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6436cd073d
This declares the interface types CoglFramebuffer, CoglBuffer, CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when including the public cogl.h header so that users don't have to use lots of C type casts between instance types and interface types. This also removes all of the COGL_XYZ() type cast macros since they do nothing more than compile time type casting but it's less readable if you haven't seen that coding pattern before. Unlike with gobject based apis that use per-type macros for casting and performing runtime type checking we instead prefer to do our runtime type checking internally within the front-end public apis when objects are passed into Cogl. This greatly reduces the verbosity for users of the api and may help reduce the chance of excessive runtime type checking that can sometimes be a problem. (cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7) Since we can't break the 1.x api this version of the patch actually defines compatible NOP macros within deprecated/cogl-type-casts.h
191 lines
5.8 KiB
C
191 lines
5.8 KiB
C
#include <glib.h>
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#include <cogl/cogl2-experimental.h>
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#include <math.h>
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#include "cogl/cogl-profile.h"
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#define FRAMEBUFFER_WIDTH 800
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#define FRAMEBUFFER_HEIGHT 600
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CoglBool run_all = FALSE;
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typedef struct _Data
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{
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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CoglPipeline *alpha_pipeline;
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GTimer *timer;
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int frame;
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} Data;
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static void
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test_rectangles (Data *data)
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{
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#define RECT_WIDTH 5
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#define RECT_HEIGHT 5
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int x;
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int y;
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cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 1, 1, 1, 1);
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cogl_framebuffer_push_rectangle_clip (data->fb,
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10,
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10,
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FRAMEBUFFER_WIDTH - 10,
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FRAMEBUFFER_HEIGHT - 10);
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/* Should the rectangles be randomly positioned/colored/rotated?
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*
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* It could be good to develop equivalent GL and Cairo tests so we can
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* have a sanity check for our Cogl performance.
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*
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* The color should vary to check that we correctly batch color changes
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* The use of alpha should vary so we have a variation of which rectangles
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* require blending.
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* Should this be a random variation?
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* It could be good to experiment with focibly enabling blending for
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* rectangles that don't technically need it for the sake of extending
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* batching. E.g. if you a long run of interleved rectangles with every
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* other rectangle needing blending then it may be worth enabling blending
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* for all the rectangles to avoid the state changes.
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* The modelview should change between rectangles to check the software
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* transform codepath.
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* Should we group some rectangles under the same modelview? Potentially
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* we could avoid software transform for long runs of rectangles with the
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* same modelview.
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*
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*/
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_framebuffer_rotate (data->fb, 45, 0, 0, 1);
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cogl_pipeline_set_color4f (data->pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*y,
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(1.0f/FRAMEBUFFER_HEIGHT)*x,
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1);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_pipeline_set_color4f (data->alpha_pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*x,
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(1.0f/FRAMEBUFFER_HEIGHT)*y,
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(1.0f/FRAMEBUFFER_WIDTH)*x);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->alpha_pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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cogl_framebuffer_pop_clip (data->fb);
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}
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static CoglBool
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paint_cb (void *user_data)
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{
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Data *data = user_data;
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double elapsed;
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data->frame++;
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test_rectangles (data);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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elapsed = g_timer_elapsed (data->timer, NULL);
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if (elapsed > 1.0)
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{
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g_print ("fps = %f\n", data->frame / elapsed);
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g_timer_start (data->timer);
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data->frame = 0;
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}
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return FALSE; /* remove the callback */
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}
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static void
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frame_event_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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if (event == COGL_FRAME_EVENT_SYNC)
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paint_cb (user_data);
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}
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int
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main (int argc, char **argv)
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{
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Data data;
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CoglOnscreen *onscreen;
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GSource *cogl_source;
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GMainLoop *loop;
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COGL_STATIC_TIMER (mainloop_timer,
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NULL, //no parent
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"Mainloop",
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"The time spent in the glib mainloop",
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0); // no application private data
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data.ctx = cogl_context_new (NULL, NULL);
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onscreen = cogl_onscreen_new (data.ctx,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
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cogl_onscreen_set_swap_throttled (onscreen, FALSE);
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cogl_onscreen_show (onscreen);
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data.fb = onscreen;
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cogl_framebuffer_orthographic (data.fb,
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0, 0,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
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-1,
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100);
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data.pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.pipeline, 1, 1, 1, 1);
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data.alpha_pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.alpha_pipeline, 1, 1, 1, 0.5);
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cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
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frame_event_cb,
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&data,
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NULL); /* destroy notify */
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g_idle_add (paint_cb, &data);
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data.frame = 0;
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data.timer = g_timer_new ();
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g_timer_start (data.timer);
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loop = g_main_loop_new (NULL, TRUE);
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COGL_TIMER_START (uprof_get_mainloop_context (), mainloop_timer);
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g_main_loop_run (loop);
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COGL_TIMER_STOP (uprof_get_mainloop_context (), mainloop_timer);
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return 0;
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}
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