mutter/cogl/driver/gl/gles/cogl-driver-gles.c
Robert Bragg df21e20f65 Adds CoglError api
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.

One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.

This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly.  If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.

This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)

Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)

Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.

Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.

Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)

The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
2013-01-22 17:47:39 +00:00

356 lines
12 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-internal.h"
#include "cogl-context-private.h"
#include "cogl-feature-private.h"
#include "cogl-renderer-private.h"
#include "cogl-private.h"
#include "cogl-framebuffer-gl-private.h"
#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
static CoglBool
_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
GLenum gl_int_format,
CoglPixelFormat *out_format)
{
return TRUE;
}
static CoglPixelFormat
_cogl_driver_pixel_format_to_gl (CoglContext *context,
CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat;
GLenum glformat = 0;
GLenum gltype;
required_format = format;
/* Find GL equivalents */
switch (format)
{
case COGL_PIXEL_FORMAT_A_8:
glintformat = GL_ALPHA;
glformat = GL_ALPHA;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_G_8:
glintformat = GL_LUMINANCE;
glformat = GL_LUMINANCE;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
/* There is an extension to support this format */
if ((context->private_feature_flags &
COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
{
/* For some reason the extension says you have to specify
BGRA for the internal format too */
glintformat = GL_BGRA_EXT;
glformat = GL_BGRA_EXT;
gltype = GL_UNSIGNED_BYTE;
required_format = format;
break;
}
/* flow through */
/* Just one 24-bit ordering supported */
case COGL_PIXEL_FORMAT_RGB_888:
case COGL_PIXEL_FORMAT_BGR_888:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGB_888;
break;
/* Just one 32-bit ordering supported */
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_RGBA_8888_PRE:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ARGB_8888_PRE:
case COGL_PIXEL_FORMAT_ABGR_8888:
case COGL_PIXEL_FORMAT_ABGR_8888_PRE:
case COGL_PIXEL_FORMAT_RGBA_1010102:
case COGL_PIXEL_FORMAT_RGBA_1010102_PRE:
case COGL_PIXEL_FORMAT_BGRA_1010102:
case COGL_PIXEL_FORMAT_BGRA_1010102_PRE:
case COGL_PIXEL_FORMAT_ABGR_2101010:
case COGL_PIXEL_FORMAT_ABGR_2101010_PRE:
case COGL_PIXEL_FORMAT_ARGB_2101010:
case COGL_PIXEL_FORMAT_ARGB_2101010_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
required_format |= (format & COGL_PREMULT_BIT);
break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
case COGL_PIXEL_FORMAT_RGBA_4444_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
case COGL_PIXEL_FORMAT_RGBA_5551_PRE:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break;
case COGL_PIXEL_FORMAT_DEPTH_16:
glintformat = GL_DEPTH_COMPONENT;
glformat = GL_DEPTH_COMPONENT;
gltype = GL_UNSIGNED_SHORT;
break;
case COGL_PIXEL_FORMAT_DEPTH_32:
glintformat = GL_DEPTH_COMPONENT;
glformat = GL_DEPTH_COMPONENT;
gltype = GL_UNSIGNED_INT;
break;
case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8:
glintformat = GL_DEPTH_STENCIL;
glformat = GL_DEPTH_STENCIL;
gltype = GL_UNSIGNED_INT_24_8;
break;
case COGL_PIXEL_FORMAT_ANY:
case COGL_PIXEL_FORMAT_YUV:
g_assert_not_reached ();
break;
}
/* All of the pixel formats are handled above so if this hits then
we've been given an invalid pixel format */
g_assert (glformat != 0);
if (out_glintformat != NULL)
*out_glintformat = glintformat;
if (out_glformat != NULL)
*out_glformat = glformat;
if (out_gltype != NULL)
*out_gltype = gltype;
return required_format;
}
static CoglBool
_cogl_driver_update_features (CoglContext *context,
CoglError **error)
{
CoglPrivateFeatureFlags private_flags = 0;
CoglFeatureFlags flags = 0;
