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a0441778ad
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
447 lines
9.0 KiB
C
447 lines
9.0 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-color.h"
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#include "cogl-fixed.h"
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#include "cogl-color-private.h"
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CoglColor *
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cogl_color_new (void)
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{
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return g_slice_new (CoglColor);
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}
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CoglColor *
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cogl_color_copy (const CoglColor *color)
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{
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if (G_LIKELY (color))
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return g_slice_dup (CoglColor, color);
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return NULL;
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}
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void
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cogl_color_free (CoglColor *color)
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{
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if (G_LIKELY (color))
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g_slice_free (CoglColor, color);
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}
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void
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cogl_color_init_from_4ub (CoglColor *color,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = red;
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color->green = green;
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color->blue = blue;
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color->alpha = alpha;
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}
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/* XXX: deprecated, use cogl_color_init_from_4ub */
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void
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cogl_color_set_from_4ub (CoglColor *dest,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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cogl_color_init_from_4ub (dest, red, green, blue, alpha);
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}
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void
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cogl_color_init_from_4f (CoglColor *color,
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float red,
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float green,
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float blue,
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float alpha)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = (red * 255);
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color->green = (green * 255);
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color->blue = (blue * 255);
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color->alpha = (alpha * 255);
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}
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/* XXX: deprecated, use cogl_color_init_from_4f */
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void
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cogl_color_set_from_4f (CoglColor *color,
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float red,
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float green,
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float blue,
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float alpha)
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{
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cogl_color_init_from_4f (color, red, green, blue, alpha);
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}
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void
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cogl_color_init_from_4fv (CoglColor *color,
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const float *color_array)
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{
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_COGL_RETURN_IF_FAIL (color != NULL);
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color->red = (color_array[0] * 255);
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color->green = (color_array[1] * 255);
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color->blue = (color_array[2] * 255);
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color->alpha = (color_array[3] * 255);
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}
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unsigned char
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cogl_color_get_red_byte (const CoglColor *color)
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{
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return color->red;
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}
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float
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cogl_color_get_red_float (const CoglColor *color)
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{
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return (float) color->red / 255.0;
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}
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float
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cogl_color_get_red (const CoglColor *color)
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{
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return ((float) color->red / 255.0);
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}
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unsigned char
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cogl_color_get_green_byte (const CoglColor *color)
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{
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return color->green;
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}
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float
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cogl_color_get_green_float (const CoglColor *color)
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{
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return (float) color->green / 255.0;
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}
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float
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cogl_color_get_green (const CoglColor *color)
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{
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return ((float) color->green / 255.0);
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}
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unsigned char
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cogl_color_get_blue_byte (const CoglColor *color)
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{
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return color->blue;
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}
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float
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cogl_color_get_blue_float (const CoglColor *color)
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{
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return (float) color->blue / 255.0;
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}
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float
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cogl_color_get_blue (const CoglColor *color)
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{
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return ((float) color->blue / 255.0);
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}
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unsigned char
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cogl_color_get_alpha_byte (const CoglColor *color)
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{
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return color->alpha;
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}
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float
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cogl_color_get_alpha_float (const CoglColor *color)
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{
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return (float) color->alpha / 255.0;
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}
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float
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cogl_color_get_alpha (const CoglColor *color)
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{
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return ((float) color->alpha / 255.0);
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}
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void
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cogl_color_set_red_byte (CoglColor *color,
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unsigned char red)
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{
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color->red = red;
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}
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void
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cogl_color_set_red_float (CoglColor *color,
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float red)
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{
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color->red = red * 255.0;
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}
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void
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cogl_color_set_red (CoglColor *color,
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float red)
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{
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color->red = red * 255.0;
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}
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void
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cogl_color_set_green_byte (CoglColor *color,
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unsigned char green)
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{
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color->green = green;
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}
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void
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cogl_color_set_green_float (CoglColor *color,
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float green)
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{
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color->green = green * 255.0;
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}
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void
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cogl_color_set_green (CoglColor *color,
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float green)
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{
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color->green = green * 255.0;
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}
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void
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cogl_color_set_blue_byte (CoglColor *color,
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unsigned char blue)
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{
