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Input backends are, in some cases, independent from the windowing system backends; we can initialize input handling using a model similar to what we use for windowing backends, including an environment variable and compile-/run-time checks. This model allows us to remove the backend-specific init_events(), and use a generic implementation directly inside the base ClutterBackend class, thus further reducing the backend-specific code that every platform has to implement. This requires some minor surgery to every single backend, to make sure that the function exposed to initialize the event loop is similar and performs roughly the same operations.
259 lines
7.3 KiB
C
259 lines
7.3 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - initial entry point
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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* Copyright (C) 2011 Crystalnix <vgachkaylo@crystalnix.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-backend-osx.h"
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#include "clutter-device-manager-osx.h"
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#include "clutter-shader.h"
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#include "clutter-stage-osx.h"
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#include "clutter-event-loop-osx.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include "cogl/cogl.h"
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#import <AppKit/AppKit.h>
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#define clutter_backend_osx_get_type _clutter_backend_osx_get_type
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G_DEFINE_TYPE (ClutterBackendOSX, clutter_backend_osx, CLUTTER_TYPE_BACKEND)
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/*************************************************************************/
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static gboolean
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clutter_backend_osx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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CLUTTER_OSX_POOL_ALLOC();
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/* getting standart dpi for main screen */
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NSDictionary* prop = [[NSScreen mainScreen] deviceDescription];
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NSSize size;
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[[prop valueForKey:@"NSDeviceResolution"] getValue:&size];
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CLUTTER_OSX_POOL_RELEASE();
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/* setting dpi for backend, it needs by font rendering library */
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if (size.height > 0)
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{
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ClutterSettings *settings = clutter_settings_get_default ();
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int font_dpi = size.height * 1024;
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g_object_set (settings, "font-dpi", font_dpi, NULL);
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return TRUE;
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}
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return FALSE;
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}
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static ClutterFeatureFlags
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clutter_backend_osx_get_features (ClutterBackend *backend)
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{
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return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
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}
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static ClutterStageWindow*
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clutter_backend_osx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterStageWindow *impl;
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CLUTTER_OSX_POOL_ALLOC();
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impl = _clutter_stage_osx_new (backend, wrapper);
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p - impl=%p",
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wrapper,
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impl);
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CLUTTER_OSX_POOL_RELEASE();
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return impl;
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}
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static inline void
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clutter_backend_osx_create_device_manager (ClutterBackendOSX *backend_osx)
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{
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if (backend_osx->device_manager != NULL)
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return;
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backend_osx->device_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_OSX,
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"backend", CLUTTER_BACKEND(backend_osx),
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NULL);
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}
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static ClutterDeviceManager *
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clutter_backend_osx_get_device_manager (ClutterBackend *backend)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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clutter_backend_osx_create_device_manager (backend_osx);
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return backend_osx->device_manager;
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}
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void
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_clutter_backend_osx_events_init (ClutterBackend *backend)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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if (backend_osx->device_manager != NULL)
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return;
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CLUTTER_NOTE (BACKEND, "init_events");
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clutter_backend_osx_create_device_manager (backend_osx);
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_clutter_osx_event_loop_init ();
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}
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static gboolean
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clutter_backend_osx_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_OSX_POOL_ALLOC();
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if (backend_osx->context == nil)
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{
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/* Allocate ourselves a GL context. Since we're supposed to have
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* only one per backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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#ifdef MAC_OS_X_VERSION_10_5
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const int sw = 1;
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#else
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const long sw = 1;
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#endif
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backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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backend_osx->context = [[NSOpenGLContext alloc] initWithFormat: backend_osx->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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CLUTTER_NOTE (BACKEND, "Context was created");
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}
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[backend_osx->context makeCurrentContext];
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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static void
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clutter_backend_osx_ensure_context (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
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if (wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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ClutterStageOSX *stage_osx;
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g_assert (CLUTTER_IS_STAGE_OSX (impl));
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stage_osx = CLUTTER_STAGE_OSX (impl);
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[backend_osx->context setView:stage_osx->view];
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[backend_osx->context makeCurrentContext];
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}
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else
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{
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[backend_osx->context clearDrawable];
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[NSOpenGLContext clearCurrentContext];
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}
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CLUTTER_OSX_POOL_RELEASE();
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}
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/*************************************************************************/
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static void
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clutter_backend_osx_init (ClutterBackendOSX *backend_osx)
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{
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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backend_osx->context = nil;
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backend_osx->pixel_format = nil;
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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* terminal.
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*/
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SetFrontProcess (&psn);
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[NSApplication sharedApplication];
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}
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static void
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clutter_backend_osx_dispose (GObject *object)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (object);
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[self->context release];
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self->context = NULL;
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[self->pixel_format release];
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self->pixel_format = NULL;
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G_OBJECT_CLASS (clutter_backend_osx_parent_class)->dispose (object);
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}
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static void
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clutter_backend_osx_class_init (ClutterBackendOSXClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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object_class->dispose = clutter_backend_osx_dispose;
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backend_class->post_parse = clutter_backend_osx_post_parse;
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backend_class->get_features = clutter_backend_osx_get_features;
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backend_class->create_stage = clutter_backend_osx_create_stage;
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backend_class->create_context = clutter_backend_osx_create_context;
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backend_class->ensure_context = clutter_backend_osx_ensure_context;
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backend_class->get_device_manager = clutter_backend_osx_get_device_manager;
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}
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