const char *gl_extensions;
int num_stencil_bits = 0;
/* We have to special case getting the pointer to the glGetString
function because we need to use it to determine what functions we
can expect */
context->glGetString =
(void *) _cogl_renderer_get_proc_address (context->display->renderer,
"glGetString",
TRUE);
COGL_NOTE (WINSYS,
"Checking features\n"
" GL_VENDOR: %s\n"
" GL_RENDERER: %s\n"
" GL_VERSION: %s\n"
" GL_EXTENSIONS: %s",
context->glGetString (GL_VENDOR),
context->glGetString (GL_RENDERER),
_cogl_context_get_gl_version (context),
_cogl_context_get_gl_extensions (context));
_cogl_gpu_info_init (context, &context->gpu);
gl_extensions = _cogl_context_get_gl_extensions (context);
_cogl_feature_check_ext_functions (context,
-1 /* GL major version */,
-1 /* GL minor version */,
gl_extensions);
GE( context, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
/* We need at least three stencil bits to combine clips */
if (num_stencil_bits > 2)
private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER;
#ifdef HAVE_COGL_GLES
if (context->driver == COGL_DRIVER_GLES1)
{
int max_clip_planes;
GE( context, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4)
private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
}
#endif
if (context->driver == COGL_DRIVER_GLES2)
{
flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN;
/* Note GLES 2 core doesn't support mipmaps for npot textures or
* repeat modes other than CLAMP_TO_EDGE. */
flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC;
flags |= COGL_FEATURE_DEPTH_RANGE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLSL, TRUE);
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
}
private_flags |= COGL_PRIVATE_FEATURE_VBOS;
/* Both GLES 1.1 and GLES 2.0 support point sprites in core */
flags |= COGL_FEATURE_POINT_SPRITE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
if (context->glGenRenderbuffers)
{
flags |= COGL_FEATURE_OFFSCREEN;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
}
if (context->glBlitFramebuffer)
private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT;
if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions))
{
flags |= COGL_FEATURE_UNSIGNED_INT_INDICES;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
}
if (_cogl_check_extension ("GL_OES_depth_texture", gl_extensions))
{
flags |= COGL_FEATURE_DEPTH_TEXTURE;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
}
if (_cogl_check_extension ("GL_OES_texture_npot", gl_extensions))
{
flags |= (COGL_FEATURE_TEXTURE_NPOT |
COGL_FEATURE_TEXTURE_NPOT_BASIC |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
COGL_FEATURE_TEXTURE_NPOT_REPEAT);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
}
else if (_cogl_check_extension ("GL_IMG_texture_npot", gl_extensions))
{
flags |= (COGL_FEATURE_TEXTURE_NPOT_BASIC |
COGL_FEATURE_TEXTURE_NPOT_MIPMAP);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
}
if (context->glTexImage3D)
{
flags |= COGL_FEATURE_TEXTURE_3D;
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);
}
if (context->glMapBuffer)
{
/* The GL_OES_mapbuffer extension doesn't support mapping for
read */
flags |= COGL_FEATURE_MAP_BUFFER_FOR_WRITE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
}
if (context->glEGLImageTargetTexture2D)
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;
if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL;
if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888;
if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE;
/* Cache features */
context->private_feature_flags |= private_flags;
context->feature_flags |= flags;
return TRUE;
}
const CoglDriverVtable
_cogl_driver_gles =
{
_cogl_driver_pixel_format_from_gl_internal,
_cogl_driver_pixel_format_to_gl,
_cogl_driver_update_features,
_cogl_offscreen_gl_allocate,
_cogl_offscreen_gl_free,
_cogl_framebuffer_gl_flush_state,
_cogl_framebuffer_gl_clear,
_cogl_framebuffer_gl_query_bits,
_cogl_framebuffer_gl_finish,
_cogl_framebuffer_gl_discard_buffers,
_cogl_framebuffer_gl_draw_attributes,
_cogl_framebuffer_gl_draw_indexed_attributes,
};