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color->blue = blue;
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}
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void
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cogl_color_set_blue_float (CoglColor *color,
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float blue)
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{
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color->blue = blue * 255.0;
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}
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void
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cogl_color_set_blue (CoglColor *color,
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float blue)
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{
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color->blue = blue * 255.0;
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}
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void
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cogl_color_set_alpha_byte (CoglColor *color,
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unsigned char alpha)
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{
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color->alpha = alpha;
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}
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void
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cogl_color_set_alpha_float (CoglColor *color,
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float alpha)
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{
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color->alpha = alpha * 255.0;
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}
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void
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cogl_color_set_alpha (CoglColor *color,
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float alpha)
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{
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color->alpha = alpha * 255.0;
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}
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void
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cogl_color_premultiply (CoglColor *color)
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{
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color->red = (color->red * color->alpha + 128) / 255;
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color->green = (color->green * color->alpha + 128) / 255;
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color->blue = (color->blue * color->alpha + 128) / 255;
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}
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void
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cogl_color_unpremultiply (CoglColor *color)
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{
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if (color->alpha != 0)
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{
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color->red = (color->red * 255) / color->alpha;
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color->green = (color->green * 255) / color->alpha;
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color->blue = (color->blue * 255) / color->alpha;
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}
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}
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CoglBool
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cogl_color_equal (const void *v1, const void *v2)
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{
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const uint32_t *c1 = v1, *c2 = v2;
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_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
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_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
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/* XXX: We don't compare the padding */
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return *c1 == *c2 ? TRUE : FALSE;
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}
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void
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_cogl_color_get_rgba_4ubv (const CoglColor *color,
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uint8_t *dest)
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{
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memcpy (dest, color, 4);
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}
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void
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cogl_color_to_hsl (const CoglColor *color,
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float *hue,
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float *saturation,
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float *luminance)
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{
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float red, green, blue;
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float min, max, delta;
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float h, l, s;
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red = color->red / 255.0;
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green = color->green / 255.0;
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blue = color->blue / 255.0;
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if (red > green)
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{
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if (red > blue)
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max = red;
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else
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max = blue;
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if (green < blue)
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min = green;
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else
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min = blue;
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}
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else
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{
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if (green > blue)
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max = green;
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else
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max = blue;
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if (red < blue)
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min = red;
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else
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min = blue;
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}
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l = (max + min) / 2;
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s = 0;
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h = 0;
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if (max != min)
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{
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if (l <= 0.5)
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s = (max - min) / (max + min);
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else
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s = (max - min) / (2.0 - max - min);
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delta = max - min;
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if (red == max)
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h = (green - blue) / delta;
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else if (green == max)
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h = 2.0 + (blue - red) / delta;
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else if (blue == max)
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h = 4.0 + (red - green) / delta;
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h *= 60;
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if (h < 0)
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h += 360.0;
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}
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if (hue)
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*hue = h;
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if (luminance)
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*luminance = l;
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if (saturation)
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*saturation = s;
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}
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void
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cogl_color_init_from_hsl (CoglColor *color,
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float hue,
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float saturation,
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float luminance)
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{
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float tmp1, tmp2;
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float tmp3[3];
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float clr[3];
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int i;
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hue /= 360.0;
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if (saturation == 0)
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{
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cogl_color_init_from_4f (color, luminance, luminance, luminance, 1.0f);
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return;
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}
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if (luminance <= 0.5)
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tmp2 = luminance * (1.0 + saturation);
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else
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tmp2 = luminance + saturation - (luminance * saturation);
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tmp1 = 2.0 * luminance - tmp2;
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tmp3[0] = hue + 1.0 / 3.0;
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tmp3[1] = hue;
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tmp3[2] = hue - 1.0 / 3.0;
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for (i = 0; i < 3; i++)
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{
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if (tmp3[i] < 0)
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tmp3[i] += 1.0;
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if (tmp3[i] > 1)
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tmp3[i] -= 1.0;
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if (6.0 * tmp3[i] < 1.0)
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clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
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else if (2.0 * tmp3[i] < 1.0)
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clr[i] = tmp2;
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else if (3.0 * tmp3[i] < 2.0)
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clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
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else
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clr[i] = tmp1;
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}
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cogl_color_init_from_4f (color, clr[0], clr[1], clr[2], 1.0f);
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}
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