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Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.
This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html
Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905
)
For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD
We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html
Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January
As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.
This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
325 lines
9.9 KiB
C
325 lines
9.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C)2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_BUFFER_H__
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#define __COGL_BUFFER_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-error.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-buffer
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* @short_description: Common buffer functions, including data upload APIs
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* @stability: unstable
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*
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* The CoglBuffer API provides a common interface to manipulate
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* buffers that have been allocated either via cogl_pixel_buffer_new()
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* or cogl_attribute_buffer_new(). The API allows you to upload data
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* to these buffers and define usage hints that help Cogl manage your
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* buffer optimally.
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*
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* Data can either be uploaded by supplying a pointer and size so Cogl
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* can copy your data, or you can mmap() a CoglBuffer and then you can
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* copy data to the buffer directly.
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*
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* One of the most common uses for CoglBuffers is to upload texture
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* data asynchronously since the ability to mmap the buffers into
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* the CPU makes it possible for another thread to handle the IO
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* of loading an image file and unpacking it into the mapped buffer
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* without blocking other Cogl operations.
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*/
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#ifdef __COGL_H_INSIDE__
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/* For the public C api we typedef interface types as void to avoid needing
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* lots of casting in code and instead we will rely on runtime type checking
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* for these objects. */
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typedef void CoglBuffer;
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#else
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typedef struct _CoglBuffer CoglBuffer;
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#define COGL_BUFFER(buffer) ((CoglBuffer *)(buffer))
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#endif
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#define COGL_BUFFER_ERROR (_cogl_buffer_error_domain ())
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/**
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* CoglBufferError:
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* @COGL_BUFFER_ERROR_MAP: A buffer could not be mapped either
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* because the feature isn't supported or because a system
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* limitation was hit.
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*
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* Error enumeration for #CoglBuffer
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*
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* Stability: unstable
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*/
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typedef enum { /*< prefix=COGL_BUFFER_ERROR >*/
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COGL_BUFFER_ERROR_MAP,
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} CoglBufferError;
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uint32_t
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_cogl_buffer_error_domain (void);
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/**
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* cogl_is_buffer:
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* @object: a buffer object
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*
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* Checks whether @buffer is a buffer object.
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*
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* Return value: %TRUE if the handle is a CoglBuffer, and %FALSE otherwise
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*
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* Since: 1.2
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* Stability: unstable
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*/
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CoglBool
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cogl_is_buffer (void *object);
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/**
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* cogl_buffer_get_size:
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* @buffer: a buffer object
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*
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* Retrieves the size of buffer
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*
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* Return value: the size of the buffer in bytes
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*
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* Since: 1.2
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* Stability: unstable
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*/
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer);
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/**
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* CoglBufferUpdateHint:
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* @COGL_BUFFER_UPDATE_HINT_STATIC: the buffer will not change over time
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* @COGL_BUFFER_UPDATE_HINT_DYNAMIC: the buffer will change from time to time
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* @COGL_BUFFER_UPDATE_HINT_STREAM: the buffer will be used once or a couple of
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* times
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*
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* The update hint on a buffer allows the user to give some detail on how often
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* the buffer data is going to be updated.
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*
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* Since: 1.2
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* Stability: unstable
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*/
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typedef enum { /*< prefix=COGL_BUFFER_UPDATE_HINT >*/
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COGL_BUFFER_UPDATE_HINT_STATIC,
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COGL_BUFFER_UPDATE_HINT_DYNAMIC,
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COGL_BUFFER_UPDATE_HINT_STREAM
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} CoglBufferUpdateHint;
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/**
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* cogl_buffer_set_update_hint:
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* @buffer: a buffer object
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* @hint: the new hint
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*
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* Sets the update hint on a buffer. See #CoglBufferUpdateHint for a description
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* of the available hints.
