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aa623df78f
* clutter/clutter-behaviour.h: Add a function prototype for the foreach function: we need something more specific than GFunc; add clutter_behaviour_get_actors(), used to get a list of the actors. * clutter/clutter-behaviour.c: Add debugging notes; add a warning for behaviour implementations missing the alpha_notify vfunc; add api documentation * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behaviour-scale.c: Reimplement the alpha_notify functions using the new foreach function and, where possible, by directly iterating on the actors: this shaves off the number of recalculations of the property/alpha values, and the number of functions. |
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clutter | ||
doc | ||
examples | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
clutter.doap | ||
clutter.pc.in | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
NEWS | ||
README | ||
TODO |
Clutter README. =============== Clutter aims to give a nice easy GObject based API for creating fast, mainly 2D single window stylalised applications such as media box UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering. Its not meant to be a full featured GUI toolkit for regular desktop apps nor provide a general interface to *all* openGL functionality. It currently uses fairly low end GL functionality with an aim to still work well on open source graphics drivers as well as possibly making an eventual GL ES port feasable. Clutter currently requires GLib >= 2.8, GdkPixbuf and OpenGL >= 1.2. Its also recommended you have some kind of working hardware OpenGL on your target system. Clutter is LGPL licensed. If you want to hack on and improve clutter check the TODO file.