mutter/common
Robert Bragg a8e93e8588 [cogl] Fix drawing with sliced textures using material layer0 overrides
To help us handle sliced textures; When flushing materials there is an
override option that can be given to replace the texture name for layer0
so we may iterate the slices without needing to modify the material
in use.

Since improving the journal's ability to batch state changes we added a
_cogl_material_equals function that is used by the journal to compare
materials and identify when a state change is required, but this wasn't
correctly considering the layer0 override resulting in false positives that
meant the journal wouldn't update the GL state and the first texture name
was used for all slices.
2009-07-07 10:34:37 +01:00
..
cogl-bitmap-fallback.c [bitmap] Fixes _cogl_bitmap_fallback_unpremult 2009-06-11 14:17:52 +01:00
cogl-bitmap-pixbuf.c Implement premultiplication for CoglBitmap 2009-06-11 14:17:51 +01:00
cogl-bitmap-private.h Implement premultiplication for CoglBitmap 2009-06-11 14:17:51 +01:00
cogl-bitmap.c Implement premultiplication for CoglBitmap 2009-06-11 14:17:51 +01:00
cogl-blend-string.c [build] Fix compiler warnings 2009-06-05 16:46:12 +01:00
cogl-blend-string.h [cogl-material] Support string based blending and layer combine descriptions 2009-05-28 02:43:28 +01:00
cogl-clip-stack.c [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes 2009-06-30 17:13:34 +01:00
cogl-clip-stack.h [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-color.c [cogl-color] Adds a cogl_color_equal() function 2009-06-30 17:13:35 +01:00
cogl-current-matrix.c [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
cogl-current-matrix.h [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
cogl-debug.c [cogl journal] Perform software modelview transform on logged quads. 2009-06-30 17:13:36 +01:00
cogl-enum-types.c.in Use g_once when registering enumeration types 2009-05-29 12:40:23 +01:00
cogl-enum-types.h.in [cogl] Generate enumeration GTypes 2009-05-29 12:31:47 +01:00
cogl-fixed.c [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-handle.h [material] Reduce the material API in preperation for releasing Clutter 1.0 2009-05-28 02:43:34 +01:00
cogl-internal.h [build] The cogl GE macro wasn't passing an int according to the format string 2009-05-21 15:10:38 +01:00
cogl-material-private.h [cogl] Fix drawing with sliced textures using material layer0 overrides 2009-07-07 10:34:37 +01:00
cogl-material.c [cogl] Fix drawing with sliced textures using material layer0 overrides 2009-07-07 10:34:37 +01:00
cogl-matrix-stack.c [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
cogl-matrix-stack.h [cogl matrix] Adds ability to dirty state cached by the client matrix apis 2009-06-29 23:49:06 +01:00
cogl-matrix.c [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
cogl-primitives.c [cogl] Fix drawing with sliced textures using material layer0 overrides 2009-07-07 10:34:37 +01:00
cogl-primitives.h [cogl] Improving Cogl journal to minimize driver overheads + GPU state changes 2009-06-30 17:13:34 +01:00
cogl-util.c [cogl] Generate enumeration GTypes 2009-05-29 12:31:47 +01:00
cogl-util.h [cogl] Updates all file headers and removes lots of trailing white space 2009-05-02 04:12:25 +01:00
cogl-vertex-buffer-private.h Use GL_QUADS for flushing a quad batch 2009-06-01 17:29:01 +01:00
cogl-vertex-buffer.c [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
cogl.c [cogl matrix stack] Create a client side matrix stack for the projection matrix 2009-07-07 10:32:56 +01:00
Makefile.am Disable single header inclusion for GLib 2009-06-15 11:29:37 +01:00
stb_image.c Merged clutter-ivan branch into trunk. 2008-04-25 13:37:36 +00:00