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*
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* Since: 1.2
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* Stability: unstable
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*/
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint);
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/**
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* cogl_buffer_get_update_hint:
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* @buffer: a buffer object
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*
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* Retrieves the update hints set using cogl_buffer_set_update_hint()
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*
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* Return value: the #CoglBufferUpdateHint currently used by the buffer
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*
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* Since: 1.2
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* Stability: unstable
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*/
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer);
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/**
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* CoglBufferAccess:
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* @COGL_BUFFER_ACCESS_READ: the buffer will be read
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* @COGL_BUFFER_ACCESS_WRITE: the buffer will written to
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* @COGL_BUFFER_ACCESS_READ_WRITE: the buffer will be used for both reading and
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* writing
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*
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* The access hints for cogl_buffer_set_update_hint()
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*
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* Since: 1.2
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* Stability: unstable
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*/
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typedef enum { /*< prefix=COGL_BUFFER_ACCESS >*/
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COGL_BUFFER_ACCESS_READ = 1 << 0,
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COGL_BUFFER_ACCESS_WRITE = 1 << 1,
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COGL_BUFFER_ACCESS_READ_WRITE = COGL_BUFFER_ACCESS_READ | COGL_BUFFER_ACCESS_WRITE
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} CoglBufferAccess;
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/**
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* CoglBufferMapHint:
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* @COGL_BUFFER_MAP_HINT_DISCARD: Tells Cogl that you plan to replace
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* all the buffer's contents. When this flag is used to map a
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* buffer, the entire contents of the buffer become undefined, even
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* if only a subregion of the buffer is mapped.
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* @COGL_BUFFER_MAP_HINT_DISCARD_RANGE: Tells Cogl that you plan to
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* replace all the contents of the mapped region. The contents of
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* the region specified are undefined after this flag is used to
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* map a buffer.
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*
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* Hints to Cogl about how you are planning to modify the data once it
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* is mapped.
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*
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* Since: 1.4
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* Stability: unstable
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*/
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typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/
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COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0,
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COGL_BUFFER_MAP_HINT_DISCARD_RANGE = 1 << 1
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} CoglBufferMapHint;
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/**
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* cogl_buffer_map:
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* @buffer: a buffer object
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* @access: how the mapped buffer will be used by the application
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* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
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* the data will be modified once mapped.
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*
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* Maps the buffer into the application address space for direct
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* access. This is equivalent to calling cogl_buffer_map_range() with
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* zero as the offset and the size of the entire buffer as the size.
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*
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* It is strongly recommended that you pass
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* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
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* all the buffer's data. This way if the buffer is currently being
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* used by the GPU then the driver won't have to stall the CPU and
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* wait for the hardware to finish because it can instead allocate a
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* new buffer to map.
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*
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* The behaviour is undefined if you access the buffer in a way
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* conflicting with the @access mask you pass. It is also an error to
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* release your last reference while the buffer is mapped.
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*
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* Return value: (transfer none): A pointer to the mapped memory or
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* %NULL is the call fails
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*
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* Since: 1.2
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* Stability: unstable
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*/
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints);
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/**
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* cogl_buffer_map_range:
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* @buffer: a buffer object
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* @offset: Offset within the buffer to start the mapping
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* @size: The size of data to map
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* @access: how the mapped buffer will be used by the application
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* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
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* the data will be modified once mapped.
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* @error: A #CoglError for catching exceptional errors
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*
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* Maps a sub-region of the buffer into the application's address space
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* for direct access.
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*
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* It is strongly recommended that you pass
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* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
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* all the buffer's data. This way if the buffer is currently being
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* used by the GPU then the driver won't have to stall the CPU and
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* wait for the hardware to finish because it can instead allocate a
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* new buffer to map. You can pass
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* %COGL_BUFFER_MAP_HINT_DISCARD_RANGE instead if you want the
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* regions outside of the mapping to be retained.
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*
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* The behaviour is undefined if you access the buffer in a way
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* conflicting with the @access mask you pass. It is also an error to
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* release your last reference while the buffer is mapped.
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*
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* Return value: (transfer none): A pointer to the mapped memory or
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* %NULL is the call fails
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*
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* Since: 2.0
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* Stability: unstable
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*/
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void *
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cogl_buffer_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error);
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/**
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* cogl_buffer_unmap:
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* @buffer: a buffer object
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*
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* Unmaps a buffer previously mapped by cogl_buffer_map().
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*
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* Since: 1.2
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* Stability: unstable
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*/
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void
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cogl_buffer_unmap (CoglBuffer *buffer);
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/**
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* cogl_buffer_set_data:
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* @buffer: a buffer object
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* @offset: destination offset (in bytes) in the buffer
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* @data: a pointer to the data to be copied into the buffer
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* @size: number of bytes to copy
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*
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* Updates part of the buffer with new data from @data. Where to put this new
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* data is controlled by @offset and @offset + @data should be less than the
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* buffer size.
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*
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* Return value: %TRUE is the operation succeeded, %FALSE otherwise
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*
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* Since: 1.2
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* Stability: unstable
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*/
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CoglBool
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size);
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COGL_END_DECLS
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#endif /* __COGL_BUFFER_H__ */
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