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Since the implementation of ClutterGLXTexturePixmap has nothing GLX specific about it (it is simply layered on top of ClutterX11TexturePixmap) we don't need to include glx.h. Removing this include also means that the code can be built for compatibility against GLES drivers. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com> |
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.. | ||
clutter-backend-cogl.c | ||
clutter-backend-cogl.h | ||
clutter-cex100.h.in | ||
clutter-egl-headers.h | ||
clutter-egl.h | ||
clutter-event-tslib.c | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-cogl.c | ||
clutter-stage-cogl.h |