four times the size of the texture */
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0, 4);
cogl_pop_matrix ();
}
cogl_handle_unref (vbo);
}
static void
validate_set (TestState *state, int offset)
{
uint8_t data[TEX_SIZE * 2 * TEX_SIZE * 2 * 4], *p;
int x, y, i;
for (i = 0; i < G_N_ELEMENTS (wrap_modes); i += 2)
{
CoglPipelineWrapMode wrap_mode_s, wrap_mode_t;
wrap_mode_s = wrap_modes[i];
wrap_mode_t = wrap_modes[i + 1];
cogl_framebuffer_read_pixels (fb, i * TEX_SIZE, offset * TEX_SIZE * 2,
TEX_SIZE * 2, TEX_SIZE * 2,
COGL_PIXEL_FORMAT_RGBA_8888,
data);
p = data;
for (y = 0; y < TEX_SIZE * 2; y++)
for (x = 0; x < TEX_SIZE * 2; x++)
{
uint8_t green, blue;
if (x < TEX_SIZE ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
green = (x & 1) * 255;
else
green = ((TEX_SIZE - 1) & 1) * 255;
if (y < TEX_SIZE ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode_t == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
blue = (y & 1) * 255;
else
blue = ((TEX_SIZE - 1) & 1) * 255;
g_assert_cmpint (p[0], ==, 0);
g_assert_cmpint (p[1], ==, green);
g_assert_cmpint (p[2], ==, blue);
p += 4;
}
}
}
static void
validate_result (TestState *state)
{
validate_set (state, 0); /* non-atlased rectangle */
#if 0 /* this doesn't currently work */
validate_set (state, 1); /* atlased rectangle */
#endif
validate_set (state, 2); /* cogl_polygon */
validate_set (state, 3); /* vertex buffer */
}
static void
paint (TestState *state)
{
/* Draw the tests first with a non atlased texture */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
draw_tests (state);
cogl_object_unref (state->texture);
/* Draw the tests again with a possible atlased texture. This should
end up testing software repeats */
state->texture = create_texture (COGL_TEXTURE_NONE);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 2.0f, 0.0f);
draw_tests (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
/* Draw the tests using cogl_polygon */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 4.0f, 0.0f);
draw_tests_polygon (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
/* Draw the tests using a vertex buffer */
state->texture = create_texture (COGL_TEXTURE_NO_ATLAS);
cogl_push_matrix ();
cogl_translate (0.0f, TEX_SIZE * 6.0f, 0.0f);
draw_tests_vbo (state);
cogl_pop_matrix ();
cogl_object_unref (state->texture);
validate_result (state);
}
void
test_wrap_modes (void)
{
TestState state;
state.width = cogl_framebuffer_get_width (fb);
state.height = cogl_framebuffer_get_height (fb);
cogl_framebuffer_orthographic (fb,
0, 0,
state.width,
state.height,
-1,
100);
/* XXX: we have to push/pop a framebuffer since this test currently
* uses the legacy cogl_vertex_buffer_draw() api. */
cogl_push_framebuffer (fb);
paint (&state);
cogl_pop_framebuffer ();
if (cogl_test_verbose ())
g_print ("OK\n");
}