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https://github.com/brl/mutter.git
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fc86d0e12e
This fixes some minor errors and warnings that were preventing Cogl building with mingw32: • cogl-framebuffer-gl.c was not including cogl-texture-private.h. Presumably something else ends up including that when building for GLX. • The WGL winsys was not including cogl-error-private.h • A call to strsplit in the WGL winsys was wrong. • For some reason the test-wrap-rectangle-textures test was trying to include the GDKPixbuf header. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 5380343399f834d9f96ca3b137d49c9c2193900a)
179 lines
5.7 KiB
C
179 lines
5.7 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define DRAW_SIZE 64
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static CoglPipeline *
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create_base_pipeline (void)
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{
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CoglBitmap *bmp;
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CoglTextureRectangle *tex;
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CoglPipeline *pipeline;
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uint8_t tex_data[] =
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{
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0x44, 0x44, 0x44, 0x88, 0x88, 0x88,
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0xcc, 0xcc, 0xcc, 0xff, 0xff, 0xff
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};
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bmp = cogl_bitmap_new_for_data (test_ctx,
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2, 2, /* width/height */
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COGL_PIXEL_FORMAT_RGB_888,
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2 * 3, /* rowstride */
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tex_data);
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tex = cogl_texture_rectangle_new_from_bitmap (bmp,
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/* internal format */
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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cogl_object_unref (bmp);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_filters (pipeline,
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0, /* layer */
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (pipeline,
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0, /* layer */
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COGL_TEXTURE (tex));
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cogl_object_unref (tex);
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return pipeline;
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}
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static void
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check_colors (int x_offset,
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int y_offset,
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const uint8_t expected_colors[9])
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{
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int x, y;
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for (y = 0; y < 4; y++)
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for (x = 0; x < 4; x++)
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{
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uint32_t color = expected_colors[x + y * 4];
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test_utils_check_region (test_fb,
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x * DRAW_SIZE / 4 + 1 + x_offset,
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y * DRAW_SIZE / 4 + 1 + y_offset,
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DRAW_SIZE / 4 - 2,
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DRAW_SIZE / 4 - 2,
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0xff |
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(color << 8) |
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(color << 16) |
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(color << 24));
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}
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}
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static void
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test_pipeline (CoglPipeline *pipeline,
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int x_offset,
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int y_offset,
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const uint8_t expected_colors[9])
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{
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float x1 = x_offset;
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float y1 = y_offset;
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float x2 = x1 + DRAW_SIZE;
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float y2 = y1 + DRAW_SIZE;
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int y, x;
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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x1, y1,
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x2, y2,
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-0.5f, /* s1 */
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-0.5f, /* t1 */
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1.5f, /* s2 */
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1.5f /* t2 */);
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check_colors (x_offset, y_offset, expected_colors);
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/* Also try drawing each quadrant of the rectangle with a small
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* rectangle */
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for (y = -1; y < 3; y++)
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for (x = -1; x < 3; x++)
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{
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x1 = x_offset + (x + 1) * DRAW_SIZE / 4 + DRAW_SIZE;
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y1 = y_offset + (y + 1) * DRAW_SIZE / 4;
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x2 = x1 + DRAW_SIZE / 4;
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y2 = y1 + DRAW_SIZE / 4;
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cogl_framebuffer_draw_textured_rectangle (test_fb,
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pipeline,
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x1, y1,
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x2, y2,
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x / 2.0f, /* s1 */
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y / 2.0f, /* t1 */
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(x + 1) / 2.0f, /* s2 */
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(y + 1) / 2.0f /* t2 */);
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}
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check_colors (x_offset + DRAW_SIZE, y_offset, expected_colors);
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}
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void
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test_wrap_rectangle_textures (void)
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{
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float fb_width = cogl_framebuffer_get_width (test_fb);
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float fb_height = cogl_framebuffer_get_height (test_fb);
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CoglPipeline *base_pipeline;
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CoglPipeline *clamp_pipeline;
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CoglPipeline *repeat_pipeline;
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/* The textures are drawn with the texture coordinates from
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* -0.5→1.5. That means we get one complete copy of the texture and
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* an extra half of the texture surrounding it. The drawing is
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* tested against a 4x4 grid of colors. The center 2x2 colours
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* specify the normal texture colors and the other colours specify
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* what the wrap mode should generate */
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static const uint8_t clamp_colors[] =
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{
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0x44, 0x44, 0x88, 0x88,
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0x44, 0x44, 0x88, 0x88,
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0xcc, 0xcc, 0xff, 0xff,
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0xcc, 0xcc, 0xff, 0xff
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};
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static const uint8_t repeat_colors[] =
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{
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0xff, 0xcc, 0xff, 0xcc,
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0x88, 0x44, 0x88, 0x44,
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0xff, 0xcc, 0xff, 0xcc,
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0x88, 0x44, 0x88, 0x44
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};
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cogl_framebuffer_orthographic (test_fb,
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0, 0, /* x_1, y_1 */
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fb_width, /* x_2 */
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fb_height /* y_2 */,
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-1, 100 /* near/far */);
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base_pipeline = create_base_pipeline ();
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clamp_pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_pipeline_set_layer_wrap_mode (clamp_pipeline,
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0, /* layer */
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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repeat_pipeline = cogl_pipeline_copy (base_pipeline);
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cogl_pipeline_set_layer_wrap_mode (repeat_pipeline,
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0, /* layer */
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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test_pipeline (clamp_pipeline,
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0, 0, /* x/y offset */
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clamp_colors);
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test_pipeline (repeat_pipeline,
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0, DRAW_SIZE * 2, /* x/y offset */
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repeat_colors);
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cogl_object_unref (repeat_pipeline);
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cogl_object_unref (clamp_pipeline);
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cogl_object_unref (base_pipeline);
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}
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