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a9a9a0d1c5
Replace the default master clock with multiple frame clocks, each driving its own stage view. As each stage view represents one CRTC, this means we draw each CRTC with its own designated frame clock, disconnected from all the others. For example this means we when using the native backend will never need to wait for one monitor to vsync before painting another, so e.g. having a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland and X11 applications and shell UI will be able to render at the corresponding monitor refresh rate. This also changes a warning about missed frames when sending _NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected that we'll start missing frames e.g. when a X11 window (via Xwayland) is exclusively within a stage view that was not painted, while another one was, still increasing the global frame clock. Addititonally, this also requires the X11 window actor to schedule timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting, if the actor wasn't on any stage views, as now we'll only get the frame callbacks on actors when they actually were painted, while in the past, we'd invoke that vfunc when anything was painted. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903 Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3 https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
337 lines
12 KiB
C
337 lines
12 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_PRIVATE_H__
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#define __CLUTTER_PRIVATE_H__
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#include <string.h>
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#include <glib.h>
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#include <cogl-pango/cogl-pango.h>
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#include "clutter-backend.h"
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#include "clutter-effect.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-id-pool.h"
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#include "clutter-layout-manager.h"
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#include "clutter-settings.h"
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#include "clutter-stage-manager.h"
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#include "clutter-stage.h"
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G_BEGIN_DECLS
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typedef struct _ClutterMainContext ClutterMainContext;
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typedef struct _ClutterVertex4 ClutterVertex4;
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
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g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
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}
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#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
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g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
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}
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#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
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clutter_interval_register_progress_func (g_define_type_id, func); \
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}
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#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
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#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
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#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
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#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
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#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
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#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
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#define CLUTTER_ACTOR_IN_PICK(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PICK) != FALSE)
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#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
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#define CLUTTER_ACTOR_IN_PREF_WIDTH(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_WIDTH) != FALSE)
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#define CLUTTER_ACTOR_IN_PREF_HEIGHT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_HEIGHT) != FALSE)
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#define CLUTTER_ACTOR_IN_PREF_SIZE(a) ((CLUTTER_PRIVATE_FLAGS (a) & (CLUTTER_IN_PREF_HEIGHT|CLUTTER_IN_PREF_WIDTH)) != FALSE)
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#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_READWRITE (G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_ANIMATABLE (1 << G_PARAM_USER_SHIFT)
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/* automagic interning of a static string */
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#define I_(str) (g_intern_static_string ((str)))
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/* keep this for source compatibility with clutter */
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#define P_(String) (String)
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#define N_(String) (String)
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/* This is a replacement for the nearbyint function which always rounds to the
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* nearest integer. nearbyint is apparently a C99 function so it might not
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* always be available but also it seems in glibc it is defined as a function
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* call so this macro could end up faster anyway. We can't just add 0.5f
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* because it will break for negative numbers. */
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#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
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typedef enum
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{
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CLUTTER_ACTOR_UNUSED_FLAG = 0,
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CLUTTER_IN_DESTRUCTION = 1 << 0,
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CLUTTER_IS_TOPLEVEL = 1 << 1,
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CLUTTER_IN_PREF_WIDTH = 1 << 3,
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CLUTTER_IN_PREF_HEIGHT = 1 << 4,
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/* Used to avoid recursion */
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CLUTTER_IN_PAINT = 1 << 5,
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CLUTTER_IN_PICK = 1 << 6,
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/* Used to avoid recursion */
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CLUTTER_IN_RELAYOUT = 1 << 7,
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} ClutterPrivateFlags;
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/*
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* ClutterMainContext:
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*
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* The shared state of Clutter
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*/
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struct _ClutterMainContext
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{
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/* the main windowing system backend */
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ClutterBackend *backend;
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/* the object holding all the stage instances */
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ClutterStageManager *stage_manager;
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/* the main event queue */
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GQueue *events_queue;
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/* the event filters added via clutter_event_add_filter. these are
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* ordered from least recently added to most recently added */
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GList *event_filters;
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ClutterPickMode pick_mode;
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/* default FPS; this is only used if we cannot sync to vblank */
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guint frame_rate;
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/* fb bit masks for col<->id mapping in picking */
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gint fb_r_mask;
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gint fb_g_mask;
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gint fb_b_mask;
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gint fb_r_mask_used;
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gint fb_g_mask_used;
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gint fb_b_mask_used;
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CoglPangoFontMap *font_map; /* Global font map */
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/* stack of #ClutterEvent */
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GSList *current_event;
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/* list of repaint functions installed through
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* clutter_threads_add_repaint_func()
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*/
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GList *repaint_funcs;
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guint last_repaint_id;
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/* main settings singleton */
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ClutterSettings *settings;
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/* boolean flags */
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guint is_initialized : 1;
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guint defer_display_setup : 1;
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guint options_parsed : 1;
