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67bf902022
Since we only have one API reference, we can drop the clutter/ sub-level, and have all the files under doc/reference.
138 lines
4.9 KiB
XML
138 lines
4.9 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE chapter PUBLIC
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"-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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]>
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<chapter id="migrating-ClutterEffect">
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<chapterinfo>
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<author>
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<firstname>Emmanuele</firstname>
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<surname>Bassi</surname>
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<affiliation>
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<address>
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<email>ebassi@linux.intel.com</email>
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</address>
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</affiliation>
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</author>
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</chapterinfo>
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<title>Migrating from ClutterEffect</title>
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<para>Since version 1.0, Clutter provides the #ClutterAnimation API
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and the clutter_actor_animate() family of functions as replacements
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for the <structname>ClutterEffectTemplate</structname> and
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clutter_effect_* API for creating simple, one-off animations.</para>
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<section id="using-actor-animate">
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<title>Using <function>clutter_actor_animate()</function></title>
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<para>Prior to Clutter 1.0, the way to create simple, one-off
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animations involving a single actor was the ClutterEffect API. The
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major downside of this API was that to abstract the duration and
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easing function of the animation the application developer had to
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create a <structname>ClutterEffectTemplate</structname> and keep it
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around for the duration of the application.</para>
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<para>The clutter_actor_animate() function performs all of the
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memory management that was delegated to the
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<structname>ClutterEffectTemplate</structname>, freeing the developer
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from having to deal with object bookkeeping.</para>
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<para>Another downside of the ClutterEffect API is that every
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possible animation has its own function (scaling, opacity, rotation,
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movement, etc.), and new functions cannot be added outside of
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Clutter.</para>
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<example id="example-clutter-effect">
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<title>Effect example</title>
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<para>The following code shows a simple animation using
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the ClutterEffect API. It animates an actor linearly in 500
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milliseconds, by moving it to the (100, 100) coordinates
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while fading it out.</para>
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<programlisting>
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ClutterEffectTemplate *tmpl;
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tmpl = clutter_effect_template_new_for_duration (500, clutter_ramp_inc_func);
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clutter_effect_move (tmpl, actor, 100, 100, NULL, NULL);
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clutter_effect_fade (tmpl, actor, 0, NULL, NULL);
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g_object_unref (tmpl);
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</programlisting>
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</example>
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<para>The clutter_actor_animate() function will implicitely
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create a #ClutterAnimation with the passed duration and easing
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mode, and will bind all the passed properties. All readable and
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writable properties specified by a #ClutterActor are animatable
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through clutter_actor_animate().</para>
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<example id="example-actor-animate">
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<title>Animation example</title>
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<para>The following code shows the clutter_actor_animate() call
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equivalent to the previous ClutterEffect example.</para>
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<programlisting>
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clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
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"x", 100.0,
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"y", 100.0,
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"opacity", 0,
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NULL);
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</programlisting>
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</example>
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<para>The ClutterEffect API provided a way to be notified of the
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effect completion. Since the clutter_actor_animate() function creates
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a #ClutterAnimation instance it's possible to use the
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#ClutterAnimation::completed signal for the same notification.</para>
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<example id="example-clutter-effect-complete">
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<title>Effect complete example</title>
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<para>The following code shows how to receive notification of the
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completion of the animation.</para>
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<programlisting>
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static void
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on_fade_complete (ClutterActor *actor,
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gpointer data)
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{
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clutter_actor_hide (actor);
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}
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ClutterEffectTemplate *tmpl;
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tmpl = clutter_effect_template_new_for_duration (500, clutter_ramp_inc_func);
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clutter_effect_fade (tmpl, actor, 0, on_fade_complete, NULL);
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g_object_unref (tmpl);
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</programlisting>
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</example>
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<para>The clutter_actor_animate() function also has a convenience
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wrapper that allows to inline the signal connection:</para>
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<example id="example-actor-animate-complete">
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<title>Animation completed example</title>
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<para>The following code shows how to get the same notification
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as the example above.</para>
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<programlisting>
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ClutterAnimation *animation;
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animation = clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
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"opacity", 0,
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NULL);
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g_signal_connect_swapped (animation,
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"completed", G_CALLBACK (clutter_actor_hide),
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actor);
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/* OR */
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clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
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"opacity", 0,
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"signal-swapped::completed", clutter_actor_hide, actor,
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NULL);
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</programlisting>
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</example>
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</section>
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</chapter>
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