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If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `cogl_texture_new_with_size` was trying to use the same CoglError
twice. The second time was after it had already been freed.
Bug reported and fix provided by Gert van de Kraats.
https://launchpad.net/bugs/1790525
(cherry picked from commit
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.. | ||
cogl-auto-texture.c | ||
cogl-auto-texture.h | ||
cogl-clutter-xlib.h | ||
cogl-clutter.c | ||
cogl-clutter.h | ||
cogl-framebuffer-deprecated.c | ||
cogl-framebuffer-deprecated.h | ||
cogl-material-compat.c | ||
cogl-material-compat.h | ||
cogl-program-private.h | ||
cogl-program.c | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-shader.h | ||
cogl-type-casts.h | ||
cogl-vertex-buffer-private.h | ||
cogl-vertex-buffer.c | ||
cogl-vertex-buffer.h |