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guint show_fps : 1;
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};
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/* shared between clutter-main.c and clutter-frame-source.c */
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typedef struct
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{
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GSourceFunc func;
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gpointer data;
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GDestroyNotify notify;
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} ClutterThreadsDispatch;
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gboolean _clutter_threads_dispatch (gpointer data);
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void _clutter_threads_dispatch_free (gpointer data);
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ClutterMainContext * _clutter_context_get_default (void);
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void _clutter_context_lock (void);
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void _clutter_context_unlock (void);
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gboolean _clutter_context_is_initialized (void);
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ClutterPickMode _clutter_context_get_pick_mode (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean _clutter_feature_init (GError **error);
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/* Diagnostic mode */
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gboolean _clutter_diagnostic_enabled (void);
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void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
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CLUTTER_EXPORT
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void _clutter_set_sync_to_vblank (gboolean sync_to_vblank);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns TRUE
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*/
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gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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* soon as one handler returns FALSE
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*/
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gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
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GValue *return_accu,
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const GValue *handler_return,
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gpointer dummy);
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void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
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GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager);
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void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
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const CoglMatrix *projection,
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const float *viewport,
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const graphene_point3d_t *vertices_in,
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graphene_point3d_t *vertices_out,
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int n_vertices);
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void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
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graphene_rect_t *dest);
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void _clutter_util_rectangle_int_extents (const graphene_rect_t *src,
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cairo_rectangle_int_t *dest);
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void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
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int x,
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int y,
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cairo_rectangle_int_t *dest);
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void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest);
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gboolean _clutter_util_rectangle_intersection (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2,
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cairo_rectangle_int_t *dest);
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gboolean clutter_util_rectangle_equal (const cairo_rectangle_int_t *src1,
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const cairo_rectangle_int_t *src2);
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struct _ClutterVertex4
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{
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float x;
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float y;
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float z;
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float w;
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};
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void
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_clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
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const ClutterVertex4 *b,
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double progress,
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ClutterVertex4 *res);
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#define CLUTTER_MATRIX_INIT_IDENTITY { \
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1.0f, 0.0f, 0.0f, 0.0f, \
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0.0f, 1.0f, 0.0f, 0.0f, \
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0.0f, 0.0f, 1.0f, 0.0f, \
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0.0f, 0.0f, 0.0f, 1.0f, \
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}
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float _clutter_util_matrix_determinant (const ClutterMatrix *matrix);
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void _clutter_util_matrix_skew_xy (ClutterMatrix *matrix,
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float factor);
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void _clutter_util_matrix_skew_xz (ClutterMatrix *matrix,
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float factor);
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void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
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float factor);
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gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
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graphene_point3d_t *scale_p,
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float shear_p[3],
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graphene_point3d_t *rotate_p,
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graphene_point3d_t *translate_p,
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ClutterVertex4 *perspective_p);
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CLUTTER_EXPORT
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PangoDirection _clutter_pango_unichar_direction (gunichar ch);
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PangoDirection _clutter_pango_find_base_dir (const gchar *text,
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gint length);
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typedef struct _ClutterPlane
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{
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graphene_vec3_t v0;
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graphene_vec3_t n;
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} ClutterPlane;
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typedef enum _ClutterCullResult
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{
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CLUTTER_CULL_RESULT_UNKNOWN,
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CLUTTER_CULL_RESULT_IN,
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CLUTTER_CULL_RESULT_OUT,
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CLUTTER_CULL_RESULT_PARTIAL
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} ClutterCullResult;
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gboolean _clutter_has_progress_function (GType gtype);
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gboolean _clutter_run_progress_function (GType gtype,
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const GValue *initial,
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const GValue *final,
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gdouble progress,
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GValue *retval);
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void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
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static inline uint64_t
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us (uint64_t us)
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{
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return us;
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}
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static inline uint64_t
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ms2us (uint64_t ms)
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{
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return us (ms * 1000);
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}
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static inline uint32_t
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us2ms (uint64_t us)
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{
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return (uint32_t) (us / 1000);
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}
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static inline uint64_t
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ns2us (uint64_t ns)
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{
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return us (ns / 1000);
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}
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G_END_DECLS
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#endif /* __CLUTTER_PRIVATE_H__ */
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