mirror of
https://github.com/brl/mutter.git
synced 2024-12-01 12:20:47 -05:00
bceae43706
* behave.c: Add test for clutter_color_parse().
89 lines
2.8 KiB
C
89 lines
2.8 KiB
C
#include <clutter/clutter.h>
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
ClutterTimeline *timeline;
|
|
ClutterAlpha *alpha;
|
|
ClutterBehaviour *o_behave, *p_behave;
|
|
ClutterActor *stage;
|
|
ClutterActor *group, *rect, *hand;
|
|
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
|
|
ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff };
|
|
ClutterColor rect_border_color = { 0, 0, 0, 0 };
|
|
GdkPixbuf *pixbuf;
|
|
|
|
ClutterKnot knots[] = {{ 0, 0 }, { 0, 300 }, { 300, 300 },
|
|
{ 300, 0 }, {0, 0 }};
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
stage = clutter_stage_get_default ();
|
|
g_signal_connect (stage, "key-press-event",
|
|
G_CALLBACK (clutter_main_quit),
|
|
NULL);
|
|
|
|
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
|
|
|
|
if (!pixbuf)
|
|
g_error("pixbuf load failed");
|
|
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage),
|
|
&stage_color);
|
|
|
|
/* Make a hand */
|
|
group = clutter_group_new ();
|
|
clutter_group_add (CLUTTER_GROUP (stage), group);
|
|
clutter_actor_show (group);
|
|
|
|
rect = clutter_rectangle_new ();
|
|
clutter_actor_set_position (rect, 0, 0);
|
|
clutter_actor_set_size (rect,
|
|
gdk_pixbuf_get_width (pixbuf),
|
|
gdk_pixbuf_get_height (pixbuf));
|
|
clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect),
|
|
&rect_bg_color);
|
|
clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10);
|
|
clutter_color_parse ("DarkSlateGray", &rect_border_color);
|
|
clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect),
|
|
&rect_border_color);
|
|
clutter_actor_show (rect);
|
|
|
|
hand = clutter_texture_new_from_pixbuf (pixbuf);
|
|
clutter_actor_set_position (hand, 0, 0);
|
|
clutter_actor_show (hand);
|
|
|
|
clutter_group_add_many (CLUTTER_GROUP (group), rect, hand, NULL);
|
|
|
|
/* Make a timeline */
|
|
timeline = clutter_timeline_new (100, 26); /* num frames, fps */
|
|
g_object_set (timeline, "loop", TRUE, 0);
|
|
|
|
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
|
|
alpha = clutter_alpha_new_full (timeline,
|
|
CLUTTER_ALPHA_RAMP,
|
|
NULL, NULL);
|
|
|
|
/* Create a behaviour for that alpha */
|
|
o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
|
|
|
|
/* Apply it to our actor */
|
|
clutter_behaviour_apply (o_behave, group);
|
|
|
|
/* Make a path behaviour and apply that too */
|
|
p_behave = clutter_behaviour_path_new (alpha, knots, 5);
|
|
clutter_behaviour_apply (p_behave, group);
|
|
|
|
/* start the timeline and thus the animations */
|
|
clutter_timeline_start (timeline);
|
|
|
|
clutter_group_show_all (CLUTTER_GROUP (stage));
|
|
|
|
clutter_main();
|
|
|
|
g_object_unref (o_behave);
|
|
g_object_unref (p_behave);
|
|
|
|
return 0;
|
|
}
|